Player Matchup

Sol
Sol
AAKNK
Sol
Level 7
God Stats
105W - 113L
1,478 SR
Queue Stats
113W - 122L
1,450 Elo+
Solo
Nemesis
Nemesis
SHADOWARES1836
Nemesis
Level 6
God Stats
2W - 3L
1,500 SR
Queue Stats
12W - 23L
1,315 Elo+
Solo
Khepri
Khepri
Torindor
Khepri
Level 14
God Stats
5W - 0L
1,500 SR
Queue Stats
8W - 2L
1,502 Elo+
Solo
Cu Chulainn
Cu Chulainn
bAiLaDoR-99
Cu Chulainn
Level 24
God Stats
101W - 71L
1,557 SR
Queue Stats
633W - 564L
1,532 Elo+
Solo
Olorun
Olorun
unholypotato_02
Olorun
Level 23
God Stats
57W - 40L
1,646 SR
Queue Stats
61W - 46L
1,564 Elo+
Solo
Team Averages
Level 15
1,536 SR
1,473 Elo+

VS

Team Averages
Level 21
1,510 SR
1,541 Elo+
Janus
Janus
DOCC91116
Janus
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 39L
1,404 Elo+
Solo
Cthulhu
Cthulhu
Zabieruu
Cthulhu
Level 26
God Stats
0W - 3L
1,223 SR
Queue Stats
40W - 44L
1,389 Elo+
Party 1
Vamana
Vamana
holymanox14
Vamana
Level 29
God Stats
8W - 12L
1,500 SR
Queue Stats
87W - 107L
1,690 Elo+
Solo
Nemesis
Nemesis
violetstar09
Nemesis
Level 8
God Stats
1W - 3L
1,855 SR
Queue Stats
1W - 3L
1,802 Elo+
Solo
Tsukuyomi
Tsukuyomi
wicholo3312
Tsukuyomi
Level 28
God Stats
26W - 24L
1,473 SR
Queue Stats
90W - 105L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
AAKNK
Sol
13
1 / 5 / 2
8,864
443
5,036
9,959
4,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
3 / 2 / 0
9,686
484
5,378
11,405
3,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
Torindor
Khepri
13
1 / 3 / 4
8,900
445
3,323
8,503
7,548
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cu Chulainn
bAiLaDoR-99
Cu Chulainn
20
15 / 1 / 1
13,623
681
22,005
12,988
15,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
12 / 1 / 4
13,140
657
22,158
16,916
7,902
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DOCC91116
Janus
14
1 / 10 / 0
8,967
448
4,864
12,968
4,205
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Zabieruu
Cthulhu
14
2 / 3 / 5
8,798
440
8,468
16,228
14,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
13
1 / 8 / 0
8,266
413
6,601
18,144
15,317
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nemesis
violetstar09
Nemesis
13
0 / 4 / 0
7,342
367
1,265
8,210
1,886
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
wicholo3312
Tsukuyomi
16
8 / 7 / 3
10,073
504
14,699
19,135
7,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
32
Kills
12
12
Deaths
32
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
AAKNK
Sol
1
5
2
0.4
L
Janus
DOCC91116
Janus
1
10
0
0.1
W
3
2
0
1.5
W
Khepri
Torindor
Khepri
1
3
4
1
L
Cthulhu
Zabieruu
Cthulhu
2
3
5
1.5
W
Cu Chulainn
bAiLaDoR-99
Cu Chulainn
15
1
1
15.5
L
Vamana
1
8
0
0.13
W
12
1
4
14
L
Nemesis
violetstar09
Nemesis
0
4
0
0
L
Tsukuyomi
wicholo3312
Tsukuyomi
8
7
3
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,900
Damage
35,897
59,771
Taken
74,685
39,784
Mitigated
43,474
21,575
Healing
11,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
AAKNK
Sol
5,036
1,165
172
3,079
9,959
4,780
169
2,544
7,415
34,131
5,745
L
Janus
DOCC91116
Janus
4,864
1,334
0
2,073
12,968
4,205
1,468
8,249
4,719
55,882
0
W
5,378
2,204
0
4,319
11,405
3,769
0
1,088
10,317
0
57,481
W
Khepri
Torindor
Khepri
3,323
494
0
1,076
8,503
7,548
464
2,790
5,713
13,462
0
L
Cthulhu
Zabieruu
Cthulhu
8,468
607
218
562
16,228
14,255
0
10,652
5,576
37,720
0
W
Cu Chulainn
bAiLaDoR-99
Cu Chulainn
22,005
7,949
0
886
12,988
15,785
3,521
1,138
11,850
0
102,240
L
Vamana
6,601
4,254
0
4,131
18,144
15,317
512
949
17,195
0
44,253
W
22,158
13,376
0
12,043
16,916
7,902
7,751
5,772
11,119
96,358
0
L
Nemesis
violetstar09
Nemesis
1,265
348
0
212
8,210
1,886
154
419
7,791
0
29,365
L
Tsukuyomi
wicholo3312
Tsukuyomi
14,699
4,356
450
4,073
19,135
7,811
0
10,001
9,134
0
68,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,213
Gold Earned
43,446
522
Minions Killed
411
0
Camps Cleared
0
1,832,692
Distance Traveled
1,717,834
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,864
443
61
3
0
300,910
0
L
Janus
8,967
448
99
5
0
287,488
0
W
Nemesis
9,686
484
76
4
0
475,015
3
W
Khepri
8,900
445
21
1
0
357,280
0
L
Cthulhu
8,798
440
68
3
0
391,589
0
W
Cu Chulainn
13,623
681
187
9
0
372,375
2
L
Vamana
8,266
413
82
4
0
341,899
0
W
Olorun
13,140
657
177
9
0
327,112
1
L
Nemesis
7,342
367
54
3
0
323,308
0
L
Tsukuyomi
10,073
504
108
5
0
373,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role