Player Matchup

Ravana
Ravana
ChequeMeh
Ravana
Level 121
God Stats
3W - 6L
1,766 SR
Queue Stats
83W - 60L
1,942 Elo+
Party 2
Hel
Hel
Scream4Gene
Hel
Level 46
God Stats
4W - 0L
1,500 SR
Queue Stats
143W - 81L
1,713 Elo+
Party 2
Erlang Shen
Erlang Shen
ohhkamz
Erlang Shen
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 67
1,589 SR
1,718 Elo+

VS

Team Averages
Level 110
1,435 SR
1,454 Elo+
Cabrakan
Cabrakan
OhAveo
Cabrakan
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 13L
1,392 Elo+
Party 1
Merlin
Merlin
Sapphiqque
Merlin
Level 105
God Stats
1W - 2L
1,306 SR
Queue Stats
64W - 66L
1,516 Elo+
Solo
Fenrir
Fenrir
aragon331
Fenrir
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
ChequeMeh
Ravana
19
15 / 8 / 7
17,371
755
22,282
23,324
20,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
8 / 3 / 16
16,644
724
21,103
26,770
10,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Erlang Shen
ohhkamz
Erlang Shen
18
3 / 8 / 18
14,920
649
18,160
30,595
24,456
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
OhAveo
Cabrakan
18
4 / 7 / 14
14,711
640
19,501
27,134
47,143
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
Sapphiqque
Merlin
20
8 / 7 / 8
15,452
672
29,214
20,905
8,637
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
aragon331
Fenrir
16
7 / 12 / 10
15,486
673
14,836
24,225
11,046
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
51
26
Kills
19
19
Deaths
26
41
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ravana
ChequeMeh
Ravana
15
8
7
2.31
L
Cabrakan
OhAveo
Cabrakan
4
7
14
1.57
L
Merlin
Sapphiqque
Merlin
8
7
8
1.71
W
8
3
16
5.33
L
Fenrir
aragon331
Fenrir
7
12
10
1
W
Erlang Shen
ohhkamz
Erlang Shen
3
8
18
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,545
Damage
63,551
80,689
Taken
72,264
55,528
Mitigated
66,826
40,012
Healing
10,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
ChequeMeh
Ravana
22,282
5,911
0
2,803
23,324
20,449
1,743
14,144
9,180
0
74,321
L
Cabrakan
OhAveo
Cabrakan
19,501
2,163
580
793
27,134
47,143
293
9,694
17,440
49,622
0
L
Merlin
Sapphiqque
Merlin
29,214
2,038
0
5,607
20,905
8,637
406
7,052
13,853
123,807
0
W
21,103
1,369
14,016
16,169
26,770
10,623
1,278
19,139
7,631
106,780
0
L
Fenrir
aragon331
Fenrir
14,836
3,343
0
3,531
24,225
11,046
1,300
4,514
19,711
0
48,983
W
Erlang Shen
ohhkamz
Erlang Shen
18,160
9,399
0
7,024
30,595
24,456
822
15,466
15,129
0
69,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,935
Gold Earned
45,649
268
Minions Killed
227
0
Camps Cleared
0
1,272,336
Distance Traveled
1,100,295
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
17,371
755
57
2
0
395,605
1
L
Cabrakan
14,711
640
35
2
0
375,740
2
L
Merlin
15,452
672
150
7
0
362,292
10
W
Hel
16,644
724
146
6
0
442,523
1
L
Fenrir
15,486
673
42
2
0
362,263
0
W
Erlang Shen
14,920
649
65
3
0
434,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role