Player Matchup

Danzaburou
Danzaburou
Jetimage
Danzaburou
Level 45
God Stats
82W - 15L
2,122 SR
Queue Stats
376W - 129L
2,009 Elo+
Party 2
Fenrir
Fenrir
Kenny2035
Fenrir
Level 22
God Stats
6W - 1L
2,073 SR
Queue Stats
194W - 63L
1,995 Elo+
Party 2
Zeus
Zeus
Overdoze2194
Zeus
Level 27
God Stats
8W - 3L
1,608 SR
Queue Stats
189W - 62L
1,987 Elo+
Party 2
Chang'e
Chang'e
iGhettoELM0
Chang'e
Level 87
God Stats
8W - 0L
1,898 SR
Queue Stats
439W - 212L
1,938 Elo+
Party 2
Ymir
Ymir
lil-italian-reb
Ymir
Level 18
God Stats
24W - 3L
1,953 SR
Queue Stats
36W - 5L
1,945 Elo+
Party 2
Team Averages
Level 40
1,931 SR
1,975 Elo+

VS

Team Averages
Level 111
1,502 SR
1,546 Elo+
Skadi
Skadi
 
Skadi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
XxOneWayOutxX
Cthulhu
Level 159
God Stats
13W - 2L
1,500 SR
Queue Stats
240W - 213L
1,558 Elo+
Party 1
Merlin
Merlin
Zobias
Merlin
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
139W - 117L
1,586 Elo+
Party 1
Guan Yu
Guan Yu
busterb00ty69
Guan Yu
Level 36
God Stats
37W - 47L
1,512 SR
Queue Stats
175W - 193L
1,478 Elo+
Party 3
Mercury
Mercury
frysrdone
Mercury
Level 154
God Stats
6W - 4L
1,500 SR
Queue Stats
437W - 409L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jetimage
Danzaburou
11
6 / 0 / 1
7,033
703
7,737
6,374
1,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Kenny2035
Fenrir
11
4 / 0 / 1
6,196
620
3,287
5,146
1,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
2 / 2 / 1
5,569
557
2,680
3,562
967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chang'e
iGhettoELM0
Chang'e
10
0 / 0 / 2
5,633
563
3,623
5,583
1,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

7
1 / 0 / 3
5,050
505
2,804
6,341
2,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
6
0 / 5 / 0
4,247
425
2,480
5,574
991
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
9
0 / 2 / 0
5,177
518
3,719
7,730
4,968
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
Zobias
Merlin
9
1 / 2 / 1
5,208
521
3,190
3,925
1,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
7
0 / 2 / 1
4,472
447
3,382
7,784
3,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mercury
frysrdone
Mercury
10
1 / 2 / 1
5,441
544
1,617
6,837
2,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
13
Kills
2
2
Deaths
13
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
5
0
0
W
Danzaburou
Jetimage
Danzaburou
6
0
1
6.5
W
Fenrir
Kenny2035
Fenrir
4
0
1
4.5
W
2
2
1
1.25
L
Cthulhu
0
2
0
0
L
Merlin
Zobias
Merlin
1
2
1
0.75
L
Guan Yu
0
2
1
0.25
L
Mercury
frysrdone
Mercury
1
2
1
0.75
W
Chang'e
iGhettoELM0
Chang'e
0
0
2
1
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,131
Damage
14,388
27,006
Taken
31,850
8,841
Mitigated
12,685
13,312
Healing
9,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
2,480
1,023
0
746
5,574
991
30
363
5,211
0
16,436
W
Danzaburou
Jetimage
Danzaburou
7,737
4,601
0
3,522
6,374
1,871
178
0
6,374
0
43,809
W
Fenrir
Kenny2035
Fenrir
3,287
604
0
2,868
5,146
1,779
0
961
4,185
0
31,689
W
2,680
424
0
500
3,562
967
315
1,048
2,514
27,135
0
L
Cthulhu
3,719
545
0
3,016
7,730
4,968
0
3,623
4,107
27,149
0
L
Merlin
Zobias
Merlin
3,190
337
0
250
3,925
1,313
0
1,599
2,326
27,513
0
L
Guan Yu
3,382
393
364
1,989
7,784
3,311
0
2,062
5,722
0
11,179
L
Mercury
frysrdone
Mercury
1,617
638
0
2,854
6,837
2,102
0
1,460
5,377
0
29,239
W
Chang'e
iGhettoELM0
Chang'e
3,623
312
423
4,101
5,583
1,943
0
3,253
2,330
29,925
0
W
2,804
690
0
1,898
6,341
2,281
0
1,647
4,694
9,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,481
Gold Earned
24,545
300
Minions Killed
212
0
Camps Cleared
0
892,934
Distance Traveled
880,871
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,247
425
35
4
0
145,752
2
W
Danzaburou
7,033
703
75
8
0
161,588
0
W
Fenrir
6,196
620
71
7
0
201,259
3
W
Zeus
5,569
557
66
7
0
154,651
4
L
Cthulhu
5,177
518
47
5
0
187,370
0
L
Merlin
5,208
521
47
5
0
173,524
1
L
Guan Yu
4,472
447
15
2
0
177,237
1
L
Mercury
5,441
544
68
7
0
196,988
3
W
Chang'e
5,633
563
70
7
0
188,160
3
W
Ymir
5,050
505
18
2
0
187,276
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role