Player Matchup

Apollo
Apollo
DeejayIsBo
Apollo
Level 4
God Stats
1W - 2L
1,311 SR
Queue Stats
4W - 2L
1,657 Elo+
Party 1
Fenrir
Fenrir
NoComp
Fenrir
Level 123
God Stats
12W - 3L
1,735 SR
Queue Stats
123W - 53L
1,741 Elo+
Party 1
Thoth
Thoth
jixp
Thoth
Level 28
God Stats
3W - 3L
1,468 SR
Queue Stats
22W - 18L
1,649 Elo+
Solo
Guan Yu
Guan Yu
juicepouch69
Guan Yu
Level 26
God Stats
3W - 4L
1,450 SR
Queue Stats
80W - 62L
1,599 Elo+
Solo
Thor
Thor
tamellama
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,668 Elo+
Solo
Team Averages
Level 37
1,493 SR
1,663 Elo+

VS

Team Averages
Level 19
1,383 SR
1,573 Elo+
Cupid
Cupid
Alacritea
Cupid
Level 10
God Stats
3W - 9L
1,500 SR
Queue Stats
34W - 44L
1,586 Elo+
Solo
Da Ji
Da Ji
AstaYunoNoelle
Da Ji
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 58L
1,621 Elo+
Solo
Thor
Thor
GurglingRabbit01
Thor
Level 17
God Stats
0W - 2L
1,309 SR
Queue Stats
38W - 35L
1,571 Elo+
Solo
Cthulhu
Cthulhu
Zuleha
Cthulhu
Level 10
God Stats
4W - 7L
1,209 SR
Queue Stats
19W - 21L
1,509 Elo+
Solo
Scylla
Scylla
gransenpapaya
Scylla
Level 29
God Stats
7W - 16L
1,394 SR
Queue Stats
307W - 319L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DeejayIsBo
Apollo
16
11 / 2 / 7
10,472
616
9,473
10,916
5,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
NoComp
Fenrir
15
5 / 1 / 12
9,516
560
11,037
12,106
8,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thoth
jixp
Thoth
13
1 / 5 / 13
8,021
472
8,631
8,048
2,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
juicepouch69
Guan Yu
7
0 / 0 / 0
5,856
344
990
2,411
1,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thor
16
11 / 1 / 11
10,083
593
12,351
12,903
5,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Alacritea
Cupid
11
1 / 9 / 0
6,548
385
3,509
12,326
3,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
3 / 7 / 4
7,799
459
4,825
13,329
4,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 2 / 0
9,368
551
9,064
10,865
9,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
Zuleha
Cthulhu
11
0 / 4 / 2
6,873
404
6,379
12,110
5,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 6 / 1
6,743
397
5,432
9,862
2,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
16
28
Kills
9
9
Deaths
28
43
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cupid
Alacritea
Cupid
1
9
0
0.11
L
3
7
4
0.71
W
Apollo
DeejayIsBo
Apollo
11
2
7
7.25
L
5
2
0
2.5
W
Fenrir
NoComp
Fenrir
5
1
12
11
L
Cthulhu
Zuleha
Cthulhu
0
4
2
0.25
L
0
6
1
0.08
W
Thoth
jixp
Thoth
1
5
13
1.5
W
Guan Yu
juicepouch69
Guan Yu
0
0
0
0
W
Thor
11
1
11
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,482
Damage
29,209
46,384
Taken
58,492
22,609
Mitigated
24,969
14,499
Healing
9,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Alacritea
Cupid
3,509
1,547
73
2,770
12,326
3,014
0
2,100
10,226
0
23,941
L
4,825
692
0
2,061
13,329
4,151
0
2,578
10,751
0
26,594
W
Apollo
DeejayIsBo
Apollo
9,473
5,010
0
3,876
10,916
5,107
889
3,279
7,479
0
55,039
L
9,064
1,581
0
2,902
10,865
9,301
0
1,867
8,873
0
47,441
W
Fenrir
NoComp
Fenrir
11,037
3,221
0
5,071
12,106
8,701
0
2,858
9,102
3,501
42,444
L
Cthulhu
Zuleha
Cthulhu
6,379
475
329
459
12,110
5,739
0
1,292
10,818
28,093
0
L
5,432
153
0
1,370
9,862
2,764
0
1,924
7,938
34,466
0
W
Thoth
jixp
Thoth
8,631
466
0
73
8,048
2,564
666
2,225
5,547
45,940
0
W
Guan Yu
juicepouch69
Guan Yu
990
194
50
1,680
2,411
1,048
0
0
2,236
0
10,520
W
Thor
12,351
2,670
0
3,749
12,903
5,189
0
2,967
9,682
0
62,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,948
Gold Earned
37,331
382
Minions Killed
306
0
Camps Cleared
0
1,383,524
Distance Traveled
1,494,417
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,548
385
47
3
0
272,126
2
L
Da Ji
7,799
459
42
2
0
312,765
4
W
Apollo
10,472
616
103
6
0
292,984
2
L
Thor
9,368
551
91
5
0
286,073
0
W
Fenrir
9,516
560
63
4
0
355,225
3
L
Cthulhu
6,873
404
43
3
0
321,237
4
L
Scylla
6,743
397
83
5
0
302,216
1
W
Thoth
8,021
472
85
5
0
313,604
1
W
Guan Yu
5,856
344
31
2
0
70,168
0
W
Thor
10,083
593
100
6
0
351,543
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role