Player Matchup

Danzaburou
Danzaburou
Ark The Shining
Danzaburou
Level 29
God Stats
4W - 11L
1,407 SR
Queue Stats
77W - 95L
1,617 Elo+
Party 2
Cupid
Cupid
KansasMAYd
Cupid
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
69W - 61L
1,567 Elo+
Party 2
Janus
Janus
RICK JAMES FISH
Janus
Level 160
God Stats
1W - 7L
1,543 SR
Queue Stats
122W - 128L
1,544 Elo+
Party 2
Achilles
Achilles
RockNRoldy
Achilles
Level 126
God Stats
1W - 1L
1,276 SR
Queue Stats
51W - 66L
1,541 Elo+
Party 2
Zhong Kui
Zhong Kui
Seize2morrow
Zhong Kui
Level 118
God Stats
7W - 6L
1,668 SR
Queue Stats
46W - 48L
1,561 Elo+
Party 2
Team Averages
Level 118
1,479 SR
1,566 Elo+

VS

Team Averages
Level 69
1,601 SR
1,481 Elo+
Arachne
Arachne
DBlacker12
Arachne
Level 51
God Stats
17W - 7L
1,884 SR
Queue Stats
114W - 121L
1,527 Elo+
Solo
Artio
Artio
DaBigKuma
Artio
Level 97
God Stats
17W - 15L
1,465 SR
Queue Stats
81W - 101L
1,524 Elo+
Party 1
Chang'e
Chang'e
Suwutu
Chang'e
Level 116
God Stats
4W - 3L
1,444 SR
Queue Stats
180W - 188L
1,430 Elo+
Party 1
Horus
Horus
i_youngbeats
Horus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
zwervos1
Heimdallr
Level 65
God Stats
2W - 3L
1,714 SR
Queue Stats
25W - 38L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ark The Shining
Danzaburou
15
5 / 3 / 9
9,877
549
9,229
11,687
4,148
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cupid
16
9 / 1 / 4
10,606
589
14,953
9,283
3,316
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 2 / 6
9,679
538
2,554
7,046
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
RockNRoldy
Achilles
18
9 / 0 / 3
10,899
606
6,975
13,193
6,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Seize2morrow
Zhong Kui
15
3 / 2 / 3
9,784
544
13,214
12,941
15,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DBlacker12
Arachne
13
0 / 4 / 4
7,966
443
5,402
14,520
4,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artio
DaBigKuma
Artio
11
0 / 6 / 1
7,327
407
4,974
16,114
11,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
Suwutu
Chang'e
14
6 / 7 / 2
9,278
515
8,998
12,986
4,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 4 / 0
7,269
404
3,790
16,102
8,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Heimdallr
zwervos1
Heimdallr
11
2 / 6 / 1
7,552
420
8,365
11,743
4,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
27
Kills
8
8
Deaths
27
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Ark The Shining
Danzaburou
5
3
9
3.17
L
Arachne
DBlacker12
Arachne
0
4
4
0.5
L
Artio
DaBigKuma
Artio
0
6
1
0.08
W
Cupid
9
1
4
11
W
1
2
6
2
W
Achilles
RockNRoldy
Achilles
9
0
3
10.5
W
Zhong Kui
Seize2morrow
Zhong Kui
3
2
3
2.25
L
Chang'e
Suwutu
Chang'e
6
7
2
1
L
0
4
0
0
L
Heimdallr
zwervos1
Heimdallr
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,925
Damage
31,529
54,150
Taken
71,465
31,737
Mitigated
33,177
25,052
Healing
23,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Ark The Shining
Danzaburou
9,229
4,835
717
4,863
11,687
4,148
1,255
3,117
8,446
0
44,128
L
Arachne
DBlacker12
Arachne
5,402
3,285
0
7,020
14,520
4,610
0
2,303
12,117
0
41,749
L
Artio
DaBigKuma
Artio
4,974
790
529
6,928
16,114
11,824
0
840
15,274
25,374
0
W
Cupid
14,953
10,323
603
4,092
9,283
3,316
1,667
3,298
5,903
0
74,515
W
2,554
431
0
2,726
7,046
2,403
828
3,117
3,723
52,235
0
W
Achilles
RockNRoldy
Achilles
6,975
2,985
0
5,783
13,193
6,112
0
1,244
11,849
0
74,238
W
Zhong Kui
Seize2morrow
Zhong Kui
13,214
1,643
0
6,268
12,941
15,758
1,215
2,552
10,257
55,806
0
L
Chang'e
Suwutu
Chang'e
8,998
96
295
3,291
12,986
4,046
0
1,393
11,543
45,535
0
L
3,790
2,628
0
2,085
16,102
8,665
378
10,230
5,222
0
30,232
L
Heimdallr
zwervos1
Heimdallr
8,365
2,911
0
3,195
11,743
4,032
47
554
11,189
0
42,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,845
Gold Earned
39,392
544
Minions Killed
333
0
Camps Cleared
0
1,803,972
Distance Traveled
1,701,071
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,877
549
65
4
0
369,927
1
L
Arachne
7,966
443
89
5
0
358,544
8
L
Artio
7,327
407
43
2
0
374,016
4
W
Cupid
10,606
589
139
8
0
379,095
5
W
Janus
9,679
538
116
6
0
340,975
11
W
Achilles
10,899
606
133
7
0
432,419
1
W
Zhong Kui
9,784
544
91
5
0
281,556
6
L
Chang'e
9,278
515
79
4
0
321,801
1
L
Horus
7,269
404
53
3
0
367,297
0
L
Heimdallr
7,552
420
69
4
0
279,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role