Player Matchup

Bellona
Bellona
EMI10145
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Thor
Thor
Elina_ex
Thor
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 35L
1,364 Elo+
Solo
Izanami
Izanami
LinKuei420
Izanami
Level 29
God Stats
15W - 15L
1,233 SR
Queue Stats
478W - 505L
1,480 Elo+
Solo
Sol
Sol
ReaperRiverRat
Sol
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Janus
Janus
XaviSnow
Janus
Level 7
God Stats
3W - 4L
1,354 SR
Queue Stats
31W - 33L
1,239 Elo+
Solo
Team Averages
Level 12
1,417 SR
1,417 Elo+

VS

Team Averages
Level 32
1,536 SR
1,433 Elo+
Cthulhu
Cthulhu
Brown2289
Cthulhu
Level 9
God Stats
27W - 28L
1,454 SR
Queue Stats
29W - 31L
1,382 Elo+
Party 2
Nemesis
Nemesis
RESETAH
Nemesis
Level 100
God Stats
3W - 2L
1,500 SR
Queue Stats
41W - 32L
1,386 Elo+
Party 2
Izanami
Izanami
blazedkitties420
Izanami
Level 29
God Stats
12W - 12L
1,509 SR
Queue Stats
16W - 15L
1,604 Elo+
Solo
Nox
Nox
cocotazo00
Nox
Level 19
God Stats
5W - 3L
1,500 SR
Queue Stats
48W - 35L
1,433 Elo+
Party 3
Jing Wei
Jing Wei
johnnytoxiccc
Jing Wei
Level 3
God Stats
2W - 0L
1,715 SR
Queue Stats
3W - 7L
1,357 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
EMI10145
Bellona
15
0 / 11 / 2
9,246
841
6,127
21,050
19,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thor
14
2 / 9 / 0
9,993
908
4,965
13,349
5,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
LinKuei420
Izanami
16
2 / 10 / 5
10,909
992
15,196
20,038
8,383
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
2 / 10 / 3
10,558
960
9,583
19,485
7,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
XaviSnow
Janus
15
2 / 8 / 1
9,571
870
9,513
11,619
3,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

0

VS

Team 2 Tickets

260

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Brown2289
Cthulhu
19
3 / 1 / 27
11,344
1,031
10,501
10,095
7,480
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
RESETAH
Nemesis
18
18 / 2 / 8
13,824
1,257
19,912
12,911
5,546
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
18 / 3 / 16
13,028
1,184
30,716
10,852
4,484
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
4 / 1 / 24
11,148
1,013
8,329
6,933
2,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
johnnytoxiccc
Jing Wei
18
5 / 1 / 22
11,337
1,031
10,134
9,343
3,670
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
145
8
Kills
48
48
Deaths
8
11
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Brown2289
Cthulhu
3
1
27
16.5
L
Bellona
EMI10145
Bellona
0
11
2
0.09
L
Thor
2
9
0
0.22
L
Izanami
LinKuei420
Izanami
2
10
5
0.45
W
Nemesis
RESETAH
Nemesis
18
2
8
11
L
2
10
3
0.35
L
Janus
XaviSnow
Janus
2
8
1
0.31
W
18
3
16
8.67
W
4
1
24
16
W
Jing Wei
johnnytoxiccc
Jing Wei
5
1
22
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,384
Damage
79,592
85,541
Taken
50,134
45,037
Mitigated
23,962
5,794
Healing
4,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Brown2289
Cthulhu
10,501
613
779
0
10,095
7,480
0
4,029
5,991
34,857
0
L
Bellona
EMI10145
Bellona
6,127
4,581
0
982
21,050
19,888
0
5,575
15,475
0
12,643
L
Thor
4,965
864
0
184
13,349
5,390
0
2,401
10,948
0
8,183
L
Izanami
LinKuei420
Izanami
15,196
8,228
0
1,452
20,038
8,383
0
5,441
14,597
0
50,757
W
Nemesis
RESETAH
Nemesis
19,912
11,425
291
1,765
12,911
5,546
0
5,285
7,260
0
33,773
L
9,583
3,105
0
3,176
19,485
7,385
0
2,447
17,038
34,141
0
L
Janus
XaviSnow
Janus
9,513
468
0
0
11,619
3,991
0
2,966
8,653
28,923
0
W
30,716
25,793
0
0
10,852
4,484
0
5,040
5,766
0
47,110
W
8,329
1,280
279
0
6,933
2,782
0
1,311
5,547
22,151
0
W
Jing Wei
johnnytoxiccc
Jing Wei
10,134
7,324
546
546
9,343
3,670
0
3,431
5,787
0
17,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,277
Gold Earned
60,681
181
Minions Killed
184
3
Camps Cleared
7
843,689
Distance Traveled
1,014,952
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,344
1,031
59
5
0
233,326
0
L
Bellona
9,246
841
21
2
0
202,663
0
L
Thor
9,993
908
3
0
0
136,801
0
L
Izanami
10,909
992
70
6
3
185,109
1
W
Nemesis
13,824
1,257
32
3
6
214,408
0
L
Sol
10,558
960
43
4
0
165,193
0
L
Janus
9,571
870
44
4
0
153,923
0
W
Izanami
13,028
1,184
46
4
0
174,268
0
W
Nox
11,148
1,013
34
3
1
198,800
1
W
Jing Wei
11,337
1,031
13
1
0
194,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role