Player Matchup

Nemesis
Nemesis
EyeofStorms31
Nemesis
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,624 Elo+
Party 1
Neith
Neith
Quality Gamer38
Neith
Level 25
God Stats
14W - 10L
1,567 SR
Queue Stats
16W - 17L
1,628 Elo+
Party 1
Hel
Hel
QualityGamer38
Hel
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 9L
1,702 Elo+
Party 1
Cthulhu
Cthulhu
Warhound525
Cthulhu
Level 25
God Stats
4W - 4L
1,211 SR
Queue Stats
30W - 29L
1,592 Elo+
Solo
Khepri
Khepri
pibs_589
Khepri
Level 27
God Stats
17W - 6L
1,500 SR
Queue Stats
109W - 84L
1,683 Elo+
Solo
Team Averages
Level 24
1,456 SR
1,646 Elo+

VS

Team Averages
Level 17
1,567 SR
1,664 Elo+
Ra
Ra
ApaxionadoSs
Ra
Level 24
God Stats
9W - 2L
1,872 SR
Queue Stats
36W - 28L
1,701 Elo+
Solo
Yemoja
Yemoja
Blesstingye
Yemoja
Level 6
God Stats
6W - 10L
1,616 SR
Queue Stats
143W - 208L
1,747 Elo+
Solo
Nu Wa
Nu Wa
Cpn_Michael0516
Nu Wa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,717 Elo+
Solo
Bastet
Bastet
KibbleBit731
Bastet
Level 23
God Stats
1W - 4L
1,346 SR
Queue Stats
36W - 34L
1,655 Elo+
Solo
King Arthur
King Arthur
Wild_Enemy
King Arthur
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 20L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
6
4 / 0 / 1
4,272
854
1,740
2,841
668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
1 / 0 / 0
3,290
658
323
728
180
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

7
1 / 0 / 1
3,964
793
1,948
2,702
805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
Warhound525
Cthulhu
6
1 / 1 / 1
3,686
737
2,339
3,606
2,088
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Khepri
pibs_589
Khepri
6
0 / 0 / 1
3,569
714
514
2,451
1,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,427
685
1,495
2,901
841
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Yemoja
3
0 / 3 / 1
2,985
597
615
2,677
956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

1
0 / 1 / 0
2,557
511
491
549
52
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Bastet
5
0 / 0 / 0
3,206
641
668
1,943
1,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Wild_Enemy
King Arthur
6
1 / 1 / 0
3,473
695
1,550
3,569
1,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
7
Kills
1
1
Deaths
7
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Yemoja
0
3
1
0.17
L
0
1
0
0
W
Nemesis
4
0
1
4.5
L
Bastet
0
0
0
0
W
1
0
0
1
W
1
0
1
1.5
W
Cthulhu
Warhound525
Cthulhu
1
1
1
1.5
L
King Arthur
Wild_Enemy
King Arthur
1
1
0
1
W
Khepri
pibs_589
Khepri
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,864
Damage
4,819
12,328
Taken
11,639
4,762
Mitigated
4,515
6,839
Healing
2,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,495
444
0
803
2,901
841
0
1,948
953
16,736
0
L
Yemoja
615
615
171
62
2,677
956
0
732
1,945
2,170
0
L
491
341
0
0
549
52
0
308
241
491
0
W
Nemesis
1,740
1,033
0
1,720
2,841
668
0
311
2,505
0
12,772
L
Bastet
668
59
0
0
1,943
1,052
0
288
1,655
0
10,316
W
323
315
0
166
728
180
889
128
600
0
9,996
W
1,948
105
20
2,115
2,702
805
192
1,321
1,381
15,496
0
W
Cthulhu
Warhound525
Cthulhu
2,339
615
0
1,240
3,606
2,088
0
478
2,903
14,194
0
L
King Arthur
Wild_Enemy
King Arthur
1,550
266
0
1,542
3,569
1,614
0
1,525
2,044
0
13,164
W
Khepri
pibs_589
Khepri
514
0
0
1,578
2,451
1,021
566
363
2,088
10,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,781
Gold Earned
15,648
132
Minions Killed
70
0
Camps Cleared
0
503,441
Distance Traveled
444,827
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,427
685
19
4
0
97,927
0
L
Yemoja
2,985
597
2
0
0
94,071
0
L
Nu Wa
2,557
511
0
0
0
29,171
0
W
Nemesis
4,272
854
25
5
0
114,839
0
L
Bastet
3,206
641
26
5
0
111,627
1
W
Neith
3,290
658
25
5
0
73,736
1
W
Hel
3,964
793
28
6
0
119,750
2
W
Cthulhu
3,686
737
32
6
0
109,886
0
L
King Arthur
3,473
695
23
5
0
112,031
0
W
Khepri
3,569
714
22
4
0
85,230
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role