Player Matchup

Sol
Sol
GGur00
Sol
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,525 Elo+
Party 1
Hades
Hades
Meta Metal XII
Hades
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 28L
1,262 Elo+
Party 1
Ravana
Ravana
MrSaggySausages
Ravana
Level 116
God Stats
2W - 1L
1,609 SR
Queue Stats
20W - 29L
1,393 Elo+
Party 1
Xbalanque
Xbalanque
TheGreatApe21
Xbalanque
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,345 Elo+
Party 1
Khepri
Khepri
willykiller444
Khepri
Level 101
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 10L
1,345 Elo+
Party 1
Team Averages
Level 92
1,522 SR
1,374 Elo+

VS

Team Averages
Level 92
1,456 SR
1,470 Elo+
Da Ji
Da Ji
Overlord_Cinen
Da Ji
Level 87
God Stats
4W - 1L
1,500 SR
Queue Stats
123W - 110L
1,473 Elo+
Solo
Chaac
Chaac
Seeds Son
Chaac
Level 66
God Stats
40W - 33L
1,490 SR
Queue Stats
375W - 335L
1,461 Elo+
Party 2
Khepri
Khepri
ThePipingBros
Khepri
Level 89
God Stats
3W - 6L
1,230 SR
Queue Stats
280W - 288L
1,448 Elo+
Party 2
Heimdallr
Heimdallr
assassins_rule61
Heimdallr
Level 137
God Stats
2W - 3L
1,559 SR
Queue Stats
486W - 500L
1,404 Elo+
Solo
Scylla
Scylla
foofn
Scylla
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
228W - 246L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
GGur00
Sol
13
7 / 0 / 4
8,114
541
11,641
9,133
3,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
1 / 2 / 1
8,405
560
8,918
10,824
8,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
3 / 0 / 5
7,853
524
3,401
5,899
2,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xbalanque
TheGreatApe21
Xbalanque
15
4 / 1 / 2
8,772
585
6,586
7,257
2,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
3 / 1 / 5
7,364
491
4,615
10,871
8,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,510
434
3,209
8,297
4,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Chaac
Seeds Son
Chaac
16
2 / 1 / 0
8,739
583
8,391
12,457
9,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 6 / 1
6,383
426
5,166
12,076
7,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
12
1 / 3 / 0
6,912
461
8,564
9,621
3,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
foofn
Scylla
13
1 / 4 / 0
7,831
522
2,556
7,358
2,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
18
Kills
4
4
Deaths
18
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
GGur00
Sol
7
0
4
9
W
1
2
1
0.75
W
3
0
5
5.5
L
0
4
0
0
L
Chaac
Seeds Son
Chaac
2
1
0
2
W
Xbalanque
TheGreatApe21
Xbalanque
4
1
2
5
L
0
6
1
0.08
L
Heimdallr
1
3
0
0.33
L
Scylla
foofn
Scylla
1
4
0
0.25
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,161
Damage
27,886
43,984
Taken
49,809
24,503
Mitigated
28,195
21,022
Healing
10,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
GGur00
Sol
11,641
4,668
0
5,493
9,133
3,142
809
2,893
6,240
50,460
0
W
8,918
1,920
42
5,318
10,824
8,338
883
0
10,824
46,994
0
W
3,401
893
0
3,274
5,899
2,239
0
528
5,305
0
37,617
L
3,209
518
0
750
8,297
4,705
0
1,640
6,657
0
39,075
L
Chaac
Seeds Son
Chaac
8,391
2,367
0
4,282
12,457
9,711
238
8,085
4,372
0
62,905
W
Xbalanque
TheGreatApe21
Xbalanque
6,586
3,375
0
3,448
7,257
2,578
812
2,120
4,879
0
57,434
L
5,166
552
150
1,306
12,076
7,979
0
8,734
3,342
17,284
0
L
Heimdallr
8,564
4,147
0
3,648
9,621
3,455
0
6,282
3,339
0
44,044
L
Scylla
foofn
Scylla
2,556
453
0
471
7,358
2,345
417
433
6,925
44,661
0
W
4,615
419
648
2,799
10,871
8,206
0
1,857
9,014
12,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,508
Gold Earned
36,375
383
Minions Killed
374
0
Camps Cleared
0
1,493,966
Distance Traveled
1,287,143
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,114
541
78
5
0
292,706
6
W
Hades
8,405
560
108
7
0
243,979
3
W
Ravana
7,853
524
71
5
0
323,250
3
L
Da Ji
6,510
434
68
5
0
276,636
2
L
Chaac
8,739
583
115
8
0
256,667
3
W
Xbalanque
8,772
585
114
8
0
255,594
3
L
Khepri
6,383
426
13
1
0
258,693
0
L
Heimdallr
6,912
461
87
6
0
246,220
0
L
Scylla
7,831
522
91
6
0
248,927
3
W
Khepri
7,364
491
12
1
0
378,437
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role