Player Matchup

Scylla
Scylla
CoLahN
Scylla
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
CyDirtyBeTheNme
Danzaburou
Level 26
God Stats
42W - 30L
1,605 SR
Queue Stats
49W - 36L
1,554 Elo+
Party 1
Achilles
Achilles
Woods
Achilles
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 36L
1,635 Elo+
Party 1
Team Averages
Level 50
1,535 SR
1,563 Elo+

VS

Team Averages
Level 38
1,499 SR
1,448 Elo+
Sobek
Sobek
RawkHawk7
Sobek
Level 40
God Stats
2W - 6L
1,496 SR
Queue Stats
48W - 46L
1,370 Elo+
Party 2
Anhur
Anhur
Stealthypig-95
Anhur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 43L
1,392 Elo+
Party 2
Merlin
Merlin
Wealthypig92
Merlin
Level 47
God Stats
2W - 4L
1,500 SR
Queue Stats
26W - 32L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CoLahN
Scylla
13
7 / 0 / 7
9,227
839
15,821
6,216
1,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
CyDirtyBeTheNme
Danzaburou
12
6 / 0 / 8
8,947
813
5,554
2,412
789
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Woods
Achilles
10
1 / 2 / 12
7,854
714
4,342
8,484
7,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
RawkHawk7
Sobek
9
1 / 5 / 1
7,497
682
2,361
12,099
7,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
0 / 5 / 2
6,634
603
2,739
10,434
3,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
10
1 / 4 / 1
6,911
628
3,952
6,727
2,030
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
14
Kills
2
2
Deaths
14
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
CoLahN
Scylla
7
0
7
10.5
W
Danzaburou
CyDirtyBeTheNme
Danzaburou
6
0
8
10
L
Sobek
RawkHawk7
Sobek
1
5
1
0.3
L
0
5
2
0.2
L
Merlin
1
4
1
0.38
W
Achilles
Woods
Achilles
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,717
Damage
9,052
17,112
Taken
29,260
9,985
Mitigated
12,611
3,317
Healing
7,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
CoLahN
Scylla
15,821
1,164
0
1,698
6,216
1,709
387
1,968
4,154
52,655
0
W
Danzaburou
CyDirtyBeTheNme
Danzaburou
5,554
2,606
0
495
2,412
789
720
777
1,635
0
32,519
L
Sobek
RawkHawk7
Sobek
2,361
127
1,200
2,860
12,099
7,219
0
4,754
7,020
13,406
0
L
2,739
1,389
282
2,495
10,434
3,362
0
6,675
3,659
0
13,032
L
Merlin
3,952
341
306
523
6,727
2,030
0
4,436
2,266
24,964
0
W
Achilles
Woods
Achilles
4,342
1,395
0
1,124
8,484
7,487
290
3,628
4,856
0
8,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,028
Gold Earned
21,042
133
Minions Killed
87
0
Camps Cleared
0
610,732
Distance Traveled
537,937
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,227
839
78
7
0
209,239
0
W
Danzaburou
8,947
813
51
5
0
180,778
1
L
Sobek
7,497
682
21
2
0
184,030
1
L
Anhur
6,634
603
23
2
0
169,262
2
L
Merlin
6,911
628
43
4
0
184,645
3
W
Achilles
7,854
714
4
0
0
220,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role