Player Matchup

Medusa
Medusa
EloteSlanger805
Medusa
Level 116
God Stats
9W - 5L
1,803 SR
Queue Stats
23W - 29L
1,376 Elo+
Party 2
Scylla
Scylla
FallenHorizons
Scylla
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Spinmastaj
Amaterasu
Level 146
God Stats
1W - 2L
1,490 SR
Queue Stats
31W - 66L
1,387 Elo+
Party 2
Ymir
Ymir
UnknownGamer00
Ymir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,539 Elo+
Party 2
Cu Chulainn
Cu Chulainn
soxcali
Cu Chulainn
Level 105
God Stats
16W - 26L
1,519 SR
Queue Stats
24W - 60L
1,302 Elo+
Party 2
Team Averages
Level 128
1,562 SR
1,421 Elo+

VS

Team Averages
Level 155
1,570 SR
1,559 Elo+
Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Inorum
Cerberus
Level 141
God Stats
9W - 6L
1,692 SR
Queue Stats
57W - 56L
1,550 Elo+
Solo
Cu Chulainn
Cu Chulainn
KagetanexHiruko
Cu Chulainn
Level 158
God Stats
13W - 5L
1,500 SR
Queue Stats
404W - 380L
1,581 Elo+
Party 1
Neith
Neith
Krispy Ice101
Neith
Level 160
God Stats
13W - 19L
1,657 SR
Queue Stats
472W - 432L
1,544 Elo+
Party 1
Zeus
Zeus
nidecona
Zeus
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 31L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,825
485
4,336
5,887
1,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 2 / 0
5,723
477
4,175
3,997
953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Spinmastaj
Amaterasu
12
1 / 0 / 1
6,578
548
2,767
6,091
2,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 0
5,436
453
1,562
8,361
3,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
soxcali
Cu Chulainn
11
0 / 3 / 0
6,109
509
4,775
8,300
5,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
1 / 0 / 2
7,221
602
4,416
8,326
8,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
Inorum
Cerberus
11
2 / 0 / 5
6,713
559
4,375
5,613
2,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cu Chulainn
KagetanexHiruko
Cu Chulainn
11
2 / 1 / 1
6,594
550
4,258
9,499
3,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
4 / 1 / 2
7,087
591
4,248
6,376
1,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
11
2 / 0 / 4
6,995
583
2,792
3,632
878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
2
Kills
11
11
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
0
2
2
L
0
2
0
0
L
1
2
0
0.5
W
Cerberus
Inorum
Cerberus
2
0
5
4.5
W
Cu Chulainn
KagetanexHiruko
Cu Chulainn
2
1
1
2.5
W
4
1
2
5
L
Amaterasu
Spinmastaj
Amaterasu
1
0
1
1.5
L
0
4
0
0
W
Zeus
2
0
4
4
L
Cu Chulainn
soxcali
Cu Chulainn
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,615
Damage
20,089
32,636
Taken
33,446
13,689
Mitigated
16,611
7,879
Healing
16,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,416
1,496
0
3,806
8,326
8,030
0
0
8,326
0
40,196
L
4,336
1,561
0
2,679
5,887
1,667
0
1,896
3,951
0
38,227
L
4,175
224
0
399
3,997
953
29
1,264
2,713
26,847
0
W
Cerberus
Inorum
Cerberus
4,375
255
0
2,089
5,613
2,519
61
1,044
4,485
26,633
0
W
Cu Chulainn
KagetanexHiruko
Cu Chulainn
4,258
619
0
5,779
9,499
3,304
0
2,823
6,509
0
38,608
W
4,248
1,610
0
4,451
6,376
1,880
1,182
724
5,622
0
42,419
L
Amaterasu
Spinmastaj
Amaterasu
2,767
984
0
1,560
6,091
2,257
0
720
5,316
0
44,691
L
1,562
433
0
1,336
8,361
3,438
0
2,717
5,564
17,095
0
W
Zeus
2,792
597
0
717
3,632
878
928
819
2,767
33,004
0
L
Cu Chulainn
soxcali
Cu Chulainn
4,775
1,378
0
1,905
8,300
5,374
0
337
7,639
0
33,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,671
Gold Earned
34,610
319
Minions Killed
366
0
Camps Cleared
0
1,153,227
Distance Traveled
1,150,431
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,221
602
85
7
0
243,160
3
L
Medusa
5,825
485
71
6
0
215,362
4
L
Scylla
5,723
477
56
5
0
218,014
6
W
Cerberus
6,713
559
53
4
0
256,389
2
W
Cu Chulainn
6,594
550
83
7
0
234,953
5
W
Neith
7,087
591
74
6
0
213,265
4
L
Amaterasu
6,578
548
81
7
0
274,824
4
L
Ymir
5,436
453
38
3
0
206,625
2
W
Zeus
6,995
583
71
6
0
202,664
0
L
Cu Chulainn
6,109
509
73
6
0
238,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role