Player Matchup

Set
Set
Atomrat
Set
Level 39
God Stats
13W - 18L
1,552 SR
Queue Stats
35W - 38L
1,459 Elo+
Party 1
Cthulhu
Cthulhu
Derqua
Cthulhu
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
30W - 24L
1,732 Elo+
Party 1
Izanami
Izanami
sausagecopter
Izanami
Level 122
God Stats
1W - 2L
1,350 SR
Queue Stats
115W - 128L
1,548 Elo+
Party 1
Team Averages
Level 76
1,467 SR
1,580 Elo+

VS

Team Averages
Level 45
1,500 SR
1,500 Elo+
Bacchus
Bacchus
Sum Hippie
Bacchus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Medusa
Medusa
SumHippie
Medusa
Level 53
God Stats
3W - 3L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 2
Hachiman
Hachiman
WAKR
Hachiman
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
12
8 / 1 / 3
8,535
776
6,369
5,857
3,186
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Derqua
Cthulhu
10
0 / 0 / 10
7,436
676
5,744
7,178
7,109
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
11
3 / 2 / 5
8,042
731
5,683
6,435
3,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Sum Hippie
Bacchus
9
1 / 4 / 1
6,924
629
2,735
7,960
7,019
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
SumHippie
Medusa
11
0 / 3 / 2
7,014
638
5,139
5,698
1,914
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hachiman
WAKR
Hachiman
11
2 / 4 / 1
7,935
721
7,186
8,826
2,966
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
11
Kills
3
3
Deaths
11
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Set
8
1
3
9.5
W
Cthulhu
Derqua
Cthulhu
0
0
10
5
L
Bacchus
Sum Hippie
Bacchus
1
4
1
0.38
L
Medusa
SumHippie
Medusa
0
3
2
0.33
L
Hachiman
WAKR
Hachiman
2
4
1
0.63
W
Izanami
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,796
Damage
15,060
19,470
Taken
22,484
13,749
Mitigated
11,899
1,856
Healing
4,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
6,369
2,528
0
590
5,857
3,186
0
451
5,406
0
11,573
W
Cthulhu
Derqua
Cthulhu
5,744
235
0
108
7,178
7,109
0
1,128
6,050
18,309
0
L
Bacchus
Sum Hippie
Bacchus
2,735
494
0
453
7,960
7,019
0
1,940
6,020
18,058
0
L
Medusa
SumHippie
Medusa
5,139
1,512
396
636
5,698
1,914
32
1,541
4,157
0
23,914
L
Hachiman
WAKR
Hachiman
7,186
4,314
0
3,019
8,826
2,966
0
2,470
6,356
0
29,946
W
Izanami
5,683
4,030
0
1,158
6,435
3,454
279
1,204
5,231
0
43,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,013
Gold Earned
21,873
121
Minions Killed
114
0
Camps Cleared
0
601,841
Distance Traveled
504,771
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,535
776
11
1
0
217,550
3
W
Cthulhu
7,436
676
17
2
0
197,552
0
L
Bacchus
6,924
629
28
3
0
188,644
4
L
Medusa
7,014
638
38
3
0
156,781
0
L
Hachiman
7,935
721
48
4
0
159,346
3
W
Izanami
8,042
731
93
8
0
186,739
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role