Player Matchup

Vulcan
Vulcan
AkenosBoyToy
Vulcan
Level 159
God Stats
4W - 1L
1,847 SR
Queue Stats
76W - 60L
1,648 Elo+
Party 3
Sobek
Sobek
DoTheGoldFuryPls
Sobek
Level 158
God Stats
2W - 3L
1,285 SR
Queue Stats
102W - 82L
1,651 Elo+
Party 3
Fenrir
Fenrir
Pentawind
Fenrir
Level 102
God Stats
16W - 6L
1,693 SR
Queue Stats
141W - 89L
1,775 Elo+
Party 3
Set
Set
comradcool
Set
Level 45
God Stats
3W - 0L
1,903 SR
Queue Stats
11W - 6L
1,713 Elo+
Party 3
Cupid
Cupid
Îzanagî
Cupid
Level 153
God Stats
3W - 3L
1,599 SR
Queue Stats
93W - 75L
1,602 Elo+
Party 3
Team Averages
Level 123
1,665 SR
1,678 Elo+

VS

Team Averages
Level 72
1,545 SR
1,543 Elo+
Erlang Shen
Erlang Shen
AFKayd
Erlang Shen
Level 27
God Stats
3W - 1L
1,528 SR
Queue Stats
79W - 110L
1,466 Elo+
Party 1
Freya
Freya
FreakWentSea
Freya
Level 106
God Stats
3W - 2L
1,500 SR
Queue Stats
40W - 35L
1,396 Elo+
Party 2
Ymir
Ymir
LivedCosine24
Ymir
Level 18
God Stats
1W - 1L
1,700 SR
Queue Stats
4W - 1L
1,849 Elo+
Party 1
Nemesis
Nemesis
gfuncle
Nemesis
Level 141
God Stats
0W - 2L
1,496 SR
Queue Stats
21W - 12L
1,504 Elo+
Party 2
Zhong Kui
Zhong Kui
soapeyillusion
Zhong Kui
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
17
14 / 0 / 5
10,623
625
16,489
5,909
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 0 / 7
9,011
530
10,706
11,835
13,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
Pentawind
Fenrir
14
6 / 2 / 14
9,745
573
8,727
13,044
10,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

2
0 / 0 / 0
3,681
217
0
0
0
Cupid
Îzanagî
Cupid
17
4 / 2 / 8
10,788
635
11,576
12,938
5,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AFKayd
Erlang Shen
13
0 / 5 / 0
7,624
448
3,744
12,380
7,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
2 / 4 / 1
7,906
465
4,741
13,079
4,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 7 / 2
6,394
376
4,779
13,520
8,965
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
gfuncle
Nemesis
12
1 / 6 / 2
7,540
444
5,294
13,740
5,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
soapeyillusion
Zhong Kui
14
1 / 5 / 2
7,927
466
4,779
10,711
7,220
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
11
27
Kills
4
4
Deaths
27
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
AFKayd
Erlang Shen
0
5
0
0
W
Vulcan
14
0
5
16.5
W
3
0
7
6.5
L
2
4
1
0.63
L
0
7
2
0.14
W
Fenrir
Pentawind
Fenrir
6
2
14
6.5
W
0
0
0
0
L
Nemesis
gfuncle
Nemesis
1
6
2
0.33
L
Zhong Kui
soapeyillusion
Zhong Kui
1
5
2
0.4
W
Cupid
Îzanagî
Cupid
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,498
Damage
23,337
43,726
Taken
63,430
31,185
Mitigated
32,738
20,662
Healing
14,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
AFKayd
Erlang Shen
3,744
1,649
0
3,766
12,380
7,170
0
7,544
4,270
0
39,759
W
Vulcan
16,489
3,258
0
1,394
5,909
2,185
397
3,217
2,692
64,430
0
W
10,706
1,397
0
7,925
11,835
13,009
76
874
10,961
43,955
0
L
4,741
1,233
0
5,153
13,079
4,105
0
4,810
8,054
38,048
0
L
4,779
1,577
83
955
13,520
8,965
0
2,177
11,265
27,172
0
W
Fenrir
Pentawind
Fenrir
8,727
2,287
0
3,076
13,044
10,584
174
4,632
8,412
0
19,227
W
0
0
0
0
0
0
0
0
0
0
0
L
Nemesis
gfuncle
Nemesis
5,294
2,286
0
1,096
13,740
5,278
0
6,134
7,345
0
47,893
L
Zhong Kui
soapeyillusion
Zhong Kui
4,779
317
0
3,307
10,711
7,220
770
5,084
5,301
47,349
0
W
Cupid
Îzanagî
Cupid
11,576
8,371
257
8,010
12,938
5,407
4,338
5,576
7,362
0
78,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,848
Gold Earned
37,391
349
Minions Killed
368
0
Camps Cleared
0
1,298,477
Distance Traveled
1,475,917
10
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,624
448
85
5
0
309,810
6
W
Vulcan
10,623
625
109
6
0
350,408
0
W
Sobek
9,011
530
79
5
0
322,435
3
L
Freya
7,906
465
57
3
0
306,225
7
L
Ymir
6,394
376
42
2
0
267,327
2
W
Fenrir
9,745
573
13
1
0
354,554
5
W
Set
3,681
217
0
0
0
0
0
L
Nemesis
7,540
444
79
5
0
320,631
3
L
Zhong Kui
7,927
466
105
6
0
271,924
6
W
Cupid
10,788
635
148
9
0
271,080
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role