Player Matchup

Zhong Kui
Zhong Kui
Gold I
Clank
Zhong Kui
Gold I
Level 148
God Stats
5W - 3L
1,703 SR
Queue Stats
25W - 23L
1,639 MMR
Party 1
Apollo
Apollo
Gold III
Háyden
Apollo
Gold III
Level 160
God Stats
1W - 0L
1,586 SR
Queue Stats
32W - 32L
1,476 MMR
Party 1
Chaac
Chaac
Platinum IV
Vasko
Chaac
Platinum IV
Level 127
God Stats
15W - 13L
1,761 SR
Queue Stats
149W - 72L
1,850 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 145
1,683 SR
1,655 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,555 SR
1,551 MMR
Cthulhu
Cthulhu
Gold IV
BASKALIST
Cthulhu
Gold IV
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Gold III
Blue995
Danzaburou
Gold III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,619 MMR
Party 2
Vulcan
Vulcan
Bronze III
MisterioIsBack
Vulcan
Bronze III
Level 87
God Stats
1W - 1L
1,664 SR
Queue Stats
1W - 1L
1,534 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Clank
Zhong Kui
14
5 / 4 / 5
10,923
683
14,248
13,789
12,160
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Apollo
Háyden
Apollo
15
4 / 1 / 6
11,213
701
11,196
11,557
6,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chaac
Vasko
Chaac
13
3 / 1 / 6
11,052
691
11,137
18,686
15,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
PersephoneThothGuan YuScyllaChang'e

VS

Bans
Cu ChulainnAphroditeDiscordiaNoxKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BASKALIST
Cthulhu
13
2 / 1 / 3
10,376
649
10,592
15,764
17,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
Blue995
Danzaburou
13
0 / 5 / 2
9,358
585
9,229
14,574
7,375
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 6 / 1
10,082
630
10,241
11,130
8,471
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
12
Kills
6
6
Deaths
12
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BASKALIST
Cthulhu
2
1
3
3.5
L
Danzaburou
Blue995
Danzaburou
0
5
2
0.2
W
Zhong Kui
Clank
Zhong Kui
5
4
5
1.88
W
Apollo
Háyden
Apollo
4
1
6
7
L
4
6
1
0.75
W
Chaac
Vasko
Chaac
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,581
Damage
30,062
44,032
Taken
41,468
33,564
Mitigated
32,954
16,368
Healing
5,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BASKALIST
Cthulhu
10,592
500
261
1,557
15,764
17,108
0
4,614
11,150
33,832
0
L
Danzaburou
Blue995
Danzaburou
9,229
2,320
0
1,661
14,574
7,375
295
5,144
9,430
0
55,243
W
Zhong Kui
Clank
Zhong Kui
14,248
1,231
0
4,306
13,789
12,160
741
7,347
6,442
37,262
0
W
Apollo
Háyden
Apollo
11,196
4,882
0
945
11,557
6,365
2,187
5,689
5,868
0
71,538
L
10,241
2,210
0
1,851
11,130
8,471
160
4,576
6,554
31,863
0
W
Chaac
Vasko
Chaac
11,137
2,399
0
11,117
18,686
15,039
935
7,827
10,859
285
41,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,188
Gold Earned
29,816
215
Minions Killed
176
0
Camps Cleared
0
872,268
Distance Traveled
867,575
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,376
649
59
4
0
303,128
7
L
Danzaburou
9,358
585
83
5
0
296,794
4
W
Zhong Kui
10,923
683
49
3
0
271,792
3
W
Apollo
11,213
701
120
8
0
304,763
3
L
Vulcan
10,082
630
34
2
0
267,653
3
W
Chaac
11,052
691
46
3
0
295,713
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role