Player Matchup

Fenrir
Fenrir
OFFRoman
Fenrir
Level 117
God Stats
6W - 6L
1,400 SR
Queue Stats
258W - 232L
1,534 Elo+
Party 1
Ymir
Ymir
SpeedyGonzoles3
Ymir
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,444 Elo+
Solo
Ra
Ra
SsMaX
Ra
Level 125
God Stats
13W - 18L
1,351 SR
Queue Stats
217W - 188L
1,558 Elo+
Party 1
Sobek
Sobek
immortal_ink147
Sobek
Level 144
God Stats
1W - 1L
1,778 SR
Queue Stats
63W - 69L
1,471 Elo+
Party 1
Rama
Rama
realmedusa
Rama
Level 89
God Stats
14W - 17L
1,545 SR
Queue Stats
106W - 142L
1,342 Elo+
Solo
Team Averages
Level 107
1,515 SR
1,470 Elo+

VS

Team Averages
Level 82
1,484 SR
1,465 Elo+
Danzaburou
Danzaburou
KenBelico-VNZ
Danzaburou
Level 62
God Stats
6W - 6L
1,411 SR
Queue Stats
110W - 128L
1,440 Elo+
Solo
Skadi
Skadi
Louie_vee330
Skadi
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
13W - 11L
1,696 Elo+
Party 2
Anubis
Anubis
SethMc479
Anubis
Level 62
God Stats
11W - 9L
1,541 SR
Queue Stats
38W - 48L
1,294 Elo+
Solo
Geb
Geb
Spine Fuzz
Geb
Level 88
God Stats
70W - 55L
1,472 SR
Queue Stats
490W - 533L
1,371 Elo+
Solo
Chang'e
Chang'e
Waacq-
Chang'e
Level 72
God Stats
4W - 4L
1,496 SR
Queue Stats
36W - 36L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
OFFRoman
Fenrir
17
8 / 4 / 0
10,135
596
9,001
13,633
4,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
0 / 3 / 3
8,253
485
2,122
10,175
6,315
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ra
14
2 / 4 / 2
9,011
530
6,097
8,632
3,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 4 / 2
7,800
459
2,729
16,022
9,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
1 / 3 / 0
6,577
387
4,387
10,552
3,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KenBelico-VNZ
Danzaburou
14
4 / 3 / 3
9,674
569
8,409
8,321
2,478
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
3 / 3 / 7
9,711
571
10,321
8,998
3,012
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
SethMc479
Anubis
18
4 / 3 / 6
10,981
646
9,745
8,099
3,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
2 / 1 / 9
9,415
554
4,763
11,379
6,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
Waacq-
Chang'e
16
5 / 2 / 6
9,619
566
6,759
9,652
2,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
12
Kills
18
18
Deaths
12
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
KenBelico-VNZ
Danzaburou
4
3
3
1.83
W
3
3
7
2.17
L
Fenrir
OFFRoman
Fenrir
8
4
0
2
W
Anubis
SethMc479
Anubis
4
3
6
2.33
L
0
3
3
0.5
W
2
1
9
6.5
L
Ra
2
4
2
0.75
W
Chang'e
Waacq-
Chang'e
5
2
6
4
L
1
4
2
0.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,336
Damage
39,997
59,014
Taken
46,449
27,674
Mitigated
18,879
17,217
Healing
18,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
KenBelico-VNZ
Danzaburou
8,409
4,321
0
2,635
8,321
2,478
2,144
3,065
5,136
0
42,576
W
10,321
4,320
0
1,130
8,998
3,012
4,008
1,503
7,463
0
56,913
L
Fenrir
OFFRoman
Fenrir
9,001
2,337
0
4,144
13,633
4,926
0
6,258
7,375
0
69,084
W
Anubis
SethMc479
Anubis
9,745
506
0
4,413
8,099
3,454
1,977
1,894
6,099
77,883
0
L
2,122
150
0
2,445
10,175
6,315
294
1,926
8,249
44,443
0
W
4,763
629
0
2,553
11,379
6,961
446
2,698
8,591
26,530
0
L
Ra
6,097
193
736
2,103
8,632
3,228
81
3,855
4,777
60,660
0
W
Chang'e
Waacq-
Chang'e
6,759
590
2,637
4,829
9,652
2,974
836
1,416
8,212
54,551
0
L
2,729
259
0
4,020
16,022
9,840
0
6,456
9,566
19,175
0
L
4,387
3,822
0
3,769
10,552
3,365
0
2,772
7,780
0
29,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,776
Gold Earned
49,400
431
Minions Killed
463
0
Camps Cleared
0
1,436,799
Distance Traveled
1,596,422
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,674
569
75
4
0
309,903
3
W
Skadi
9,711
571
102
6
0
297,499
3
L
Fenrir
10,135
596
129
8
0
319,835
2
W
Anubis
10,981
646
151
9
0
314,634
2
L
Ymir
8,253
485
87
5
0
302,222
0
W
Geb
9,415
554
45
3
0
325,259
3
L
Ra
9,011
530
130
8
0
309,652
6
W
Chang'e
9,619
566
90
5
0
349,127
2
L
Sobek
7,800
459
34
2
0
275,289
4
L
Rama
6,577
387
51
3
0
229,801
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role