Player Matchup

Bacchus
Bacchus
Elchinogarrix
Bacchus
Level 109
God Stats
2W - 4L
1,343 SR
Queue Stats
46W - 39L
1,496 Elo+
Party 1
Bellona
Bellona
Kaborath
Bellona
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Latrillex
Bastet
Level 129
God Stats
9W - 6L
1,618 SR
Queue Stats
494W - 414L
1,587 Elo+
Party 2
Sol
Sol
Lim082
Sol
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
511W - 417L
1,612 Elo+
Party 2
Ra
Ra
XxNIGHT17xX
Ra
Level 148
God Stats
4W - 5L
1,625 SR
Queue Stats
170W - 168L
1,518 Elo+
Party 1
Team Averages
Level 128
1,517 SR
1,542 Elo+

VS

Team Averages
Level 136
1,460 SR
1,521 Elo+
Hera
Hera
ArianaPequena
Hera
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
LindinhaLoli
Chang'e
Level 127
God Stats
4W - 4L
1,301 SR
Queue Stats
65W - 51L
1,552 Elo+
Solo
Cupid
Cupid
Tyrano10
Cupid
Level 158
God Stats
1W - 6L
1,500 SR
Queue Stats
216W - 221L
1,518 Elo+
Solo
Set
Set
ZirenKun
Set
Level 159
God Stats
2W - 4L
1,500 SR
Queue Stats
327W - 200L
1,540 Elo+
Solo
Horus
Horus
drook76
Horus
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
400W - 429L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
8
0 / 0 / 2
5,100
510
2,217
3,719
1,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
Kaborath
Bellona
10
0 / 0 / 0
5,504
550
1,441
5,096
4,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bastet
Latrillex
Bastet
9
0 / 1 / 0
5,006
501
710
6,236
1,689
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sol
Lim082
Sol
9
2 / 1 / 0
5,385
539
3,843
5,174
931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
0 / 1 / 0
5,763
576
1,391
4,323
1,391
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 2
6,164
616
3,100
1,887
502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chang'e
LindinhaLoli
Chang'e
11
0 / 0 / 0
5,775
578
2,747
3,756
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cupid
Tyrano10
Cupid
9
0 / 1 / 1
5,286
529
3,822
3,769
1,162
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 0 / 0
5,932
593
2,257
5,888
1,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
drook76
Horus
8
0 / 1 / 1
4,879
488
1,365
5,963
2,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
2
Kills
3
3
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
L
Bacchus
0
0
2
1
L
Bellona
Kaborath
Bellona
0
0
0
0
L
Bastet
Latrillex
Bastet
0
1
0
0
L
Sol
Lim082
Sol
2
1
0
2
W
Chang'e
LindinhaLoli
Chang'e
0
0
0
0
W
Cupid
Tyrano10
Cupid
0
1
1
0.5
L
0
1
0
0
W
3
0
0
3
W
Horus
drook76
Horus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,602
Damage
13,291
24,548
Taken
21,263
9,791
Mitigated
7,803
8,673
Healing
7,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,100
286
0
464
1,887
502
598
410
1,413
37,850
0
L
Bacchus
2,217
202
0
1,264
3,719
1,690
0
148
3,533
9,582
0
L
Bellona
Kaborath
Bellona
1,441
223
0
2,119
5,096
4,090
0
2,747
2,349
0
27,602
L
Bastet
Latrillex
Bastet
710
125
0
625
6,236
1,689
0
811
5,287
0
25,472
L
Sol
Lim082
Sol
3,843
1,134
0
3,141
5,174
931
0
0
5,174
27,095
0
W
Chang'e
LindinhaLoli
Chang'e
2,747
364
100
2,749
3,756
1,541
0
0
3,756
27,996
0
W
Cupid
Tyrano10
Cupid
3,822
2,012
0
1,184
3,769
1,162
0
2,991
778
0
27,503
L
1,391
114
247
1,277
4,323
1,391
0
1,905
2,358
35,752
0
W
2,257
727
0
910
5,888
1,802
0
1,170
4,618
0
35,907
W
Horus
drook76
Horus
1,365
601
206
2,341
5,963
2,796
0
2,692
3,247
0
14,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,758
Gold Earned
28,036
291
Minions Killed
315
0
Camps Cleared
0
960,575
Distance Traveled
960,864
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,164
616
95
10
0
195,840
5
L
Bacchus
5,100
510
21
2
0
193,447
5
L
Bellona
5,504
550
72
7
0
188,944
0
L
Bastet
5,006
501
56
6
0
210,792
3
L
Sol
5,385
539
49
5
0
159,185
2
W
Chang'e
5,775
578
71
7
0
178,540
2
W
Cupid
5,286
529
63
6
0
177,798
4
L
Ra
5,763
576
93
9
0
208,207
3
W
Set
5,932
593
66
7
0
208,197
2
W
Horus
4,879
488
20
2
0
200,489
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role