Player Matchup

Rama
Rama
Lividalonzo
Rama
Level 29
God Stats
2W - 1L
1,820 SR
Queue Stats
10W - 4L
1,810 Elo+
Party 1
Cthulhu
Cthulhu
xenon9856
Cthulhu
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,796 Elo+
Party 1
Olorun
Olorun
yolocuz513
Olorun
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,666 Elo+
Party 1
Team Averages
Level 62
1,607 SR
1,757 Elo+

VS

Team Averages
Level 58
1,500 SR
1,681 Elo+
Cerberus
Cerberus
Sle3p3rH
Cerberus
Level 5
God Stats
2W - 4L
1,500 SR
Queue Stats
5W - 16L
1,661 Elo+
Solo
Medusa
Medusa
Vanificent
Medusa
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
183W - 137L
1,709 Elo+
Party 2
Apollo
Apollo
bonus0sniper
Apollo
Level 29
God Stats
3W - 6L
1,500 SR
Queue Stats
475W - 367L
1,671 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 4
10,629
664
8,713
11,851
4,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
xenon9856
Cthulhu
8
0 / 2 / 4
8,209
513
2,724
5,790
3,438
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
yolocuz513
Olorun
15
5 / 5 / 5
10,678
667
15,130
11,915
6,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Sle3p3rH
Cerberus
14
2 / 5 / 9
10,940
684
5,517
12,427
11,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
Vanificent
Medusa
15
2 / 3 / 9
10,571
661
8,256
8,290
4,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
16
7 / 2 / 4
11,629
727
8,409
13,111
6,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
33
10
Kills
11
11
Deaths
10
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
5
4
4
1.75
W
Cerberus
Sle3p3rH
Cerberus
2
5
9
1.3
W
Medusa
Vanificent
Medusa
2
3
9
2.17
W
Apollo
7
2
4
4.5
L
Cthulhu
xenon9856
Cthulhu
0
2
4
1
L
Olorun
yolocuz513
Olorun
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,567
Damage
22,182
29,556
Taken
33,828
14,307
Mitigated
22,372
5,477
Healing
7,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,713
6,764
0
2,233
11,851
4,261
869
2,205
9,646
0
35,457
W
Cerberus
Sle3p3rH
Cerberus
5,517
321
0
2,692
12,427
11,239
848
5,827
6,600
18,513
0
W
Medusa
Vanificent
Medusa
8,256
2,329
0
1,023
8,290
4,242
476
4,592
3,698
0
53,750
W
Apollo
8,409
3,674
0
3,610
13,111
6,891
1,233
6,864
6,247
0
65,721
L
Cthulhu
xenon9856
Cthulhu
2,724
274
224
429
5,790
3,438
0
964
4,826
11,731
0
L
Olorun
yolocuz513
Olorun
15,130
7,328
381
2,210
11,915
6,608
91
2,366
9,549
45,511
2,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,516
Gold Earned
33,140
142
Minions Killed
195
0
Camps Cleared
0
608,428
Distance Traveled
828,832
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,629
664
68
4
0
229,862
0
W
Cerberus
10,940
684
32
2
0
260,133
1
W
Medusa
10,571
661
76
5
0
285,850
1
W
Apollo
11,629
727
87
5
0
282,849
4
L
Cthulhu
8,209
513
22
1
0
118,352
1
L
Olorun
10,678
667
52
3
0
260,214
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role