Player Matchup

Heimdallr
Heimdallr
Gold I
Melapelas12
Heimdallr
Gold I
Level 143
God Stats
3W - 1L
1,767 SR
Queue Stats
177W - 177L
1,491 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 143
1,767 SR
1,491 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 69
1,569 SR
1,464 MMR
Medusa
Medusa
Bronze III
kwinni
Medusa
Bronze III
Level 69
God Stats
4W - 5L
1,569 SR
Queue Stats
4W - 5L
1,464 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Melapelas12
Heimdallr
18
4 / 0 / 0
11,041
849
11,628
8,377
5,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bans
DanzaburouAnhurAh Muzen CabHe Bo

VS

Bans
BakasuraAnubisKaliUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
kwinni
Medusa
15
0 / 4 / 0
8,556
658
5,492
15,476
5,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Melapelas12
Heimdallr
4
0
0
4
L
Medusa
kwinni
Medusa
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,628
Damage
5,492
8,377
Taken
15,476
5,412
Mitigated
5,839
1,891
Healing
5,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Melapelas12
Heimdallr
11,628
6,116
0
1,891
8,377
5,412
2,477
18
8,359
165
91,647
L
Medusa
kwinni
Medusa
5,492
3,002
0
5,670
15,476
5,839
0
181
15,295
0
52,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,041
Gold Earned
8,556
139
Minions Killed
95
0
Camps Cleared
0
240,369
Distance Traveled
281,580
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,041
849
139
11
0
240,369
2
L
Medusa
8,556
658
95
7
0
281,580
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role