Player Matchup

Neith
Neith
TeaBon3
Neith
Level 33
God Stats
3W - 1L
1,614 SR
Queue Stats
6W - 5L
1,577 Elo+
Party 2
Cthulhu
Cthulhu
TodFerris
Cthulhu
Level 28
God Stats
1W - 1L
1,641 SR
Queue Stats
1W - 1L
1,705 Elo+
Party 2
Thoth
Thoth
Wa1kinParad0x
Thoth
Level 66
God Stats
0W - 3L
1,192 SR
Queue Stats
42W - 39L
1,924 Elo+
Party 2
Team Averages
Level 42
1,482 SR
1,735 Elo+

VS

Team Averages
Level 33
1,552 SR
1,478 Elo+
Bacchus
Bacchus
I-Asashin-I
Bacchus
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
118W - 145L
1,491 Elo+
Party 1
Vamana
Vamana
ORBO2812
Vamana
Level 28
God Stats
40W - 31L
1,555 SR
Queue Stats
139W - 171L
1,439 Elo+
Solo
Danzaburou
Danzaburou
Sterbenix
Danzaburou
Level 26
God Stats
37W - 32L
1,603 SR
Queue Stats
102W - 121L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
TeaBon3
Neith
10
0 / 3 / 7
7,378
615
4,614
6,778
2,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
TodFerris
Cthulhu
12
4 / 4 / 4
8,209
684
7,441
14,634
10,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
4 / 4 / 4
8,373
698
8,247
7,169
2,364
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
I-Asashin-I
Bacchus
11
2 / 3 / 8
9,020
752
7,727
11,450
6,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Vamana
ORBO2812
Vamana
12
3 / 3 / 6
8,877
740
5,517
11,734
8,532
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Sterbenix
Danzaburou
13
6 / 2 / 4
9,638
803
11,134
9,624
3,256
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
29
8
Kills
11
11
Deaths
8
15
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
I-Asashin-I
Bacchus
2
3
8
2
W
Vamana
ORBO2812
Vamana
3
3
6
2
W
Danzaburou
Sterbenix
Danzaburou
6
2
4
4
L
Neith
TeaBon3
Neith
0
3
7
1.17
L
Cthulhu
TodFerris
Cthulhu
4
4
4
1.5
L
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,302
Damage
24,378
28,581
Taken
32,808
14,928
Mitigated
18,260
6,624
Healing
9,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
I-Asashin-I
Bacchus
7,727
678
955
2,029
11,450
6,472
0
4,911
6,261
24,819
0
W
Vamana
ORBO2812
Vamana
5,517
2,350
390
2,863
11,734
8,532
72
4,787
6,772
0
30,223
W
Danzaburou
Sterbenix
Danzaburou
11,134
6,126
622
2,372
9,624
3,256
2,087
5,465
4,034
0
49,370
L
Neith
TeaBon3
Neith
4,614
2,927
0
1,416
6,778
2,360
84
2,441
4,337
0
16,292
L
Cthulhu
TodFerris
Cthulhu
7,441
513
83
4,103
14,634
10,204
0
2,645
11,989
24,219
0
L
8,247
330
0
1,022
7,169
2,364
0
2,657
4,512
21,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,960
Gold Earned
27,535
100
Minions Killed
153
0
Camps Cleared
0
528,385
Distance Traveled
690,208
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,020
752
29
2
0
244,530
2
W
Vamana
8,877
740
49
4
0
228,671
2
W
Danzaburou
9,638
803
75
6
0
217,007
3
L
Neith
7,378
615
41
3
0
146,368
0
L
Cthulhu
8,209
684
25
2
0
207,095
4
L
Thoth
8,373
698
34
3
0
174,922
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role