Player Matchup

Anubis
Anubis
Back Door Jezus
Anubis
Level 85
God Stats
58W - 41L
1,577 SR
Queue Stats
713W - 623L
1,547 Elo+
Party 1
Hou Yi
Hou Yi
Gunners164
Hou Yi
Level 61
God Stats
0W - 1L
1,263 SR
Queue Stats
3W - 5L
1,307 Elo+
Solo
Janus
Janus
Lemon Verde
Janus
Level 64
God Stats
11W - 10L
1,500 SR
Queue Stats
640W - 538L
1,551 Elo+
Party 1
Khepri
Khepri
MOJOXJ0EJ0E
Khepri
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 41L
1,386 Elo+
Solo
Arachne
Arachne
Sekathi
Arachne
Level 61
God Stats
50W - 36L
1,576 SR
Queue Stats
105W - 121L
1,371 Elo+
Solo
Team Averages
Level 80
1,483 SR
1,433 Elo+

VS

Team Averages
Level 109
1,605 SR
1,488 Elo+
Danzaburou
Danzaburou
GamingwithDrewzy
Danzaburou
Level 149
God Stats
4W - 11L
1,738 SR
Queue Stats
281W - 263L
1,636 Elo+
Solo
Hercules
Hercules
HoofHearted54
Hercules
Level 69
God Stats
3W - 4L
1,699 SR
Queue Stats
69W - 58L
1,456 Elo+
Solo
Da Ji
Da Ji
Juanestebancr
Da Ji
Level 149
God Stats
4W - 7L
1,300 SR
Queue Stats
299W - 298L
1,404 Elo+
Solo
Terra
Terra
RebornPheonix13
Terra
Level 65
God Stats
2W - 4L
1,500 SR
Queue Stats
259W - 343L
1,420 Elo+
Solo
Zhong Kui
Zhong Kui
coherentbabbling
Zhong Kui
Level 114
God Stats
4W - 11L
1,786 SR
Queue Stats
551W - 507L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 2
12,470
594
15,498
16,379
8,918
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
Gunners164
Hou Yi
15
3 / 7 / 3
9,368
446
10,789
16,213
6,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 9 / 5
10,446
497
10,539
13,779
4,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
15
2 / 4 / 6
10,082
480
9,925
17,995
16,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
Sekathi
Arachne
16
6 / 9 / 3
10,846
516
13,302
21,611
9,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GamingwithDrewzy
Danzaburou
16
5 / 3 / 12
10,537
502
17,891
21,398
7,509
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Bow

Short Bow

+15%
Attack Speed

Hercules
HoofHearted54
Hercules
17
6 / 2 / 14
11,483
547
12,297
19,421
14,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
8 / 7 / 10
12,146
578
13,421
20,734
7,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
1 / 2 / 7
9,973
475
4,841
15,111
12,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
19
14 / 4 / 7
12,422
592
21,579
21,739
14,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
84
18
Kills
34
34
Deaths
18
19
Assists
50
Player
Kills
Deaths
Assists
KDA
L
5
5
2
1.2
W
Danzaburou
GamingwithDrewzy
Danzaburou
5
3
12
3.67
L
Hou Yi
Gunners164
Hou Yi
3
7
3
0.64
W
Hercules
HoofHearted54
Hercules
6
2
14
6.5
W
8
7
10
1.86
L
2
9
5
0.5
L
Khepri
2
4
6
1.25
W
1
2
7
2.25
L
Arachne
Sekathi
Arachne
6
9
3
0.83
W
Zhong Kui
14
4
7
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,053
Damage
70,029
85,977
Taken
98,403
46,092
Mitigated
56,847
24,083
Healing
46,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,498
835
0
7,971
16,379
8,918
341
7,222
9,157
83,330
0
W
Danzaburou
GamingwithDrewzy
Danzaburou
17,891
10,714
0
11,477
21,398
7,509
818
8,985
12,389
0
76,719
L
Hou Yi
Gunners164
Hou Yi
10,789
4,370
0
4,059
16,213
6,080
814
3,860
12,353
0
45,046
W
Hercules
HoofHearted54
Hercules
12,297
2,675
1,412
9,069
19,421
14,491
639
6,888
12,430
0
39,641
W
13,421
3,911
0
7,280
20,734
7,903
240
3,710
16,940
0
83,270
L
10,539
742
173
1,970
13,779
4,526
78
4,473
9,306
55,160
0
L
Khepri
9,925
190
0
2,019
17,995
16,652
0
2,329
15,666
39,366
0
W
4,841
1,139
1,976
5,898
15,111
12,412
243
5,924
9,187
46,987
6,886
L
Arachne
Sekathi
Arachne
13,302
8,966
0
7,891
21,611
9,916
0
8,384
13,227
0
59,119
W
Zhong Kui
21,579
819
0
9,048
21,739
14,532
744
9,827
11,495
77,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,212
Gold Earned
56,561
484
Minions Killed
520
0
Camps Cleared
0
1,823,395
Distance Traveled
1,912,854
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
12,470
594
179
9
0
329,690
4
W
Danzaburou
10,537
502
107
5
0
359,428
2
L
Hou Yi
9,368
446
79
4
0
347,147
1
W
Hercules
11,483
547
54
3
0
429,943
4
W
Da Ji
12,146
578
112
5
0
350,694
3
L
Janus
10,446
497
87
4
0
328,570
2
L
Khepri
10,082
480
56
3
0
406,144
1
W
Terra
9,973
475
102
5
0
409,707
3
L
Arachne
10,846
516
83
4
0
411,844
2
W
Zhong Kui
12,422
592
145
7
0
363,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role