Player Matchup

Discordia
Discordia
Anikissei
Discordia
Level 105
God Stats
15W - 7L
1,705 SR
Queue Stats
71W - 69L
1,586 Elo+
Party 3
Tyr
Tyr
MIB Bieel 10
Tyr
Level 98
God Stats
8W - 11L
1,761 SR
Queue Stats
325W - 336L
1,563 Elo+
Party 1
Nox
Nox
MatheusYumeko
Nox
Level 80
God Stats
6W - 6L
1,701 SR
Queue Stats
309W - 338L
1,509 Elo+
Solo
Fenrir
Fenrir
andaidiota
Fenrir
Level 145
God Stats
3W - 2L
1,405 SR
Queue Stats
71W - 78L
1,521 Elo+
Party 3
Danzaburou
Danzaburou
noobgamer56
Danzaburou
Level 97
God Stats
22W - 8L
1,808 SR
Queue Stats
228W - 207L
1,593 Elo+
Party 1
Team Averages
Level 105
1,676 SR
1,554 Elo+

VS

Team Averages
Level 100
1,538 SR
1,472 Elo+
Susano
Susano
Ar7hUr 8r 8R
Susano
Level 109
God Stats
0W - 4L
1,500 SR
Queue Stats
115W - 117L
1,433 Elo+
Party 2
Guan Yu
Guan Yu
Chorizard8
Guan Yu
Level 96
God Stats
4W - 8L
1,390 SR
Queue Stats
197W - 214L
1,490 Elo+
Solo
Bellona
Bellona
Contramaestre
Bellona
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Lulisson
Ah Muzen Cab
Level 68
God Stats
2W - 3L
1,802 SR
Queue Stats
112W - 123L
1,436 Elo+
Party 2
Ra
Ra
zRLeAnDrO
Ra
Level 99
God Stats
1W - 3L
1,500 SR
Queue Stats
185W - 169L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Anikissei
Discordia
12
1 / 3 / 2
6,665
476
2,639
5,091
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
2 / 2 / 2
6,793
485
4,002
13,166
6,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
2 / 4 / 5
6,483
463
4,663
6,566
1,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
andaidiota
Fenrir
11
6 / 2 / 2
7,083
506
7,063
9,259
4,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
noobgamer56
Danzaburou
13
6 / 0 / 5
8,353
597
8,205
7,144
2,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
10
1 / 4 / 2
6,430
459
3,471
9,377
2,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Guan Yu
Chorizard8
Guan Yu
12
4 / 4 / 4
7,569
541
2,133
9,414
7,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
12
2 / 2 / 1
7,419
530
11,358
9,357
8,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
Lulisson
Ah Muzen Cab
9
0 / 6 / 2
5,948
425
2,376
7,940
2,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
4 / 1 / 2
8,020
573
7,732
6,107
1,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
17
Kills
11
11
Deaths
17
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Discordia
Anikissei
Discordia
1
3
2
0.67
L
Susano
1
4
2
0.5
L
Guan Yu
Chorizard8
Guan Yu
4
4
4
1.5
L
Bellona
2
2
1
1.25
L
Ah Muzen Cab
Lulisson
Ah Muzen Cab
0
6
2
0.17
W
2
2
2
1.5
W
2
4
5
1.13
W
Fenrir
andaidiota
Fenrir
6
2
2
3.5
W
Danzaburou
noobgamer56
Danzaburou
6
0
5
8.5
L
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,572
Damage
27,070
41,226
Taken
42,195
17,347
Mitigated
23,107
13,931
Healing
14,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Anikissei
Discordia
2,639
51
0
170
5,091
1,435
0
3,070
1,859
35,835
0
L
Susano
3,471
500
0
2,967
9,377
2,685
118
1,573
7,690
0
27,792
L
Guan Yu
Chorizard8
Guan Yu
2,133
468
1,017
1,922
9,414
7,808
0
2,065
7,051
0
16,571
L
Bellona
11,358
5,296
0
3,495
9,357
8,429
0
121
9,220
0
46,789
L
Ah Muzen Cab
Lulisson
Ah Muzen Cab
2,376
1,258
0
1,137
7,940
2,281
940
1,047
6,767
0
23,126
W
4,002
307
0
4,978
13,166
6,913
0
533
12,605
0
28,112
W
4,663
295
0
1,177
6,566
1,882
406
1,287
5,233
24,376
0
W
Fenrir
andaidiota
Fenrir
7,063
2,860
0
4,149
9,259
4,895
0
1,761
7,408
0
33,472
W
Danzaburou
noobgamer56
Danzaburou
8,205
4,023
0
3,457
7,144
2,222
1,017
727
6,389
0
56,983
L
7,732
1,373
835
2,793
6,107
1,904
620
1,594
4,165
59,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,377
Gold Earned
35,386
324
Minions Killed
321
0
Camps Cleared
0
1,258,169
Distance Traveled
1,309,543
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,665
476
71
5
0
252,163
7
L
Susano
6,430
459
59
4
0
270,877
6
L
Guan Yu
7,569
541
31
2
0
285,177
2
L
Bellona
7,419
530
67
5
0
257,415
0
L
Ah Muzen Cab
5,948
425
43
3
0
220,875
0
W
Tyr
6,793
485
57
4
0
265,497
5
W
Nox
6,483
463
44
3
0
250,356
0
W
Fenrir
7,083
506
53
4
0
252,321
1
W
Danzaburou
8,353
597
99
7
0
237,832
5
L
Ra
8,020
573
121
9
0
275,199
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role