Player Matchup

Nu Wa
Nu Wa
BunnyOfMischief
Nu Wa
Level 87
God Stats
7W - 5L
1,904 SR
Queue Stats
80W - 76L
1,721 Elo+
Party 3
Khepri
Khepri
RedCrow92
Khepri
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,500 Elo+
Party 3
Chiron
Chiron
WhimperingMouse
Chiron
Level 46
God Stats
12W - 8L
1,629 SR
Queue Stats
122W - 130L
1,595 Elo+
Solo
Arachne
Arachne
ahomelessrat
Arachne
Level 160
God Stats
6W - 5L
1,720 SR
Queue Stats
208W - 221L
1,561 Elo+
Party 3
Mercury
Mercury
khsensei3
Mercury
Level 47
God Stats
1W - 4L
1,375 SR
Queue Stats
54W - 60L
1,622 Elo+
Party 3
Team Averages
Level 74
1,626 SR
1,600 Elo+

VS

Team Averages
Level 40
1,416 SR
1,363 Elo+
Sylvanus
Sylvanus
Dragoytt
Sylvanus
Level 63
God Stats
2W - 3L
1,336 SR
Queue Stats
17W - 23L
1,137 Elo+
Party 2
Pele
Pele
Nicazuf
Pele
Level 31
God Stats
5W - 1L
1,500 SR
Queue Stats
16W - 27L
1,260 Elo+
Party 2
Danzaburou
Danzaburou
PRXFIT
Danzaburou
Level 35
God Stats
3W - 3L
1,299 SR
Queue Stats
299W - 309L
1,409 Elo+
Party 1
Bellona
Bellona
iDy7
Bellona
Level 50
God Stats
17W - 26L
1,445 SR
Queue Stats
458W - 463L
1,475 Elo+
Party 1
Hel
Hel
iiClutchUS
Hel
Level 21
God Stats
1W - 3L
1,500 SR
Queue Stats
180W - 182L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 10 / 2
11,116
463
24,889
16,445
4,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
RedCrow92
Khepri
13
0 / 5 / 2
7,604
317
3,948
14,407
12,789
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 6 / 1
8,306
346
11,993
19,219
5,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
ahomelessrat
Arachne
18
5 / 7 / 4
11,410
475
21,010
26,604
13,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
khsensei3
Mercury
14
0 / 7 / 3
8,807
367
5,687
20,371
6,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dragoytt
Sylvanus
18
0 / 1 / 17
11,910
496
8,955
17,216
19,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pele
Nicazuf
Pele
20
4 / 1 / 7
12,456
519
8,816
22,724
8,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Danzaburou
PRXFIT
Danzaburou
20
14 / 1 / 5
13,145
548
20,969
14,170
5,985
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bellona
iDy7
Bellona
19
2 / 5 / 2
12,158
507
13,227
25,387
22,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

20
15 / 3 / 8
14,970
624
26,358
23,051
12,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
74
11
Kills
35
35
Deaths
11
12
Assists
39
Player
Kills
Deaths
Assists
KDA
L
6
10
2
0.7
W
Sylvanus
Dragoytt
Sylvanus
0
1
17
8.5
W
Pele
Nicazuf
Pele
4
1
7
7.5
W
Danzaburou
PRXFIT
Danzaburou
14
1
5
16.5
L
Khepri
RedCrow92
Khepri
0
5
2
0.2
L
0
6
1
0.08
L
Arachne
ahomelessrat
Arachne
5
7
4
1
W
Bellona
iDy7
Bellona
2
5
2
0.6
W
15
3
8
6.33
L
Mercury
khsensei3
Mercury
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,527
Damage
78,325
97,046
Taken
102,548
42,281
Mitigated
68,117
23,886
Healing
59,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,889
6,194
101
1,584
16,445
4,680
1,074
8,243
7,818
70,028
0
W
Sylvanus
Dragoytt
Sylvanus
8,955
2,220
3,671
6,552
17,216
19,050
561
5,032
11,912
29,807
0
W
Pele
Nicazuf
Pele
8,816
1,304
0
10,370
22,724
8,725
382
5,747
16,705
0
96,453
W
Danzaburou
PRXFIT
Danzaburou
20,969
9,595
0
7,622
14,170
5,985
4,379
4,554
9,410
0
108,038
L
Khepri
RedCrow92
Khepri
3,948
241
294
786
14,407
12,789
0
4,844
9,471
18,851
0
L
11,993
4,608
1,745
7,799
19,219
5,421
0
4,932
14,265
0
56,754
L
Arachne
ahomelessrat
Arachne
21,010
11,952
0
8,231
26,604
13,242
541
8,873
17,459
0
74,153
W
Bellona
iDy7
Bellona
13,227
4,953
0
10,075
25,387
22,312
1,874
3,369
21,726
0
86,433
W
26,358
2,448
6,010
14,771
23,051
12,045
945
8,503
13,958
118,656
0
L
Mercury
khsensei3
Mercury
5,687
2,153
0
3,346
20,371
6,149
0
7,313
12,720
0
51,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,243
Gold Earned
64,639
434
Minions Killed
714
0
Camps Cleared
0
2,091,925
Distance Traveled
2,234,152
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,116
463
103
4
0
355,320
2
W
Sylvanus
11,910
496
44
2
0
406,273
0
W
Pele
12,456
519
144
6
0
508,656
1
W
Danzaburou
13,145
548
161
7
0
429,630
4
L
Khepri
7,604
317
32
1
0
440,087
0
L
Chiron
8,306
346
97
4
0
379,082
0
L
Arachne
11,410
475
123
5
0
435,448
8
W
Bellona
12,158
507
159
7
0
409,949
2
W
Hel
14,970
624
206
9
0
479,644
2
L
Mercury
8,807
367
79
3
0
481,988
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role