Player Matchup

Serqet
Serqet
 
Serqet
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Brazy Reggie
Cthulhu
Level 140
God Stats
1W - 3L
1,446 SR
Queue Stats
29W - 36L
1,512 Elo+
Party 1
Zhong Kui
Zhong Kui
DashThaDemon
Zhong Kui
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,503 Elo+
Party 1
Danzaburou
Danzaburou
Lockzie
Danzaburou
Level 144
God Stats
0W - 1L
1,864 SR
Queue Stats
21W - 25L
1,511 Elo+
Party 1
Chang'e
Chang'e
Marval7
Chang'e
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
89W - 81L
1,650 Elo+
Solo
Team Averages
Level 117
1,562 SR
1,535 Elo+

VS

Team Averages
Level 120
1,679 SR
1,604 Elo+
Heimdallr
Heimdallr
AlejandroFaker
Heimdallr
Level 108
God Stats
87W - 64L
1,574 SR
Queue Stats
162W - 166L
1,501 Elo+
Solo
Jormungandr
Jormungandr
Psychotik_Killah
Jormungandr
Level 145
God Stats
4W - 7L
1,536 SR
Queue Stats
44W - 35L
1,564 Elo+
Solo
Hun Batz
Hun Batz
Schweizguy
Hun Batz
Level 106
God Stats
5W - 5L
1,854 SR
Queue Stats
506W - 518L
1,549 Elo+
Solo
Anubis
Anubis
VanillaGuerilla0
Anubis
Level 83
God Stats
3W - 0L
1,746 SR
Queue Stats
16W - 15L
1,694 Elo+
Solo
Tyr
Tyr
jublar
Tyr
Level 159
God Stats
32W - 14L
1,685 SR
Queue Stats
203W - 159L
1,710 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
2 / 8 / 2
7,390
672
5,131
10,865
5,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
Brazy Reggie
Cthulhu
15
1 / 2 / 4
8,780
798
9,053
14,315
8,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zhong Kui
DashThaDemon
Zhong Kui
13
1 / 8 / 3
7,606
691
6,970
12,635
6,777
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Danzaburou
Lockzie
Danzaburou
16
3 / 4 / 3
9,252
841
11,246
11,439
4,488
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
Marval7
Chang'e
15
3 / 5 / 4
8,766
797
11,595
12,076
4,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AlejandroFaker
Heimdallr
16
4 / 0 / 10
9,264
842
13,572
9,795
4,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Jormungandr
Psychotik_Killah
Jormungandr
14
3 / 3 / 11
9,123
829
7,450
9,635
9,150
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
Schweizguy
Hun Batz
15
5 / 2 / 13
9,539
867
8,932
9,439
3,828
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
6 / 4 / 16
10,071
916
10,333
9,315
5,521
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
jublar
Tyr
17
9 / 1 / 15
11,022
1,002
12,547
17,322
14,447
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
92
10
Kills
27
27
Deaths
10
16
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
8
2
0.38
W
Heimdallr
AlejandroFaker
Heimdallr
4
0
10
9
L
Cthulhu
Brazy Reggie
Cthulhu
1
2
4
1.5
L
Zhong Kui
DashThaDemon
Zhong Kui
1
8
3
0.31
L
Danzaburou
Lockzie
Danzaburou
3
4
3
1.13
L
Chang'e
Marval7
Chang'e
3
5
4
1
W
Jormungandr
Psychotik_Killah
Jormungandr
3
3
11
2.83
W
Hun Batz
Schweizguy
Hun Batz
5
2
13
5.75
W
6
4
16
3.5
W
Tyr
jublar
Tyr
9
1
15
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,995
Damage
52,834
61,330
Taken
55,506
28,683
Mitigated
37,809
14,419
Healing
12,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
5,131
63
0
570
10,865
5,164
0
2,836
8,029
0
6,021
W
Heimdallr
AlejandroFaker
Heimdallr
13,572
4,793
0
250
9,795
4,863
334
6,029
3,432
0
40,001
L
Cthulhu
Brazy Reggie
Cthulhu
9,053
177
375
5,074
14,315
8,198
0
4,193
10,122
26,503
0
L
Zhong Kui
DashThaDemon
Zhong Kui
6,970
678
0
1,494
12,635
6,777
0
3,141
9,494
19,647
0
L
Danzaburou
Lockzie
Danzaburou
11,246
6,518
0
2,650
11,439
4,488
0
4,665
6,774
0
40,458
L
Chang'e
Marval7
Chang'e
11,595
158
1,747
2,509
12,076
4,056
183
3,051
9,025
29,919
0
W
Jormungandr
Psychotik_Killah
Jormungandr
7,450
1,771
0
450
9,635
9,150
92
4,187
5,353
18,769
0
W
Hun Batz
Schweizguy
Hun Batz
8,932
495
0
0
9,439
3,828
1
5,262
4,177
0
23,166
W
10,333
109
0
3,025
9,315
5,521
220
3,739
5,327
32,375
0
W
Tyr
jublar
Tyr
12,547
1,747
0
8,391
17,322
14,447
439
8,883
7,907
0
38,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,794
Gold Earned
49,019
210
Minions Killed
273
3
Camps Cleared
10
1,018,349
Distance Traveled
1,045,560
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,390
672
5
0
0
197,228
1
W
Heimdallr
9,264
842
79
7
4
218,899
1
L
Cthulhu
8,780
798
33
3
0
209,193
2
L
Zhong Kui
7,606
691
42
4
0
188,290
0
L
Danzaburou
9,252
841
90
8
3
203,860
0
L
Chang'e
8,766
797
40
4
0
219,778
4
W
Jormungandr
9,123
829
29
3
1
182,373
5
W
Hun Batz
9,539
867
35
3
2
225,691
3
W
Anubis
10,071
916
60
5
1
173,803
1
W
Tyr
11,022
1,002
70
6
2
244,794
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role