Player Matchup

Ares
Ares
Astrokidd222
Ares
Level 144
God Stats
2W - 0L
1,879 SR
Queue Stats
21W - 22L
1,602 Elo+
Party 2
Zeus
Zeus
BabuEnbarr
Zeus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,554 Elo+
Party 2
Apollo
Apollo
LightMotif
Apollo
Level 160
God Stats
15W - 11L
1,422 SR
Queue Stats
161W - 146L
1,629 Elo+
Solo
Sol
Sol
YouriLoen
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
obituarykidd222
Loki
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,609 Elo+
Party 2
Team Averages
Level 134
1,560 SR
1,579 Elo+

VS

Team Averages
Level 134
1,540 SR
1,630 Elo+
King Arthur
King Arthur
Aspp
King Arthur
Level 151
God Stats
2W - 3L
1,677 SR
Queue Stats
224W - 85L
1,808 Elo+
Party 1
Thanatos
Thanatos
Keshiin
Thanatos
Level 128
God Stats
2W - 6L
1,500 SR
Queue Stats
632W - 394L
1,706 Elo+
Party 1
Cthulhu
Cthulhu
Nebula991018
Cthulhu
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
180W - 203L
1,483 Elo+
Solo
Vulcan
Vulcan
Qwirs
Vulcan
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 62L
1,601 Elo+
Solo
Sol
Sol
top98
Sol
Level 124
God Stats
13W - 10L
1,523 SR
Queue Stats
150W - 156L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 8
9,118
570
9,692
11,585
8,022
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 3 / 3
8,128
508
6,657
8,936
3,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
LightMotif
Apollo
18
10 / 1 / 1
10,901
681
16,803
15,254
6,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
3 / 5 / 1
8,371
523
6,452
9,174
2,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 0 / 7
8,309
519
7,572
9,830
3,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aspp
King Arthur
15
5 / 3 / 2
9,242
578
9,808
16,207
11,132
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Keshiin
Thanatos
15
2 / 4 / 3
8,418
526
5,021
12,106
4,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Nebula991018
Cthulhu
13
3 / 2 / 2
8,578
536
8,503
11,861
8,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Vulcan
Qwirs
Vulcan
11
0 / 8 / 1
6,587
412
7,026
11,075
3,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sol
top98
Sol
12
0 / 6 / 0
6,991
437
1,652
14,421
3,265
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
23
Kills
10
10
Deaths
23
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Aspp
King Arthur
5
3
2
2
W
3
1
8
7
W
4
3
3
1.83
L
Thanatos
Keshiin
Thanatos
2
4
3
0.88
W
Apollo
LightMotif
Apollo
10
1
1
10.5
L
Cthulhu
Nebula991018
Cthulhu
3
2
2
2
L
Vulcan
Qwirs
Vulcan
0
8
1
0.06
W
3
5
1
0.7
W
3
0
7
6.5
L
Sol
top98
Sol
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,176
Damage
32,010
54,779
Taken
65,670
24,133
Mitigated
31,656
21,753
Healing
24,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Aspp
King Arthur
9,808
1,096
0
5,006
16,207
11,132
0
6,988
9,215
0
59,430
W
9,692
725
0
2,342
11,585
8,022
231
5,708
5,687
23,957
0
W
6,657
754
0
1,320
8,936
3,175
0
5,798
2,933
47,251
0
L
Thanatos
Keshiin
Thanatos
5,021
1,300
0
9,479
12,106
4,622
0
2,844
9,230
0
53,307
W
Apollo
LightMotif
Apollo
16,803
12,036
0
11,680
15,254
6,435
2,846
2,889
12,361
0
99,435
L
Cthulhu
Nebula991018
Cthulhu
8,503
439
0
3,482
11,861
8,791
0
5,785
5,919
28,088
0
L
Vulcan
Qwirs
Vulcan
7,026
1,422
0
1,639
11,075
3,846
0
5,759
5,064
37,702
0
W
6,452
1,384
0
2,449
9,174
2,689
1,713
480
8,694
43,527
0
W
7,572
1,361
0
3,962
9,830
3,812
0
1,855
7,895
0
44,570
L
Sol
top98
Sol
1,652
318
0
4,638
14,421
3,265
0
980
13,441
43,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,827
Gold Earned
39,816
461
Minions Killed
458
0
Camps Cleared
0
1,493,206
Distance Traveled
1,445,722
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,242
578
132
8
0
296,650
2
W
Ares
9,118
570
24
2
0
311,845
3
W
Zeus
8,128
508
110
7
0
281,829
0
L
Thanatos
8,418
526
114
7
0
300,729
0
W
Apollo
10,901
681
165
10
0
277,773
2
L
Cthulhu
8,578
536
58
4
0
326,486
4
L
Vulcan
6,587
412
64
4
0
275,113
3
W
Sol
8,371
523
87
5
0
273,749
4
W
Loki
8,309
519
75
5
0
348,010
2
L
Sol
6,991
437
90
6
0
246,744
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role