Player Matchup

Anhur
Anhur
BabyGotBel
Anhur
Level 124
God Stats
12W - 6L
1,457 SR
Queue Stats
219W - 208L
1,608 Elo+
Party 4
Janus
Janus
GanknGroceries
Janus
Level 53
God Stats
3W - 3L
1,494 SR
Queue Stats
63W - 75L
1,436 Elo+
Party 3
Serqet
Serqet
LocNess27
Serqet
Level 85
God Stats
5W - 6L
1,809 SR
Queue Stats
190W - 199L
1,535 Elo+
Party 3
Osiris
Osiris
MockTemper
Osiris
Level 28
God Stats
6W - 4L
1,707 SR
Queue Stats
354W - 241L
1,828 Elo+
Party 4
Artio
Artio
xTHECLAWMANx
Artio
Level 63
God Stats
30W - 23L
1,591 SR
Queue Stats
170W - 192L
1,506 Elo+
Party 3
Team Averages
Level 71
1,612 SR
1,583 Elo+

VS

Team Averages
Level 59
1,491 SR
1,502 Elo+
Odin
Odin
AIORIA3670
Odin
Level 103
God Stats
3W - 9L
1,275 SR
Queue Stats
468W - 540L
1,442 Elo+
Solo
Hun Batz
Hun Batz
Dahnstar
Hun Batz
Level 54
God Stats
16W - 12L
1,500 SR
Queue Stats
281W - 241L
1,538 Elo+
Party 1
Rama
Rama
Moonlit Hex1954
Rama
Level 109
God Stats
1W - 2L
1,682 SR
Queue Stats
12W - 16L
1,569 Elo+
Party 2
Scylla
Scylla
Tsookiya
Scylla
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,643 Elo+
Party 2
Ymir
Ymir
tonemaster
Ymir
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
10W - 5L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
9
4 / 0 / 0
4,945
618
3,823
3,111
594
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 0 / 1
5,044
631
1,450
786
205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
LocNess27
Serqet
8
1 / 0 / 2
4,928
616
1,159
4,063
1,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Osiris
MockTemper
Osiris
10
2 / 0 / 0
5,417
677
2,608
3,015
1,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 0 / 3
4,593
574
1,066
2,019
679
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
3,936
492
884
3,743
1,292
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hun Batz
Dahnstar
Hun Batz
6
0 / 1 / 0
3,932
492
761
3,105
733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 2 / 0
4,101
513
1,126
4,000
410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
Tsookiya
Scylla
7
0 / 2 / 0
3,529
441
274
3,976
937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 0
4,259
532
450
3,620
1,039
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
8
Kills
0
0
Deaths
8
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Anhur
4
0
0
4
L
Hun Batz
Dahnstar
Hun Batz
0
1
0
0
W
1
0
1
1.5
W
Serqet
LocNess27
Serqet
1
0
2
2
W
Osiris
MockTemper
Osiris
2
0
0
2
L
0
2
0
0
L
Scylla
Tsookiya
Scylla
0
2
0
0
L
0
2
0
0
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,106
Damage
3,495
12,994
Taken
18,444
3,937
Mitigated
4,411
8,140
Healing
4,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
884
129
36
1,353
3,743
1,292
0
0
3,743
0
13,911
W
Anhur
3,823
2,152
0
2,118
3,111
594
0
275
2,836
0
24,593
L
Hun Batz
Dahnstar
Hun Batz
761
79
0
1,197
3,105
733
0
113
2,794
0
15,411
W
1,450
0
0
250
786
205
396
0
786
23,002
0
W
Serqet
LocNess27
Serqet
1,159
195
0
2,153
4,063
1,178
0
274
3,789
0
20,085
W
Osiris
MockTemper
Osiris
2,608
1,243
0
2,339
3,015
1,281
0
0
3,015
0
28,118
L
1,126
1,069
0
1,178
4,000
410
0
298
3,702
0
21,825
L
Scylla
Tsookiya
Scylla
274
84
0
500
3,976
937
0
1,184
2,669
6,609
0
L
450
0
0
680
3,620
1,039
0
768
2,852
9,806
0
W
1,066
35
64
1,216
2,019
679
0
175
1,844
7,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,927
Gold Earned
19,757
227
Minions Killed
157
0
Camps Cleared
0
713,689
Distance Traveled
639,532
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
3,936
492
35
4
0
132,371
0
W
Anhur
4,945
618
61
8
0
131,486
1
L
Hun Batz
3,932
492
38
5
0
119,132
1
W
Janus
5,044
631
54
7
0
131,904
2
W
Serqet
4,928
616
45
6
0
181,783
1
W
Osiris
5,417
677
57
7
0
118,828
0
L
Rama
4,101
513
51
6
0
119,671
1
L
Scylla
3,529
441
12
2
0
119,900
0
L
Ymir
4,259
532
21
3
0
148,458
2
W
Artio
4,593
574
10
1
0
149,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role