Player Matchup

Serqet
Serqet
Exstractory
Serqet
Level 27
God Stats
8W - 12L
1,528 SR
Queue Stats
90W - 87L
1,571 Elo+
Solo
Hel
Hel
MIAAAUUUU
Hel
Level 27
God Stats
3W - 1L
1,897 SR
Queue Stats
81W - 32L
1,738 Elo+
Party 1
Set
Set
Smurfyghost
Set
Level 10
God Stats
7W - 5L
1,685 SR
Queue Stats
38W - 22L
1,663 Elo+
Party 2
Kuzenbo
Kuzenbo
Smurfysmoke
Kuzenbo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,663 Elo+
Party 2
Fenrir
Fenrir
WoonyBunny
Fenrir
Level 21
God Stats
6W - 1L
1,872 SR
Queue Stats
35W - 15L
1,799 Elo+
Party 1
Team Averages
Level 22
1,696 SR
1,687 Elo+

VS

Team Averages
Level 21
1,514 SR
1,554 Elo+
Khepri
Khepri
A4nSpy
Khepri
Level 27
God Stats
9W - 10L
1,761 SR
Queue Stats
60W - 43L
1,655 Elo+
Solo
Tyr
Tyr
EdgyMacEdge
Tyr
Level 15
God Stats
0W - 2L
1,309 SR
Queue Stats
25W - 27L
1,579 Elo+
Solo
Apollo
Apollo
Glyco
Apollo
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Jamaman
Hades
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
363W - 314L
1,611 Elo+
Solo
Arachne
Arachne
MKkillua
Arachne
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
9
1 / 0 / 2
5,020
628
2,951
4,607
1,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 0 / 0
5,136
642
3,180
2,263
693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 0 / 0
4,565
571
1,920
2,954
1,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
Smurfysmoke
Kuzenbo
7
0 / 1 / 2
4,397
550
1,185
5,567
2,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
WoonyBunny
Fenrir
10
4 / 1 / 1
6,044
756
4,082
4,922
3,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
A4nSpy
Khepri
6
1 / 2 / 0
4,454
557
2,364
4,543
2,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

4
0 / 2 / 1
3,825
478
633
2,768
1,311
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Apollo
Glyco
Apollo
7
0 / 1 / 1
4,207
526
3,623
3,391
1,041
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hades
Jamaman
Hades
9
0 / 1 / 0
4,697
587
1,330
5,432
2,116
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
MKkillua
Arachne
6
0 / 1 / 0
3,813
477
476
3,383
903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
7
Kills
1
2
Deaths
7
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Khepri
A4nSpy
Khepri
1
2
0
0.5
L
0
2
1
0.25
W
Serqet
1
0
2
2
L
Apollo
Glyco
Apollo
0
1
1
0.5
L
Hades
Jamaman
Hades
0
1
0
0
W
1
0
0
1
L
Arachne
MKkillua
Arachne
0
1
0
0
W
1
0
0
1
W
Kuzenbo
Smurfysmoke
Kuzenbo
0
1
2
1
W
Fenrir
WoonyBunny
Fenrir
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,318
Damage
8,426
20,313
Taken
19,517
9,639
Mitigated
7,400
9,324
Healing
7,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
A4nSpy
Khepri
2,364
224
0
1,170
4,543
2,029
0
175
4,368
12,481
0
L
633
216
0
983
2,768
1,311
0
0
2,768
0
8,081
W
Serqet
2,951
101
0
2,485
4,607
1,347
0
194
4,413
0
23,808
L
Apollo
Glyco
Apollo
3,623
2,821
0
1,622
3,391
1,041
0
370
3,021
0
19,829
L
Hades
Jamaman
Hades
1,330
184
315
3,080
5,432
2,116
0
2,253
2,930
28,120
0
W
3,180
182
511
1,376
2,263
693
0
634
1,629
31,573
0
L
Arachne
MKkillua
Arachne
476
355
0
676
3,383
903
0
1,243
2,038
0
5,782
W
1,920
560
0
1,100
2,954
1,788
349
763
2,191
0
21,235
W
Kuzenbo
Smurfysmoke
Kuzenbo
1,185
661
0
1,125
5,567
2,644
0
1,339
4,228
8,177
0
W
Fenrir
WoonyBunny
Fenrir
4,082
1,657
0
2,727
4,922
3,167
0
764
4,158
0
26,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,162
Gold Earned
20,996
247
Minions Killed
155
0
Camps Cleared
0
792,138
Distance Traveled
697,384
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
4,454
557
18
2
0
151,887
2
L
Tyr
3,825
478
17
2
0
73,305
1
W
Serqet
5,020
628
56
7
0
183,587
2
L
Apollo
4,207
526
38
5
0
130,765
3
L
Hades
4,697
587
60
8
0
168,361
4
W
Hel
5,136
642
68
9
0
180,752
4
L
Arachne
3,813
477
22
3
0
173,066
0
W
Set
4,565
571
47
6
0
145,462
0
W
Kuzenbo
4,397
550
20
3
0
136,914
2
W
Fenrir
6,044
756
56
7
0
145,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role