Player Matchup

Sol
Sol
ASESINAD0R2004
Sol
Level 29
God Stats
18W - 20L
1,722 SR
Queue Stats
143W - 157L
1,579 Elo+
Solo
Merlin
Merlin
Deppresed_Waffle
Merlin
Level 31
God Stats
2W - 1L
1,793 SR
Queue Stats
108W - 143L
1,474 Elo+
Solo
Bastet
Bastet
ZECKARIUS2
Bastet
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,433 Elo+
Solo
Fafnir
Fafnir
averageperson555
Fafnir
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
194W - 204L
1,607 Elo+
Solo
Chaac
Chaac
lalo101384
Chaac
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 2L
1,392 Elo+
Solo
Team Averages
Level 21
1,603 SR
1,497 Elo+

VS

Team Averages
Level 30
1,549 SR
1,542 Elo+
Nemesis
Nemesis
Enddless-
Nemesis
Level 62
God Stats
40W - 48L
1,769 SR
Queue Stats
345W - 326L
1,527 Elo+
Party 1
Jing Wei
Jing Wei
Iso_Unordinary
Jing Wei
Level 8
God Stats
18W - 11L
1,572 SR
Queue Stats
36W - 29L
1,576 Elo+
Party 1
Eset
Eset
Its_parmajohn
Eset
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
523W - 505L
1,514 Elo+
Solo
Bellona
Bellona
Lilwak7818
Bellona
Level 28
God Stats
20W - 19L
1,402 SR
Queue Stats
44W - 49L
1,547 Elo+
Solo
Cabrakan
Cabrakan
VaderOrNah
Cabrakan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 3
8,605
538
12,716
11,305
4,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
0 / 3 / 1
7,252
453
4,651
5,989
2,015
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
ZECKARIUS2
Bastet
15
4 / 2 / 0
8,687
543
6,443
13,017
4,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 2 / 2
7,876
492
5,961
13,757
19,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chaac
9
3 / 2 / 1
6,344
397
4,417
7,472
7,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Enddless-
Nemesis
14
5 / 1 / 3
8,547
534
8,870
9,642
5,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jing Wei
12
0 / 2 / 5
7,018
439
4,561
9,958
3,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 2 / 3
8,895
556
5,858
7,402
3,200
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Lilwak7818
Bellona
13
2 / 2 / 1
7,809
488
8,575
10,292
7,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
VaderOrNah
Cabrakan
9
0 / 5 / 5
6,576
411
5,101
10,191
7,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
12
Kills
11
12
Deaths
12
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
3
3
1.5
L
0
3
1
0.17
W
Nemesis
Enddless-
Nemesis
5
1
3
6.5
W
Jing Wei
0
2
5
1.25
W
4
2
3
2.75
W
Bellona
Lilwak7818
Bellona
2
2
1
1.25
W
Cabrakan
VaderOrNah
Cabrakan
0
5
5
0.5
L
Bastet
ZECKARIUS2
Bastet
4
2
0
2
L
2
2
2
1.5
L
Chaac
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,188
Damage
32,965
51,540
Taken
47,485
37,606
Mitigated
27,620
17,313
Healing
12,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,716
3,064
0
5,232
11,305
4,511
1,133
2,549
8,756
57,222
0
L
4,651
315
0
1,233
5,989
2,015
80
2,662
3,327
41,004
0
W
Nemesis
Enddless-
Nemesis
8,870
4,214
0
2,604
9,642
5,358
0
2,808
6,746
0
60,908
W
Jing Wei
4,561
3,833
0
2,202
9,958
3,579
478
6,184
3,677
0
29,432
W
5,858
568
167
3,140
7,402
3,200
1,398
3,964
3,413
44,498
0
W
Bellona
Lilwak7818
Bellona
8,575
3,626
286
1,277
10,292
7,846
227
4,617
5,323
0
40,015
W
Cabrakan
VaderOrNah
Cabrakan
5,101
664
468
2,008
10,191
7,637
96
5,334
4,605
14,614
0
L
Bastet
ZECKARIUS2
Bastet
6,443
2,050
0
5,079
13,017
4,765
184
1,949
11,068
0
62,012
L
5,961
1,848
0
3,397
13,757
19,237
608
1,123
12,634
27,854
0
L
Chaac
4,417
442
441
1,931
7,472
7,078
0
2,676
4,796
0
13,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,764
Gold Earned
38,845
379
Minions Killed
328
0
Camps Cleared
0
1,473,903
Distance Traveled
1,532,026
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,605
538
108
7
0
306,713
1
L
Merlin
7,252
453
78
5
0
299,418
0
W
Nemesis
8,547
534
91
6
0
336,665
2
W
Jing Wei
7,018
439
56
4
0
304,454
0
W
Eset
8,895
556
74
5
0
306,616
3
W
Bellona
7,809
488
82
5
0
320,911
0
W
Cabrakan
6,576
411
25
2
0
263,380
0
L
Bastet
8,687
543
128
8
0
358,210
0
L
Fafnir
7,876
492
50
3
0
266,692
0
L
Chaac
6,344
397
15
1
0
242,870
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role