Player Matchup

Agni
Agni
Deaths Angel148
Agni
Level 129
God Stats
12W - 3L
1,854 SR
Queue Stats
363W - 254L
1,605 Elo+
Party 1
Fenrir
Fenrir
McBucketzz94
Fenrir
Level 25
God Stats
2W - 0L
1,742 SR
Queue Stats
14W - 6L
1,898 Elo+
Party 1
Ne Zha
Ne Zha
XGN Scorpion688
Ne Zha
Level 24
God Stats
53W - 37L
1,560 SR
Queue Stats
293W - 212L
1,545 Elo+
Party 1
Team Averages
Level 59
1,719 SR
1,683 Elo+

VS

Team Averages
Level 13
1,472 SR
1,401 Elo+
Ra
Ra
Ho3tito20
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,270 Elo+
Solo
Guan Yu
Guan Yu
PeeKool
Guan Yu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 18L
1,318 Elo+
Solo
Mercury
Mercury
RectalRonny
Mercury
Level 28
God Stats
4W - 8L
1,417 SR
Queue Stats
116W - 91L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 17
10,896
778
15,793
7,818
2,473
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
15
12 / 1 / 13
11,040
789
12,405
10,981
11,402
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
8 / 3 / 13
10,863
776
8,076
6,437
2,154
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 14 / 2
7,781
556
2,977
13,480
4,430
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
PeeKool
Guan Yu
13
3 / 3 / 2
9,646
689
5,576
19,235
19,222
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
RectalRonny
Mercury
11
4 / 10 / 2
9,646
689
4,432
12,783
5,408
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
13
26
Kills
7
7
Deaths
27
43
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
3
17
4.83
L
0
14
2
0.07
W
Fenrir
12
1
13
18.5
L
Guan Yu
PeeKool
Guan Yu
3
3
2
1.33
L
Mercury
RectalRonny
Mercury
4
10
2
0.5
W
8
3
13
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,274
Damage
12,985
25,236
Taken
45,498
16,029
Mitigated
29,060
2,682
Healing
5,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,793
1,088
153
1,172
7,818
2,473
2,136
653
7,165
62,996
0
L
2,977
904
399
1,150
13,480
4,430
522
5,103
8,377
24,218
0
W
Fenrir
12,405
1,977
0
834
10,981
11,402
90
1,137
9,844
0
24,804
L
Guan Yu
PeeKool
Guan Yu
5,576
628
476
3,002
19,235
19,222
217
6,764
12,471
0
39,215
L
Mercury
RectalRonny
Mercury
4,432
1,443
0
470
12,783
5,408
0
4,340
8,443
0
21,626
W
8,076
2,976
0
523
6,437
2,154
0
1,279
5,158
0
28,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,799
Gold Earned
27,073
140
Minions Killed
136
0
Camps Cleared
0
792,409
Distance Traveled
693,975
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,896
778
93
7
0
238,365
1
L
Ra
7,781
556
35
3
0
177,126
0
W
Fenrir
11,040
789
24
2
0
279,979
0
L
Guan Yu
9,646
689
70
5
0
262,819
0
L
Mercury
9,646
689
31
2
0
254,030
3
W
Ne Zha
10,863
776
23
2
0
274,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role