Player Matchup

Freya
Freya
BennyHan
Freya
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 56L
1,665 Elo+
Party 1
Ymir
Ymir
GhastlySilver
Ymir
Level 49
God Stats
11W - 7L
1,717 SR
Queue Stats
158W - 122L
1,573 Elo+
Party 1
King Arthur
King Arthur
ThatRandonnGuy
King Arthur
Level 50
God Stats
26W - 18L
1,390 SR
Queue Stats
193W - 190L
1,473 Elo+
Party 1
He Bo
He Bo
TheCush
He Bo
Level 95
God Stats
1W - 1L
1,244 SR
Queue Stats
71W - 58L
1,607 Elo+
Party 1
Jing Wei
Jing Wei
WUTSUPMONKEE
Jing Wei
Level 46
God Stats
26W - 24L
1,511 SR
Queue Stats
230W - 229L
1,482 Elo+
Party 1
Team Averages
Level 65
1,472 SR
1,560 Elo+

VS

Team Averages
Level 122
1,582 SR
1,537 Elo+
Heimdallr
Heimdallr
ComeQueso
Heimdallr
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
DarkGunner607
Cthulhu
Level 29
God Stats
0W - 3L
1,474 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Achilles
Achilles
Drabyn
Achilles
Level 137
God Stats
12W - 7L
1,934 SR
Queue Stats
168W - 132L
1,642 Elo+
Party 3
Baron Samedi
Baron Samedi
MiNDGRiND
Baron Samedi
Level 160
God Stats
2W - 5L
1,500 SR
Queue Stats
375W - 352L
1,541 Elo+
Party 3
Kuzenbo
Kuzenbo
Yikumei
Kuzenbo
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
BennyHan
Freya
19
11 / 4 / 5
12,527
597
15,598
19,972
8,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
6 / 2 / 14
11,325
539
11,050
13,203
14,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

King Arthur
ThatRandonnGuy
King Arthur
18
3 / 1 / 4
10,804
514
13,294
21,725
18,050
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

He Bo
TheCush
He Bo
19
6 / 6 / 11
11,632
554
11,791
13,399
4,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
WUTSUPMONKEE
Jing Wei
18
5 / 5 / 6
11,565
551
10,434
13,322
5,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ComeQueso
Heimdallr
17
1 / 8 / 1
10,497
500
6,226
15,882
5,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
15
1 / 4 / 0
9,378
447
10,178
14,294
12,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Achilles
Drabyn
Achilles
18
7 / 3 / 4
11,793
562
18,717
20,504
15,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
MiNDGRiND
Baron Samedi
17
5 / 8 / 4
10,627
506
9,285
15,949
7,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Yikumei
Kuzenbo
15
1 / 9 / 8
9,653
460
6,893
17,697
18,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
32
31
Kills
15
18
Deaths
32
40
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Freya
BennyHan
Freya
11
4
5
3.38
L
Heimdallr
ComeQueso
Heimdallr
1
8
1
0.19
L
Cthulhu
1
4
0
0.25
L
Achilles
Drabyn
Achilles
7
3
4
3
W
6
2
14
6.5
L
Baron Samedi
MiNDGRiND
Baron Samedi
5
8
4
0.88
W
King Arthur
ThatRandonnGuy
King Arthur
3
1
4
5
W
He Bo
TheCush
He Bo
6
6
11
1.92
W
Jing Wei
WUTSUPMONKEE
Jing Wei
5
5
6
1.6
L
Kuzenbo
Yikumei
Kuzenbo
1
9
8
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,167
Damage
51,299
81,621
Taken
84,326
51,416
Mitigated
59,274
27,799
Healing
16,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
BennyHan
Freya
15,598
5,594
0
9,482
19,972
8,497
204
5,339
13,894
81,676
0
L
Heimdallr
ComeQueso
Heimdallr
6,226
2,057
0
4,117
15,882
5,712
411
6,885
8,997
0
74,922
L
Cthulhu
10,178
653
0
1,662
14,294
12,388
584
1,691
12,458
59,183
2,735
L
Achilles
Drabyn
Achilles
18,717
5,789
0
6,293
20,504
15,330
0
8,908
11,473
0
77,722
W
11,050
2,936
1,791
2,495
13,203
14,366
114
2,452
10,544
47,541
0
L
Baron Samedi
MiNDGRiND
Baron Samedi
9,285
1,485
315
2,200
15,949
7,717
0
12,638
3,311
52,533
0
W
King Arthur
ThatRandonnGuy
King Arthur
13,294
2,289
0
9,296
21,725
18,050
120
11,230
10,398
0
65,176
W
He Bo
TheCush
He Bo
11,791
668
0
3,746
13,399
4,751
0
4,235
8,948
81,553
0
W
Jing Wei
WUTSUPMONKEE
Jing Wei
10,434
8,846
0
989
13,322
5,752
221
2,262
10,989
0
92,665
L
Kuzenbo
Yikumei
Kuzenbo
6,893
2,315
0
1,808
17,697
18,127
98
8,317
9,181
21,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,853
Gold Earned
51,948
576
Minions Killed
482
0
Camps Cleared
0
2,081,937
Distance Traveled
1,938,285
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
12,527
597
128
6
0
376,214
1
L
Heimdallr
10,497
500
137
7
0
361,354
2
L
Cthulhu
9,378
447
114
5
0
416,362
0
L
Achilles
11,793
562
108
5
0
424,242
2
W
Ymir
11,325
539
69
3
0
438,791
5
L
Baron Samedi
10,627
506
92
4
0
359,509
2
W
King Arthur
10,804
514
105
5
0
426,642
0
W
He Bo
11,632
554
130
6
0
415,213
2
W
Jing Wei
11,565
551
144
7
0
425,077
2
L
Kuzenbo
9,653
460
31
1
0
376,818
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role