Player Matchup

Cerberus
Cerberus
AidanCX
Cerberus
Level 83
God Stats
13W - 6L
1,892 SR
Queue Stats
43W - 28L
1,765 Elo+
Party 3
Nemesis
Nemesis
KieraTheWebb
Nemesis
Level 39
God Stats
3W - 6L
1,539 SR
Queue Stats
180W - 172L
1,396 Elo+
Solo
Neith
Neith
OGJuanChavez
Neith
Level 6
God Stats
8W - 3L
1,842 SR
Queue Stats
22W - 12L
1,878 Elo+
Party 3
Merlin
Merlin
TheTruffleButt
Merlin
Level 29
God Stats
9W - 2L
1,824 SR
Queue Stats
33W - 16L
1,861 Elo+
Party 3
King Arthur
King Arthur
xKenzox
King Arthur
Level 147
God Stats
4W - 1L
1,825 SR
Queue Stats
95W - 40L
1,801 Elo+
Party 3
Team Averages
Level 61
1,784 SR
1,740 Elo+

VS

Team Averages
Level 86
1,565 SR
1,500 Elo+
Chiron
Chiron
 
Chiron
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Iqqc
Ne Zha
Level 123
God Stats
9W - 10L
1,500 SR
Queue Stats
482W - 335L
1,590 Elo+
Party 2
Ymir
Ymir
RogerSterling
Ymir
Level 126
God Stats
6W - 3L
1,875 SR
Queue Stats
12W - 13L
1,500 Elo+
Party 1
Chaac
Chaac
mkanderson2000
Chaac
Level 29
God Stats
1W - 1L
1,429 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Neith
Neith
verleela3
Neith
Level 29
God Stats
17W - 8L
1,523 SR
Queue Stats
38W - 24L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AidanCX
Cerberus
5
0 / 1 / 1
4,570
381
1,890
3,323
1,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
KieraTheWebb
Nemesis
9
0 / 5 / 1
5,614
468
2,890
8,363
2,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 3 / 0
4,839
403
3,029
4,275
1,036
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
1 / 3 / 0
6,205
517
4,080
5,430
1,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
xKenzox
King Arthur
11
1 / 2 / 1
6,411
534
4,651
7,529
4,757
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
4 / 0 / 6
7,109
592
5,142
6,120
1,877
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
Iqqc
Ne Zha
13
5 / 1 / 3
7,139
595
4,758
8,005
2,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 1 / 6
6,271
523
3,657
7,642
3,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
4 / 0 / 0
6,239
520
2,458
4,912
2,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
verleela3
Neith
10
1 / 1 / 2
6,183
515
2,646
4,216
1,255
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
14
14
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
4
0
6
7
L
Cerberus
AidanCX
Cerberus
0
1
1
0.5
W
Ne Zha
Iqqc
Ne Zha
5
1
3
6.5
L
Nemesis
KieraTheWebb
Nemesis
0
5
1
0.1
L
1
3
0
0.33
W
0
1
6
3
L
1
3
0
0.33
W
4
0
0
4
W
Neith
verleela3
Neith
1
1
2
2
L
King Arthur
xKenzox
King Arthur
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,540
Damage
18,661
28,920
Taken
30,895
11,187
Mitigated
11,944
6,565
Healing
12,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
5,142
2,155
296
2,137
6,120
1,877
0
1,331
4,643
0
37,168
L
Cerberus
AidanCX
Cerberus
1,890
170
0
1,340
3,323
1,159
124
518
2,805
7,592
0
W
Ne Zha
Iqqc
Ne Zha
4,758
1,838
0
4,527
8,005
2,660
0
477
7,448
0
43,141
L
Nemesis
KieraTheWebb
Nemesis
2,890
0
0
2,296
8,363
2,685
0
872
7,491
0
25,540
L
3,029
812
0
1,046
4,275
1,036
130
2,082
2,193
0
16,519
W
3,657
1,118
0
2,077
7,642
3,655
234
1,759
5,805
22,260
0
L
4,080
258
0
812
5,430
1,550
66
185
5,245
26,981
0
W
2,458
965
0
1,821
4,912
2,497
957
1,996
2,813
0
26,423
W
Neith
verleela3
Neith
2,646
919
0
1,744
4,216
1,255
204
0
4,216
0
26,226
L
King Arthur
xKenzox
King Arthur
4,651
311
0
1,071
7,529
4,757
0
0
7,529
0
31,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,639
Gold Earned
32,941
218
Minions Killed
307
0
Camps Cleared
0
946,092
Distance Traveled
1,203,893
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,109
592
74
6
0
243,181
4
L
Cerberus
4,570
381
9
1
0
85,048
0
W
Ne Zha
7,139
595
88
7
0
268,213
2
L
Nemesis
5,614
468
63
5
0
220,348
0
L
Neith
4,839
403
29
2
0
197,418
1
W
Ymir
6,271
523
30
3
0
247,152
2
L
Merlin
6,205
517
50
4
0
219,818
2
W
Chaac
6,239
520
48
4
0
270,982
2
W
Neith
6,183
515
67
6
0
174,365
1
L
King Arthur
6,411
534
67
6
0
223,460
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role