Player Matchup

Nemesis
Nemesis
ChubbinLovin583
Nemesis
Level 106
God Stats
2W - 3L
1,577 SR
Queue Stats
101W - 83L
1,639 Elo+
Party 1
Bellona
Bellona
DrunkenSoul91
Bellona
Level 28
God Stats
8W - 6L
1,615 SR
Queue Stats
12W - 11L
1,592 Elo+
Party 1
Chronos
Chronos
MrPaniniWini
Chronos
Level 102
God Stats
0W - 2L
1,325 SR
Queue Stats
32W - 32L
1,525 Elo+
Party 1
Danzaburou
Danzaburou
Pvt Joker5555
Danzaburou
Level 24
God Stats
7W - 7L
1,510 SR
Queue Stats
12W - 12L
1,535 Elo+
Party 1
Khepri
Khepri
Torfd
Khepri
Level 121
God Stats
4W - 2L
1,628 SR
Queue Stats
40W - 49L
1,517 Elo+
Party 1
Team Averages
Level 76
1,531 SR
1,562 Elo+

VS

Team Averages
Level 114
1,517 SR
1,503 Elo+
Cthulhu
Cthulhu
Anbu Fuzz
Cthulhu
Level 23
God Stats
26W - 24L
1,524 SR
Queue Stats
132W - 89L
1,432 Elo+
Party 2
Set
Set
Im Your Next Ex
Set
Level 127
God Stats
1W - 3L
1,300 SR
Queue Stats
133W - 105L
1,499 Elo+
Party 2
Nu Wa
Nu Wa
Spellweaver14
Nu Wa
Level 152
God Stats
11W - 4L
1,760 SR
Queue Stats
134W - 138L
1,575 Elo+
Party 3
Izanami
Izanami
Witchico
Izanami
Level 119
God Stats
1W - 2L
1,365 SR
Queue Stats
66W - 51L
1,452 Elo+
Party 2
Sylvanus
Sylvanus
thcerbseiG
Sylvanus
Level 147
God Stats
5W - 10L
1,636 SR
Queue Stats
53W - 56L
1,556 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 1
10,109
562
12,094
14,295
8,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
13
0 / 6 / 1
7,156
398
3,095
12,328
9,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
MrPaniniWini
Chronos
15
3 / 4 / 5
9,396
522
13,474
18,671
6,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Pvt Joker5555
Danzaburou
12
0 / 5 / 0
7,645
425
3,446
9,863
3,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
Torfd
Khepri
12
1 / 4 / 3
7,526
418
2,584
13,670
10,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Anbu Fuzz
Cthulhu
16
4 / 1 / 5
9,979
554
10,717
13,707
12,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 2 / 4
10,737
597
8,665
15,721
8,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 2 / 8
10,784
599
12,950
11,431
4,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Witchico
Izanami
15
6 / 2 / 7
10,451
581
11,749
9,334
3,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
thcerbseiG
Sylvanus
14
4 / 3 / 9
8,959
498
8,198
12,209
8,949
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
56
10
Kills
23
23
Deaths
10
10
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Anbu Fuzz
Cthulhu
4
1
5
6.5
L
6
4
1
1.63
L
Bellona
0
6
1
0.08
W
4
2
4
3
L
Chronos
MrPaniniWini
Chronos
3
4
5
1.38
L
Danzaburou
Pvt Joker5555
Danzaburou
0
5
0
0
W
5
2
8
4.5
L
Khepri
Torfd
Khepri
1
4
3
0.63
W
Izanami
Witchico
Izanami
6
2
7
4.75
W
Sylvanus
thcerbseiG
Sylvanus
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,693
Damage
52,279
68,827
Taken
62,402
39,193
Mitigated
38,318
10,502
Healing
26,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Anbu Fuzz
Cthulhu
10,717
547
19
4,960
13,707
12,439
930
4,585
8,792
50,835
0
L
12,094
5,538
0
1,355
14,295
8,677
0
4,234
9,807
0
81,235
L
Bellona
3,095
1,309
0
1,435
12,328
9,990
49
6,734
4,919
0
27,141
W
8,665
1,902
0
5,869
15,721
8,764
0
2,993
12,703
0
68,180
L
Chronos
MrPaniniWini
Chronos
13,474
6,801
0
5,800
18,671
6,540
1,060
9,597
8,602
64,250
0
L
Danzaburou
Pvt Joker5555
Danzaburou
3,446
857
0
645
9,863
3,722
1,134
3,502
6,174
0
36,810
W
12,950
2,652
268
3,308
11,431
4,544
830
3,742
7,664
66,107
0
L
Khepri
Torfd
Khepri
2,584
457
0
1,267
13,670
10,264
0
6,193
7,125
27,208
0
W
Izanami
Witchico
Izanami
11,749
8,166
0
3,897
9,334
3,622
629
714
8,595
0
70,197
W
Sylvanus
thcerbseiG
Sylvanus
8,198
1,895
3,629
4,326
12,209
8,949
577
4,161
8,048
23,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,832
Gold Earned
50,910
406
Minions Killed
466
0
Camps Cleared
0
1,612,793
Distance Traveled
1,649,300
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,979
554
95
5
0
348,231
0
L
Nemesis
10,109
562
128
7
0
333,304
2
L
Bellona
7,156
398
44
2
0
331,026
2
W
Set
10,737
597
111
6
0
345,779
2
L
Chronos
9,396
522
109
6
0
331,529
2
L
Danzaburou
7,645
425
81
5
0
287,403
0
W
Nu Wa
10,784
599
111
6
0
307,807
3
L
Khepri
7,526
418
44
2
0
329,531
1
W
Izanami
10,451
581
121
7
0
301,354
3
W
Sylvanus
8,959
498
28
2
0
346,129
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role