Player Matchup

Jormungandr
Jormungandr
ARealBlood
Jormungandr
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Solo
Olorun
Olorun
ExhaustedFatRat
Olorun
Level 160
God Stats
3W - 4L
1,355 SR
Queue Stats
41W - 37L
1,431 Elo+
Solo
Neith
Neith
Lord_Madara007
Neith
Level 95
God Stats
215W - 206L
1,505 SR
Queue Stats
434W - 443L
1,474 Elo+
Solo
Hun Batz
Hun Batz
Raix95
Hun Batz
Level 142
God Stats
8W - 2L
1,698 SR
Queue Stats
492W - 458L
1,516 Elo+
Solo
Achilles
Achilles
ooga_Booga_unga_
Achilles
Level 119
God Stats
6W - 2L
1,480 SR
Queue Stats
298W - 280L
1,519 Elo+
Solo
Team Averages
Level 117
1,507 SR
1,488 Elo+

VS

Team Averages
Level 93
1,484 SR
1,477 Elo+
Janus
Janus
 
Janus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
Alex124JETS
Osiris
Level 105
God Stats
10W - 9L
1,668 SR
Queue Stats
155W - 159L
1,516 Elo+
Party 2
Danzaburou
Danzaburou
Arayix
Danzaburou
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 48L
1,355 Elo+
Party 1
Susano
Susano
PaPaVoorhees
Susano
Level 111
God Stats
2W - 5L
1,500 SR
Queue Stats
205W - 222L
1,497 Elo+
Solo
Hel
Hel
garza_y14
Hel
Level 44
God Stats
12W - 12L
1,250 SR
Queue Stats
183W - 213L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ARealBlood
Jormungandr
13
1 / 0 / 7
8,368
523
4,147
9,046
4,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
6 / 1 / 6
9,685
605
8,151
9,169
5,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
3 / 2 / 4
8,266
517
5,966
8,550
2,757
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
Raix95
Hun Batz
17
8 / 0 / 2
10,097
631
12,565
10,641
4,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 2 / 4
9,257
579
11,397
17,890
15,116
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 4 / 0
6,899
431
8,639
10,389
4,084
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Osiris
14
2 / 5 / 0
8,055
503
13,134
18,719
11,732
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
Arayix
Danzaburou
12
1 / 6 / 1
7,411
463
6,034
11,960
5,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
9
0 / 4 / 0
6,192
387
1,170
8,425
2,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 2 / 1
7,412
463
3,877
13,512
5,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
21
Kills
4
5
Deaths
21
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
4
0
0
W
Jormungandr
ARealBlood
Jormungandr
1
0
7
4.5
L
Osiris
2
5
0
0.4
L
Danzaburou
Arayix
Danzaburou
1
6
1
0.25
W
6
1
6
9
W
3
2
4
2.5
L
Susano
0
4
0
0
W
Hun Batz
Raix95
Hun Batz
8
0
2
9
L
1
2
1
0.75
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,226
Damage
32,854
55,296
Taken
63,005
32,099
Mitigated
28,394
21,840
Healing
23,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,639
432
0
3,227
10,389
4,084
0
1,368
9,021
45,425
0
W
Jormungandr
ARealBlood
Jormungandr
4,147
1,022
0
2,732
9,046
4,741
99
3,317
5,729
18,467
0
L
Osiris
13,134
5,615
0
6,849
18,719
11,732
1,006
1,804
16,915
0
54,183
L
Danzaburou
Arayix
Danzaburou
6,034
1,304
523
3,354
11,960
5,083
0
3,790
8,170
0
35,631
W
8,151
4,878
747
3,728
9,169
5,175
5,076
3,568
5,601
55,375
3,890
W
5,966
2,907
597
3,753
8,550
2,757
1,732
3,075
5,475
0
58,240
L
Susano
1,170
391
0
3,013
8,425
2,478
324
862
7,563
0
23,661
W
Hun Batz
Raix95
Hun Batz
12,565
4,766
0
4,051
10,641
4,310
0
1,196
9,445
0
80,846
L
3,877
816
1,544
5,397
13,512
5,017
0
3,959
9,553
32,384
0
W
11,397
3,182
0
6,232
17,890
15,116
521
1,360
16,530
0
51,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,673
Gold Earned
35,969
495
Minions Killed
350
0
Camps Cleared
0
1,511,532
Distance Traveled
1,368,616
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,899
431
80
5
0
299,303
1
W
Jormungandr
8,368
523
24
2
0
314,809
4
L
Osiris
8,055
503
83
5
0
283,255
2
L
Danzaburou
7,411
463
87
5
0
270,605
4
W
Olorun
9,685
605
101
6
0
276,486
1
W
Neith
8,266
517
130
8
0
270,145
4
L
Susano
6,192
387
55
3
0
230,296
5
W
Hun Batz
10,097
631
138
9
0
340,818
1
L
Hel
7,412
463
45
3
0
285,157
1
W
Achilles
9,257
579
102
6
0
309,274
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role