Player Matchup

Fenrir
Fenrir
Silver I
DirtyBubblez
Fenrir
Silver I
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 26L
1,587 MMR
Solo
Nu Wa
Nu Wa
Gold II
Gram64
Nu Wa
Gold II
Level 159
God Stats
16W - 7L
2,067 SR
Queue Stats
218W - 239L
1,588 MMR
Solo
Hun Batz
Hun Batz
Gold IV
Joedysseus
Hun Batz
Gold IV
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 87L
1,451 MMR
Party 1
Jing Wei
Jing Wei
Gold III
OblivionSender
Jing Wei
Gold III
Level 146
God Stats
4W - 2L
1,500 SR
Queue Stats
380W - 386L
1,587 MMR
Solo
Guan Yu
Guan Yu
Platinum V
TheDivineApe
Guan Yu
Platinum V
Level 157
God Stats
21W - 10L
1,702 SR
Queue Stats
111W - 103L
1,732 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 124
1,654 SR
1,589 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,591 SR
1,591 MMR
Raijin
Raijin
Gold III
Fuhzzaye
Raijin
Gold III
Level 128
God Stats
6W - 13L
1,541 SR
Queue Stats
199W - 196L
1,586 MMR
Solo
Anhur
Anhur
Gold IV
HobbitGod
Anhur
Gold IV
Level 125
God Stats
9W - 18L
1,590 SR
Queue Stats
168W - 158L
1,587 MMR
Solo
Nike
Nike
Gold II
Luigil8l
Nike
Gold II
Level 147
God Stats
4W - 8L
1,851 SR
Queue Stats
373W - 359L
1,666 MMR
Party 2
Ravana
Ravana
Silver II
StickStinkBug
Ravana
Silver II
Level 129
God Stats
0W - 1L
1,315 SR
Queue Stats
29W - 22L
1,528 MMR
Party 2
Cabrakan
Cabrakan
Silver II
lalanchas
Cabrakan
Silver II
Level 118
God Stats
3W - 2L
1,658 SR
Queue Stats
89W - 92L
1,586 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
7 / 3 / 8
10,005
556
10,365
17,342
13,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
Gram64
Nu Wa
16
3 / 4 / 15
9,576
532
13,928
9,650
3,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
Joedysseus
Hun Batz
17
11 / 3 / 6
10,623
590
10,802
10,843
4,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
17
1 / 2 / 6
10,227
568
6,733
9,809
3,468
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
TheDivineApe
Guan Yu
18
8 / 0 / 8
11,260
626
10,830
11,468
14,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
PersephoneSetApolloScyllaCu Chulainn

VS

Bans
DanzaburouGaneshaThanatosSobekErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Fuhzzaye
Raijin
14
1 / 7 / 3
8,626
479
6,858
14,079
4,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
HobbitGod
Anhur
15
2 / 2 / 1
9,508
528
8,755
11,980
4,070
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
17
5 / 6 / 4
10,417
579
10,951
16,581
11,584
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
3 / 5 / 2
9,616
534
4,822
11,971
5,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
lalanchas
Cabrakan
12
1 / 10 / 3
7,912
440
4,462
15,680
15,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
25
30
Kills
12
12
Deaths
30
43
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
7
3
8
3.67
L
Raijin
Fuhzzaye
Raijin
1
7
3
0.36
W
Nu Wa
Gram64
Nu Wa
3
4
15
2.63
L
Anhur
HobbitGod
Anhur
2
2
1
1.25
W
Hun Batz
Joedysseus
Hun Batz
11
3
6
4.67
L
Nike
5
6
4
1.17
W
Jing Wei
1
2
6
2
L
3
5
2
0.8
W
Guan Yu
TheDivineApe
Guan Yu
8
0
8
12
L
Cabrakan
lalanchas
Cabrakan
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,658
Damage
35,848
59,112
Taken
70,291
39,007
Mitigated
40,708
25,073
Healing
15,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,365
4,545
0
6,137
17,342
13,527
252
5,874
11,290
0
26,707
L
Raijin
Fuhzzaye
Raijin
6,858
777
0
1,453
14,079
4,855
0
2,919
10,884
55,105
0
W
Nu Wa
Gram64
Nu Wa
13,928
2,934
0
1,911
9,650
3,384
0
2,640
6,820
65,977
0
L
Anhur
HobbitGod
Anhur
8,755
5,376
0
6,857
11,980
4,070
1,094
1,148
10,686
0
60,602
W
Hun Batz
Joedysseus
Hun Batz
10,802
3,212
0
3,428
10,843
4,099
0
1,871
8,912
0
71,105
L
Nike
10,951
1,225
0
3,029
16,581
11,584
0
2,799
13,119
6,035
54,267
W
Jing Wei
6,733
4,766
0
5,146
9,809
3,468
237
1,440
8,329
0
79,078
L
4,822
1,247
0
3,663
11,971
5,140
0
1,785
9,887
0
62,734
W
Guan Yu
TheDivineApe
Guan Yu
10,830
2,413
1,498
6,953
11,468
14,529
0
632
10,836
0
65,774
L
Cabrakan
lalanchas
Cabrakan
4,462
482
0
838
15,680
15,059
0
4,335
11,063
26,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,691
Gold Earned
46,079
523
Minions Killed
511
0
Camps Cleared
0
1,828,494
Distance Traveled
1,649,397
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,005
556
21
1
0
386,010
5
L
Raijin
8,626
479
110
6
0
286,096
4
W
Nu Wa
9,576
532
101
6
0
314,475
8
L
Anhur
9,508
528
129
7
0
296,788
3
W
Hun Batz
10,623
590
119
7
0
395,118
1
L
Nike
10,417
579
112
6
0
357,169
1
W
Jing Wei
10,227
568
166
9
0
338,661
7
L
Ravana
9,616
534
127
7
0
383,918
4
W
Guan Yu
11,260
626
116
6
0
394,230
2
L
Cabrakan
7,912
440
33
2
0
325,426
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role