Player Matchup

Osiris
Osiris
Gold II
CoolnessMark
Osiris
Gold II
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
256W - 245L
1,636 MMR
Solo
Hel
Hel
Gold III
Faro
Hel
Gold III
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 52L
1,596 MMR
Party 2
Mercury
Mercury
Gold I
Not Exemp
Mercury
Gold I
Level 120
God Stats
9W - 7L
1,780 SR
Queue Stats
187W - 180L
1,696 MMR
Party 2
Ganesha
Ganesha
Gold III
Papa Nasteee
Ganesha
Gold III
Level 157
God Stats
13W - 15L
1,556 SR
Queue Stats
47W - 46L
1,636 MMR
Solo
Danzaburou
Danzaburou
Gold I
ThronedBike927
Danzaburou
Gold I
Level 128
God Stats
8W - 7L
1,790 SR
Queue Stats
313W - 286L
1,637 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,625 SR
1,640 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,481 SR
1,641 MMR
Merlin
Merlin
Gold I
Awejake20
Merlin
Gold I
Level 128
God Stats
7W - 7L
1,639 SR
Queue Stats
78W - 74L
1,644 MMR
Party 1
Cerberus
Cerberus
Gold IV
ImPathos
Cerberus
Gold IV
Level 148
God Stats
3W - 4L
1,384 SR
Queue Stats
47W - 31L
1,635 MMR
Party 1
Apollo
Apollo
Gold III
MoniqueDavis
Apollo
Gold III
Level 92
God Stats
1W - 7L
1,220 SR
Queue Stats
146W - 138L
1,649 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
WolfGang_Mang
Sun Wukong
Silver I
Level 126
God Stats
2W - 3L
1,660 SR
Queue Stats
18W - 19L
1,642 MMR
Solo
Ratatoskr
Ratatoskr
Silver I
xBalenc
Ratatoskr
Silver I
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 48L
1,634 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
20
9 / 1 / 5
14,303
596
19,522
17,392
15,022
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hel
Faro
Hel
19
4 / 5 / 8
13,039
543
14,242
15,804
6,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
Not Exemp
Mercury
20
10 / 5 / 7
15,334
639
13,805
23,225
10,275
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
Papa Nasteee
Ganesha
19
0 / 4 / 14
12,806
534
9,894
21,968
21,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
ThronedBike927
Danzaburou
20
4 / 7 / 6
15,093
629
10,142
19,256
7,295
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Bans
AphroditeScyllaCthulhuCabrakanCu Chulainn

VS

Bans
SetYmirSobekYemojaTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Awejake20
Merlin
18
3 / 4 / 6
12,050
502
18,409
12,653
4,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
ImPathos
Cerberus
18
5 / 4 / 12
12,632
526
14,377
24,548
28,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
20
2 / 6 / 9
13,488
562
10,693
20,567
8,184
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
WolfGang_Mang
Sun Wukong
18
5 / 6 / 5
12,538
522
11,614
20,999
13,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ratatoskr
xBalenc
Ratatoskr
18
7 / 7 / 4
12,594
525
9,547
22,302
8,168
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
58
27
Kills
22
22
Deaths
27
40
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Merlin
Awejake20
Merlin
3
4
6
1.5
W
Osiris
9
1
5
11.5
W
Hel
Faro
Hel
4
5
8
1.6
L
Cerberus
ImPathos
Cerberus
5
4
12
2.75
L
Apollo
2
6
9
1.08
W
Mercury
Not Exemp
Mercury
10
5
7
2.7
W
Ganesha
Papa Nasteee
Ganesha
0
4
14
1.75
W
Danzaburou
ThronedBike927
Danzaburou
4
7
6
1
L
Sun Wukong
WolfGang_Mang
Sun Wukong
5
6
5
1.25
L
Ratatoskr
xBalenc
Ratatoskr
7
7
4
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,605
Damage
64,640
97,645
Taken
101,069
61,127
Mitigated
64,072
38,637
Healing
31,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Awejake20
Merlin
18,409
514
0
1,445
12,653
4,835
621
3,739
8,638
96,449
0
W
Osiris
19,522
10,204
0
5,229
17,392
15,022
2,360
4,834
12,197
0
81,383
W
Hel
Faro
Hel
14,242
1,312
6,891
7,432
15,804
6,677
722
6,040
9,443
87,704
0
L
Cerberus
ImPathos
Cerberus
14,377
1,070
0
7,320
24,548
28,994
0
6,634
17,550
40,836
0
L
Apollo
10,693
5,894
0
9,352
20,567
8,184
0
1,238
19,146
0
126,983
W
Mercury
Not Exemp
Mercury
13,805
6,291
0
7,276
23,225
10,275
2,340
7,832
14,994
0
112,108
W
Ganesha
Papa Nasteee
Ganesha
9,894
354
0
4,203
21,968
21,858
200
7,870
13,619
44,550
0
W
Danzaburou
ThronedBike927
Danzaburou
10,142
4,678
0
7,606
19,256
7,295
7,461
5,965
13,087
0
103,968
L
Sun Wukong
WolfGang_Mang
Sun Wukong
11,614
2,294
0
7,621
20,999
13,891
24
6,164
14,297
0
71,313
L
Ratatoskr
xBalenc
Ratatoskr
9,547
1,750
0
5,872
22,302
8,168
0
5,564
16,252
0
72,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,575
Gold Earned
63,302
618
Minions Killed
688
0
Camps Cleared
0
2,234,086
Distance Traveled
2,124,403
10
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,050
502
162
7
0
402,677
3
W
Osiris
14,303
596
103
4
0
378,656
0
W
Hel
13,039
543
164
7
0
482,474
1
L
Cerberus
12,632
526
65
3
0
481,045
11
L
Apollo
13,488
562
208
9
0
437,564
7
W
Mercury
15,334
639
159
7
0
524,210
1
W
Ganesha
12,806
534
13
1
0
460,750
4
W
Danzaburou
15,093
629
179
7
0
387,996
4
L
Sun Wukong
12,538
522
139
6
0
380,410
2
L
Ratatoskr
12,594
525
114
5
0
422,707
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role