Player Matchup

Nike
Nike
Potatoefriend1
Nike
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,587 Elo+
Party 1
Danzaburou
Danzaburou
SlickJolkster
Danzaburou
Level 39
God Stats
11W - 11L
1,535 SR
Queue Stats
81W - 85L
1,549 Elo+
Party 1
Hera
Hera
StormJester
Hera
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
Yoyobobbyman
Yemoja
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
theartofrage
Bellona
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
69W - 49L
1,578 Elo+
Party 3
Team Averages
Level 49
1,507 SR
1,543 Elo+

VS

Team Averages
Level 61
1,752 SR
1,638 Elo+
Anhur
Anhur
SlrMunCrystla
Anhur
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
77W - 48L
1,672 Elo+
Party 2
Fenrir
Fenrir
boejackman
Fenrir
Level 44
God Stats
29W - 25L
1,718 SR
Queue Stats
425W - 405L
1,495 Elo+
Solo
Ganesha
Ganesha
chrisisit
Ganesha
Level 26
God Stats
31W - 17L
1,765 SR
Queue Stats
214W - 175L
1,738 Elo+
Party 2
Scylla
Scylla
kyle0700
Scylla
Level 106
God Stats
14W - 5L
1,901 SR
Queue Stats
37W - 28L
1,544 Elo+
Party 2
Guan Yu
Guan Yu
moonlight2002
Guan Yu
Level 28
God Stats
6W - 3L
1,878 SR
Queue Stats
22W - 19L
1,743 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 1
6,735
612
4,877
5,953
3,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
SlickJolkster
Danzaburou
11
2 / 3 / 4
6,450
586
5,169
6,867
1,722
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
0 / 0 / 1
6,832
621
1,788
2,878
796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Yemoja
10
3 / 0 / 3
6,524
593
2,893
2,999
1,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
theartofrage
Bellona
12
5 / 0 / 1
6,952
632
5,090
6,782
3,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
5,359
487
3,712
8,843
2,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
boejackman
Fenrir
9
2 / 4 / 0
5,247
477
3,494
7,692
2,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ganesha
chrisisit
Ganesha
5
0 / 1 / 0
4,391
399
358
2,590
825
Shoes

Shoes

+6%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Scylla
kyle0700
Scylla
11
0 / 1 / 0
5,720
520
1,628
4,384
1,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes

Shoes

+6%
Movement Speed

Guan Yu
9
0 / 1 / 0
4,410
401
2,431
7,182
3,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
11
Kills
3
3
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
W
Danzaburou
SlickJolkster
Danzaburou
2
3
4
1.33
L
1
4
1
0.38
W
0
0
1
0.5
W
Yemoja
3
0
3
4.5
L
Fenrir
boejackman
Fenrir
2
4
0
0.5
L
Ganesha
chrisisit
Ganesha
0
1
0
0
L
Scylla
kyle0700
Scylla
0
1
0
0
L
Guan Yu
0
1
0
0
W
Bellona
theartofrage
Bellona
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,817
Damage
11,623
25,479
Taken
30,691
11,410
Mitigated
10,494
9,326
Healing
8,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,877
1,226
0
1,615
5,953
3,519
242
0
5,728
0
36,800
W
Danzaburou
SlickJolkster
Danzaburou
5,169
2,672
0
1,780
6,867
1,722
410
358
6,509
0
38,607
L
3,712
1,013
0
3,244
8,843
2,440
0
2,093
6,750
0
30,476
W
1,788
500
0
717
2,878
796
0
1,129
1,615
41,530
0
W
Yemoja
2,893
571
269
1,107
2,999
1,659
234
0
2,999
10,358
0
L
Fenrir
boejackman
Fenrir
3,494
580
0
588
7,692
2,507
0
913
6,702
0
22,752
L
Ganesha
chrisisit
Ganesha
358
0
0
1,136
2,590
825
0
553
2,037
3,940
0
L
Scylla
kyle0700
Scylla
1,628
173
0
1,000
4,384
1,139
0
968
3,289
35,761
0
L
Guan Yu
2,431
418
0
2,194
7,182
3,583
0
0
6,857
0
12,753
W
Bellona
theartofrage
Bellona
5,090
1,814
0
3,838
6,782
3,714
0
311
6,392
0
41,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,493
Gold Earned
25,127
363
Minions Killed
216
0
Camps Cleared
0
1,091,737
Distance Traveled
917,112
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,735
612
73
7
0
196,293
4
W
Danzaburou
6,450
586
70
6
0
191,027
1
L
Anhur
5,359
487
67
6
0
180,304
0
W
Hera
6,832
621
113
10
0
232,652
5
W
Yemoja
6,524
593
20
2
0
211,791
3
L
Fenrir
5,247
477
41
4
0
201,815
5
L
Ganesha
4,391
399
2
0
0
91,489
1
L
Scylla
5,720
520
89
8
0
194,566
4
L
Guan Yu
4,410
401
17
2
0
248,938
2
W
Bellona
6,952
632
87
8
0
259,974
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role