Player Matchup

Osiris
Osiris
GreedyMimic
Osiris
Level 129
God Stats
7W - 3L
1,778 SR
Queue Stats
196W - 192L
1,451 Elo+
Party 2
Cthulhu
Cthulhu
Grinoki
Cthulhu
Level 84
God Stats
9W - 9L
1,490 SR
Queue Stats
155W - 163L
1,416 Elo+
Party 2
Medusa
Medusa
Guppajoe
Medusa
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,412 Elo+
Party 3
Danzaburou
Danzaburou
Hol_Horse69
Danzaburou
Level 79
God Stats
6W - 5L
1,481 SR
Queue Stats
6W - 6L
1,412 Elo+
Party 3
Zhong Kui
Zhong Kui
PucciPipe
Zhong Kui
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,531 Elo+
Party 3
Team Averages
Level 93
1,550 SR
1,444 Elo+

VS

Team Averages
Level 107
1,660 SR
1,432 Elo+
Baron Samedi
Baron Samedi
GoldenWater380
Baron Samedi
Level 122
God Stats
11W - 9L
1,696 SR
Queue Stats
235W - 232L
1,511 Elo+
Party 4
Geb
Geb
HELIXSTUDIOSoNET
Geb
Level 91
God Stats
1W - 4L
1,500 SR
Queue Stats
233W - 222L
1,401 Elo+
Party 1
Cthulhu
Cthulhu
Layne92
Cthulhu
Level 85
God Stats
5W - 7L
1,584 SR
Queue Stats
112W - 106L
1,525 Elo+
Solo
Skadi
Skadi
Lethal_Lettuce02
Skadi
Level 88
God Stats
13W - 14L
1,807 SR
Queue Stats
91W - 92L
1,255 Elo+
Party 1
Fenrir
Fenrir
S4AD0W DEM0N
Fenrir
Level 147
God Stats
27W - 19L
1,712 SR
Queue Stats
415W - 401L
1,470 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
6
1 / 0 / 0
3,498
700
2,034
3,435
1,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Grinoki
Cthulhu
4
0 / 0 / 1
2,918
584
793
834
372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
Guppajoe
Medusa
5
0 / 0 / 1
3,047
609
822
1,413
338
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
Hol_Horse69
Danzaburou
5
0 / 0 / 1
3,241
648
572
772
181
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zhong Kui
PucciPipe
Zhong Kui
6
2 / 0 / 1
3,983
797
1,149
1,999
809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GoldenWater380
Baron Samedi
1
0 / 0 / 0
2,412
482
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

4
0 / 1 / 0
2,979
596
1,203
2,567
871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
Layne92
Cthulhu
6
0 / 1 / 0
3,348
670
1,735
3,202
1,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
0 / 0 / 0
3,009
602
425
1,628
439
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
5
0 / 1 / 0
3,133
627
800
2,700
713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
3
Kills
0
0
Deaths
3
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
GoldenWater380
Baron Samedi
0
0
0
0
W
Osiris
1
0
0
1
W
Cthulhu
Grinoki
Cthulhu
0
0
1
0.5
W
Medusa
Guppajoe
Medusa
0
0
1
0.5
L
0
1
0
0
W
Danzaburou
Hol_Horse69
Danzaburou
0
0
1
0.5
L
Cthulhu
Layne92
Cthulhu
0
1
0
0
L
0
0
0
0
W
Zhong Kui
PucciPipe
Zhong Kui
2
0
1
2.5
L
Fenrir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,370
Damage
4,163
8,453
Taken
10,097
3,040
Mitigated
3,637
4,628
Healing
4,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
GoldenWater380
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
W
Osiris
2,034
858
0
1,870
3,435
1,340
0
1,522
1,700
0
12,359
W
Cthulhu
Grinoki
Cthulhu
793
92
0
417
834
372
0
518
316
5,554
0
W
Medusa
Guppajoe
Medusa
822
507
67
514
1,413
338
0
523
890
0
8,930
L
1,203
159
0
1,122
2,567
871
0
708
1,784
6,954
0
W
Danzaburou
Hol_Horse69
Danzaburou
572
256
0
436
772
181
454
162
610
0
11,012
L
Cthulhu
Layne92
Cthulhu
1,735
166
0
1,222
3,202
1,614
0
0
3,202
12,573
0
L
425
115
123
512
1,628
439
0
576
1,002
0
10,031
W
Zhong Kui
PucciPipe
Zhong Kui
1,149
404
0
1,324
1,999
809
0
0
1,999
10,547
0
L
Fenrir
800
534
0
1,082
2,700
713
0
533
2,167
0
10,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,687
Gold Earned
14,881
110
Minions Killed
92
0
Camps Cleared
0
439,099
Distance Traveled
355,586
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
2,412
482
0
0
0
7,144
0
W
Osiris
3,498
700
29
6
0
87,293
0
W
Cthulhu
2,918
584
11
2
0
96,955
1
W
Medusa
3,047
609
25
5
0
65,552
0
L
Geb
2,979
596
5
1
0
96,256
0
W
Danzaburou
3,241
648
13
3
0
100,723
4
L
Cthulhu
3,348
670
32
6
0
89,013
0
L
Skadi
3,009
602
25
5
0
74,024
0
W
Zhong Kui
3,983
797
32
6
0
88,576
0
L
Fenrir
3,133
627
30
6
0
89,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role