Player Matchup

Neith
Neith
Acooseo
Neith
Level 88
God Stats
11W - 9L
1,773 SR
Queue Stats
130W - 150L
1,396 Elo+
Party 2
Bellona
Bellona
C-T0xiC-P3teX-C
Bellona
Level 51
God Stats
9W - 6L
1,641 SR
Queue Stats
36W - 55L
1,361 Elo+
Party 3
Arachne
Arachne
Frost43251
Arachne
Level 60
God Stats
2W - 5L
1,492 SR
Queue Stats
38W - 60L
1,359 Elo+
Party 3
Fafnir
Fafnir
Kanine109
Fafnir
Level 85
God Stats
4W - 5L
1,807 SR
Queue Stats
120W - 126L
1,484 Elo+
Party 2
Nu Wa
Nu Wa
acvillarreal
Nu Wa
Level 55
God Stats
30W - 31L
1,501 SR
Queue Stats
38W - 60L
1,359 Elo+
Party 3
Team Averages
Level 68
1,643 SR
1,392 Elo+

VS

Team Averages
Level 79
1,490 SR
1,436 Elo+
Sun Wukong
Sun Wukong
Darkenswift
Sun Wukong
Level 55
God Stats
2W - 3L
1,584 SR
Queue Stats
215W - 231L
1,432 Elo+
Solo
Danzaburou
Danzaburou
GravelordCheeto
Danzaburou
Level 87
God Stats
34W - 26L
1,499 SR
Queue Stats
421W - 390L
1,402 Elo+
Party 1
Kukulkan
Kukulkan
Michael_Stiggy
Kukulkan
Level 68
God Stats
36W - 44L
1,274 SR
Queue Stats
282W - 276L
1,438 Elo+
Party 1
Pele
Pele
Panda_God16
Pele
Level 103
God Stats
17W - 13L
1,593 SR
Queue Stats
598W - 545L
1,434 Elo+
Party 1
Ymir
Ymir
giligilibert
Ymir
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Acooseo
Neith
10
7 / 0 / 3
6,394
639
6,384
5,699
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 1 / 1
5,775
578
4,803
8,144
6,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
Frost43251
Arachne
8
2 / 2 / 2
5,089
509
2,226
4,894
2,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Kanine109
Fafnir
9
1 / 1 / 7
6,129
613
2,847
6,162
4,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 1 / 1
6,325
633
3,102
2,064
542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Darkenswift
Sun Wukong
9
1 / 2 / 1
5,320
532
4,191
6,469
2,913
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
GravelordCheeto
Danzaburou
9
1 / 5 / 1
5,335
534
3,727
6,571
1,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
10
0 / 0 / 0
5,549
555
56
2,573
715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
3 / 0 / 1
6,240
624
3,801
5,469
1,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 5 / 2
4,573
457
3,070
7,095
3,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
12
Kills
5
5
Deaths
12
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
Acooseo
Neith
7
0
3
8.5
W
1
1
1
1.5
L
Sun Wukong
Darkenswift
Sun Wukong
1
2
1
0.75
W
Arachne
Frost43251
Arachne
2
2
2
1.5
L
Danzaburou
GravelordCheeto
Danzaburou
1
5
1
0.3
W
Fafnir
Kanine109
Fafnir
1
1
7
4.5
L
Kukulkan
0
0
0
0
L
3
0
1
3.5
W
1
1
1
1.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,362
Damage
14,845
26,963
Taken
28,177
15,295
Mitigated
10,273
9,940
Healing
6,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Acooseo
Neith
6,384
3,300
0
3,952
5,699
1,534
765
677
5,022
0
29,601
W
4,803
1,658
0
3,114
8,144
6,491
0
0
8,144
0
26,822
L
Sun Wukong
Darkenswift
Sun Wukong
4,191
1,026
0
1,597
6,469
2,913
0
356
5,708
0
19,238
W
Arachne
Frost43251
Arachne
2,226
1,499
0
244
4,894
2,304
0
616
4,278
0
18,900
L
Danzaburou
GravelordCheeto
Danzaburou
3,727
1,731
0
495
6,571
1,814
0
1,660
4,843
0
25,408
W
Fafnir
Kanine109
Fafnir
2,847
939
0
2,507
6,162
4,424
0
1,777
4,385
8,946
0
L
Kukulkan
56
56
0
724
2,573
715
0
1,363
1,064
29,287
0
L
3,801
493
0
3,038
5,469
1,550
0
492
4,884
0
35,949
W
3,102
116
0
123
2,064
542
105
56
2,008
38,484
0
L
3,070
971
87
962
7,095
3,281
0
1,736
5,329
10,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,712
Gold Earned
27,017
271
Minions Killed
259
0
Camps Cleared
0
959,860
Distance Traveled
976,837
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,394
639
61
6
0
176,232
2
W
Bellona
5,775
578
65
7
0
200,561
0
L
Sun Wukong
5,320
532
27
3
0
215,028
3
W
Arachne
5,089
509
46
5
0
217,236
2
L
Danzaburou
5,335
534
50
5
0
171,605
2
W
Fafnir
6,129
613
8
1
0
192,856
2
L
Kukulkan
5,549
555
80
8
0
201,731
3
L
Pele
6,240
624
83
8
0
225,535
5
W
Nu Wa
6,325
633
91
9
0
172,975
3
L
Ymir
4,573
457
19
2
0
162,938
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role