Player Matchup

Sol
Sol
BlackjackPegasus
Sol
Level 105
God Stats
0W - 4L
1,500 SR
Queue Stats
146W - 147L
1,630 Elo+
Solo
Freya
Freya
CVUH
Freya
Level 113
God Stats
1W - 2L
1,715 SR
Queue Stats
72W - 72L
1,568 Elo+
Party 1
Hachiman
Hachiman
Crippu
Hachiman
Level 129
God Stats
1W - 7L
1,693 SR
Queue Stats
503W - 503L
1,617 Elo+
Party 1
Izanami
Izanami
Trevsk
Izanami
Level 34
God Stats
2W - 2L
1,715 SR
Queue Stats
73W - 48L
1,647 Elo+
Party 2
Cthulhu
Cthulhu
Zion Lock
Cthulhu
Level 160
God Stats
0W - 2L
1,265 SR
Queue Stats
40W - 27L
1,635 Elo+
Party 2
Team Averages
Level 108
1,578 SR
1,619 Elo+

VS

Team Averages
Level 108
1,467 SR
1,528 Elo+
Scylla
Scylla
Chxrchh
Scylla
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
198W - 155L
1,545 Elo+
Party 3
Khepri
Khepri
DaNk2upt
Khepri
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 21L
1,610 Elo+
Party 3
Heimdallr
Heimdallr
I Yuchi I
Heimdallr
Level 133
God Stats
5W - 0L
1,337 SR
Queue Stats
139W - 104L
1,523 Elo+
Party 3
Erlang Shen
Erlang Shen
Im 200 Degrees
Erlang Shen
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 54L
1,479 Elo+
Party 3
Fenrir
Fenrir
squalle77
Fenrir
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
174W - 163L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 8 / 12
10,532
620
16,139
19,090
8,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Freya
CVUH
Freya
20
7 / 6 / 13
13,193
776
12,761
21,213
10,062
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Crippu
Hachiman
16
3 / 7 / 14
10,488
617
17,249
17,286
7,049
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Trevsk
Izanami
20
5 / 7 / 9
12,212
718
20,010
17,206
7,797
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Zion Lock
Cthulhu
18
4 / 5 / 15
11,733
690
19,315
24,658
21,279
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Chxrchh
Scylla
20
9 / 3 / 15
13,377
787
20,459
10,329
5,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
DaNk2upt
Khepri
18
0 / 6 / 21
11,695
688
6,302
29,413
29,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
I Yuchi I
Heimdallr
20
7 / 6 / 19
12,892
758
25,303
16,360
9,346
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Im 200 Degrees
Erlang Shen
19
1 / 6 / 23
11,584
681
16,782
24,249
30,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
squalle77
Fenrir
20
16 / 4 / 12
14,245
838
19,211
20,018
22,779
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
123
23
Kills
33
33
Deaths
25
63
Assists
90
Player
Kills
Deaths
Assists
KDA
L
4
8
12
1.25
L
Freya
CVUH
Freya
7
6
13
2.25
W
Scylla
Chxrchh
Scylla
9
3
15
5.5
L
Hachiman
Crippu
Hachiman
3
7
14
1.43
W
Khepri
DaNk2upt
Khepri
0
6
21
1.75
W
Heimdallr
I Yuchi I
Heimdallr
7
6
19
2.75
W
Erlang Shen
Im 200 Degrees
Erlang Shen
1
6
23
2.08
L
Izanami
Trevsk
Izanami
5
7
9
1.36
L
Cthulhu
Zion Lock
Cthulhu
4
5
15
2.3
W
Fenrir
squalle77
Fenrir
16
4
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,474
Damage
88,057
99,453
Taken
100,369
54,292
Mitigated
97,634
36,360
Healing
35,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,139
3,921
961
4,717
19,090
8,105
361
5,865
12,857
29,227
0
L
Freya
CVUH
Freya
12,761
4,657
1,542
7,204
21,213
10,062
354
6,447
14,251
27,441
0
W
Scylla
Chxrchh
Scylla
20,459
591
3,273
2,411
10,329
5,636
2,003
7,091
3,238
45,249
0
L
Hachiman
Crippu
Hachiman
17,249
11,719
455
4,606
17,286
7,049
247
4,641
12,444
0
27,149
W
Khepri
DaNk2upt
Khepri
6,302
191
1,171
6,731
29,413
29,747
556
14,831
14,582
16,503
0
W
Heimdallr
I Yuchi I
Heimdallr
25,303
11,713
138
1,884
16,360
9,346
3,067
8,906
7,454
0
53,476
W
Erlang Shen
Im 200 Degrees
Erlang Shen
16,782
4,237
3,248
6,350
24,249
30,126
1,459
8,897
15,352
0
27,550
L
Izanami
Trevsk
Izanami
20,010
10,780
1,167
3,607
17,206
7,797
888
5,055
11,622
0
53,480
L
Cthulhu
Zion Lock
Cthulhu
19,315
820
4,806
7,295
24,658
21,279
115
3,588
20,715
34,508
0
W
Fenrir
squalle77
Fenrir
19,211
5,269
4,334
5,676
20,018
22,779
639
8,490
11,528
0
30,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,158
Gold Earned
63,793
178
Minions Killed
170
0
Camps Cleared
0
1,372,682
Distance Traveled
1,550,122
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,532
620
24
1
0
248,988
1
L
Freya
13,193
776
41
2
0
324,983
1
W
Scylla
13,377
787
65
4
0
328,927
3
L
Hachiman
10,488
617
12
1
0
264,022
1
W
Khepri
11,695
688
16
1
0
303,545
1
W
Heimdallr
12,892
758
53
3
0
273,480
2
W
Erlang Shen
11,584
681
22
1
0
305,714
3
L
Izanami
12,212
718
75
4
0
260,150
0
L
Cthulhu
11,733
690
26
2
0
274,539
0
W
Fenrir
14,245
838
14
1
0
338,456
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role