Player Matchup

Chaac
Chaac
DIEGOLOFISH
Chaac
Level 61
God Stats
30W - 28L
1,308 SR
Queue Stats
199W - 193L
1,444 Elo+
Party 2
Tsukuyomi
Tsukuyomi
FallFlame264640
Tsukuyomi
Level 43
God Stats
1W - 2L
1,270 SR
Queue Stats
29W - 44L
1,324 Elo+
Solo
Cthulhu
Cthulhu
Gaming Jimm
Cthulhu
Level 28
God Stats
24W - 14L
1,893 SR
Queue Stats
124W - 112L
1,605 Elo+
Party 2
Baba Yaga
Baba Yaga
Leo6002
Baba Yaga
Level 129
God Stats
3W - 1L
1,677 SR
Queue Stats
327W - 291L
1,522 Elo+
Party 2
Neith
Neith
lForgiveness
Neith
Level 98
God Stats
10W - 6L
1,191 SR
Queue Stats
451W - 438L
1,522 Elo+
Party 2
Team Averages
Level 72
1,468 SR
1,484 Elo+

VS

Team Averages
Level 72
1,587 SR
1,533 Elo+
Apollo
Apollo
FoolzGold9654
Apollo
Level 83
God Stats
4W - 4L
1,307 SR
Queue Stats
159W - 130L
1,611 Elo+
Party 1
Danzaburou
Danzaburou
Hindenburg
Danzaburou
Level 28
God Stats
28W - 15L
1,690 SR
Queue Stats
202W - 166L
1,684 Elo+
Party 1
Bellona
Bellona
Legn Howie
Bellona
Level 59
God Stats
6W - 5L
1,910 SR
Queue Stats
38W - 29L
1,685 Elo+
Party 1
Nu Wa
Nu Wa
howiedoin
Nu Wa
Level 141
God Stats
5W - 3L
1,530 SR
Queue Stats
270W - 220L
1,614 Elo+
Party 1
Ares
Ares
jeff12428
Ares
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,071 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 2 / 7
12,882
515
8,622
20,827
19,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Tsukuyomi
FallFlame264640
Tsukuyomi
20
2 / 3 / 3
13,461
538
5,529
12,651
7,193
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
Gaming Jimm
Cthulhu
18
3 / 2 / 6
13,034
521
10,726
19,569
20,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baba Yaga
Leo6002
Baba Yaga
20
9 / 4 / 8
14,909
596
31,977
21,842
9,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
10 / 0 / 9
15,563
623
17,962
17,137
7,704
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 7 / 4
10,871
435
6,736
18,272
10,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Hindenburg
Danzaburou
17
0 / 4 / 0
10,591
424
2,326
11,740
5,324
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
Legn Howie
Bellona
19
3 / 2 / 5
11,942
478
13,776
17,507
11,085
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Nu Wa
howiedoin
Nu Wa
20
5 / 4 / 3
12,455
498
22,867
21,236
9,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
14
0 / 9 / 2
8,817
353
8,004
26,474
25,567
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
25
26
Kills
11
11
Deaths
26
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
2
7
2.75
W
Tsukuyomi
FallFlame264640
Tsukuyomi
2
3
3
1.17
L
3
7
4
0.71
W
Cthulhu
Gaming Jimm
Cthulhu
3
2
6
3
L
Danzaburou
Hindenburg
Danzaburou
0
4
0
0
L
Bellona
Legn Howie
Bellona
3
2
5
2.75
W
Baba Yaga
Leo6002
Baba Yaga
9
4
8
3.25
L
Nu Wa
howiedoin
Nu Wa
5
4
3
1.63
L
Ares
0
9
2
0.11
W
10
0
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,816
Damage
53,709
92,026
Taken
95,229
64,660
Mitigated
62,094
38,278
Healing
19,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,622
1,249
0
9,900
20,827
19,722
2,972
6,562
14,265
0
70,493
W
Tsukuyomi
FallFlame264640
Tsukuyomi
5,529
1,623
0
2,471
12,651
7,193
0
4,303
8,348
0
103,602
L
6,736
2,990
0
176
18,272
10,528
0
9,841
8,106
112
77,794
W
Cthulhu
Gaming Jimm
Cthulhu
10,726
544
1,438
2,607
19,569
20,864
1,373
8,184
11,385
67,224
0
L
Danzaburou
Hindenburg
Danzaburou
2,326
1,160
0
4,054
11,740
5,324
442
2,041
9,699
0
71,001
L
Bellona
Legn Howie
Bellona
13,776
6,365
0
4,614
17,507
11,085
104
7,778
9,159
0
70,293
W
Baba Yaga
Leo6002
Baba Yaga
31,977
1,230
0
8,531
21,842
9,177
2,129
9,615
12,227
117,156
0
L
Nu Wa
howiedoin
Nu Wa
22,867
6,750
0
6,501
21,236
9,590
379
13,375
7,429
118,179
0
L
Ares
8,004
288
0
3,674
26,474
25,567
0
8,619
17,589
37,596
0
W
17,962
8,895
0
13,331
17,137
7,704
6,399
7,150
9,987
0
151,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,849
Gold Earned
54,676
754
Minions Killed
622
0
Camps Cleared
0
2,394,055
Distance Traveled
2,136,099
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,882
515
131
5
0
506,913
0
W
Tsukuyomi
13,461
538
157
6
0
484,478
0
L
Apollo
10,871
435
111
4
0
444,916
1
W
Cthulhu
13,034
521
96
4
0
488,793
2
L
Danzaburou
10,591
424
121
5
0
406,424
5
L
Bellona
11,942
478
149
6
0
508,002
7
W
Baba Yaga
14,909
596
160
6
0
448,333
3
L
Nu Wa
12,455
498
181
7
0
417,199
4
L
Ares
8,817
353
60
2
0
359,558
1
W
Neith
15,563
623
210
8
0
465,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role