Player Matchup

Vulcan
Vulcan
ShinSnipes
Vulcan
Level 14
God Stats
5W - 1L
1,500 SR
Queue Stats
173W - 96L
1,783 Elo+
Party 2
Erlang Shen
Erlang Shen
cawhi
Erlang Shen
Level 14
God Stats
30W - 22L
1,672 SR
Queue Stats
459W - 361L
1,674 Elo+
Party 2
Rama
Rama
korzuh
Rama
Level 17
God Stats
30W - 11L
1,682 SR
Queue Stats
380W - 304L
1,734 Elo+
Party 2
Geb
Geb
xLowyal
Geb
Level 22
God Stats
5W - 0L
1,544 SR
Queue Stats
275W - 174L
1,800 Elo+
Party 2
Cthulhu
Cthulhu
zuna
Cthulhu
Level 5
God Stats
8W - 0L
1,761 SR
Queue Stats
151W - 74L
1,848 Elo+
Party 2
Team Averages
Level 14
1,632 SR
1,768 Elo+

VS

Team Averages
Level 13
1,472 SR
1,649 Elo+
Loki
Loki
AkiraBoutYou
Loki
Level 13
God Stats
0W - 2L
1,140 SR
Queue Stats
12W - 10L
1,531 Elo+
Solo
Danzaburou
Danzaburou
Elok krik
Danzaburou
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 5L
1,705 Elo+
Party 1
Chaac
Chaac
Gabriel-Paiva07
Chaac
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 82L
1,557 Elo+
Solo
Janus
Janus
Igoatforfun2x
Janus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,645 Elo+
Solo
Cabrakan
Cabrakan
Novanod7705
Cabrakan
Level 4
God Stats
1W - 1L
1,719 SR
Queue Stats
3W - 2L
1,807 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
ShinSnipes
Vulcan
13
6 / 2 / 5
8,390
599
13,483
7,546
2,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Erlang Shen
cawhi
Erlang Shen
12
3 / 0 / 5
7,188
513
5,699
7,791
4,762
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
korzuh
Rama
13
1 / 0 / 4
7,250
518
3,867
4,109
956
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
11
4 / 2 / 5
7,389
528
4,259
10,986
5,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
zuna
Cthulhu
11
4 / 1 / 1
6,910
494
6,125
7,063
5,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 1
7,027
502
4,319
11,403
3,573
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Elok krik
Danzaburou
11
0 / 4 / 2
7,105
508
6,153
9,348
3,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 1
6,092
435
2,690
9,834
5,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 4 / 0
6,275
448
4,814
8,353
2,851
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Novanod7705
Cabrakan
9
2 / 2 / 0
6,250
446
3,080
8,278
6,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
18
Kills
5
5
Deaths
19
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
L
Danzaburou
Elok krik
Danzaburou
0
4
2
0.25
L
0
4
1
0.13
L
1
4
0
0.25
L
Cabrakan
Novanod7705
Cabrakan
2
2
0
1
W
Vulcan
ShinSnipes
Vulcan
6
2
5
4.25
W
Erlang Shen
cawhi
Erlang Shen
3
0
5
5.5
W
Rama
korzuh
Rama
1
0
4
3
W
Geb
4
2
5
3.25
W
Cthulhu
zuna
Cthulhu
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,433
Damage
21,056
37,495
Taken
47,216
18,554
Mitigated
21,646
11,166
Healing
11,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,319
1,119
0
3,648
11,403
3,573
21
4,434
6,701
0
35,973
L
Danzaburou
Elok krik
Danzaburou
6,153
3,051
0
2,378
9,348
3,047
0
2,913
6,425
0
49,043
L
2,690
606
0
2,428
9,834
5,290
0
4,899
4,594
0
24,624
L
4,814
215
0
1,542
8,353
2,851
0
6,262
1,762
36,812
0
L
Cabrakan
Novanod7705
Cabrakan
3,080
542
0
1,215
8,278
6,885
0
4,307
3,867
11,413
0
W
Vulcan
ShinSnipes
Vulcan
13,483
3,060
0
2,282
7,546
2,442
0
3,629
3,917
52,720
0
W
Erlang Shen
cawhi
Erlang Shen
5,699
3,165
0
1,712
7,791
4,762
0
1,804
5,923
0
44,643
W
Rama
korzuh
Rama
3,867
3,441
0
2,587
4,109
956
504
520
3,589
0
38,966
W
Geb
4,259
653
0
2,809
10,986
5,064
0
1,164
9,822
25,771
0
W
Cthulhu
zuna
Cthulhu
6,125
920
173
1,603
7,063
5,330
0
777
6,101
26,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,127
Gold Earned
32,749
338
Minions Killed
315
0
Camps Cleared
0
1,438,780
Distance Traveled
1,287,215
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,027
502
72
5
0
296,748
2
L
Danzaburou
7,105
508
85
6
0
230,394
2
L
Chaac
6,092
435
54
4
0
251,358
0
L
Janus
6,275
448
77
6
0
241,876
3
L
Cabrakan
6,250
446
27
2
0
266,839
0
W
Vulcan
8,390
599
85
6
0
296,261
0
W
Erlang Shen
7,188
513
81
6
0
330,033
4
W
Rama
7,250
518
94
7
0
241,718
0
W
Geb
7,389
528
30
2
0
286,132
3
W
Cthulhu
6,910
494
48
3
0
284,636
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role