Player Matchup

Cthulhu
Cthulhu
GLDN Shifty
Cthulhu
Level 5
God Stats
0W - 3L
1,048 SR
Queue Stats
0W - 4L
989 Elo+
Party 2
Anhur
Anhur
bigggdaddu
Anhur
Level 26
God Stats
10W - 12L
1,569 SR
Queue Stats
10W - 13L
1,456 Elo+
Solo
Hades
Hades
godserdadu
Hades
Level 13
God Stats
7W - 8L
1,775 SR
Queue Stats
25W - 24L
1,437 Elo+
Party 1
Danzaburou
Danzaburou
gorillaspankz
Danzaburou
Level 18
God Stats
2W - 5L
1,500 SR
Queue Stats
147W - 177L
1,411 Elo+
Party 2
Ares
Ares
twogod
Ares
Level 22
God Stats
8W - 3L
1,775 SR
Queue Stats
43W - 41L
1,437 Elo+
Party 1
Team Averages
Level 17
1,533 SR
1,346 Elo+

VS

Team Averages
Level 31
1,532 SR
1,408 Elo+
Bacchus
Bacchus
BicccBoiii
Bacchus
Level 24
God Stats
1W - 0L
1,332 SR
Queue Stats
35W - 72L
1,322 Elo+
Party 3
Izanami
Izanami
Cocodrilo25
Izanami
Level 28
God Stats
10W - 7L
1,896 SR
Queue Stats
136W - 138L
1,432 Elo+
Solo
Chang'e
Chang'e
Shizukaachan
Chang'e
Level 23
God Stats
27W - 59L
1,493 SR
Queue Stats
33W - 68L
1,321 Elo+
Party 3
Pele
Pele
justineisgood
Pele
Level 65
God Stats
12W - 14L
1,390 SR
Queue Stats
182W - 212L
1,466 Elo+
Party 3
Freya
Freya
savagemode
Freya
Level 17
God Stats
3W - 6L
1,549 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GLDN Shifty
Cthulhu
11
2 / 8 / 4
7,893
439
5,737
15,249
9,787
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
11
3 / 9 / 3
7,179
399
7,381
14,074
3,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hades
16
5 / 7 / 1
9,275
515
10,854
15,239
7,538
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
gorillaspankz
Danzaburou
11
1 / 7 / 4
7,299
406
9,303
11,718
2,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
twogod
Ares
11
1 / 6 / 3
7,152
397
5,575
14,633
6,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BicccBoiii
Bacchus
12
2 / 5 / 8
8,616
479
5,768
14,032
10,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Cocodrilo25
Izanami
16
5 / 1 / 15
9,950
553
13,679
15,888
5,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Shizukaachan
Chang'e
14
3 / 1 / 6
9,135
508
8,252
11,906
4,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
23 / 0 / 4
11,956
664
23,616
12,656
7,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
15
4 / 5 / 2
9,846
547
7,782
11,429
4,257
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
72
12
Kills
37
37
Deaths
12
15
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BicccBoiii
Bacchus
2
5
8
1.2
W
Izanami
Cocodrilo25
Izanami
5
1
15
12.5
L
Cthulhu
GLDN Shifty
Cthulhu
2
8
4
0.5
W
Chang'e
Shizukaachan
Chang'e
3
1
6
6
L
Anhur
3
9
3
0.5
L
Hades
5
7
1
0.79
L
Danzaburou
gorillaspankz
Danzaburou
1
7
4
0.43
W
23
0
4
25
W
Freya
4
5
2
1
L
Ares
twogod
Ares
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,850
Damage
59,097
70,913
Taken
65,911
29,766
Mitigated
32,255
12,300
Healing
26,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BicccBoiii
Bacchus
5,768
499
0
874
14,032
10,057
334
2,251
11,781
18,145
0
W
Izanami
Cocodrilo25
Izanami
13,679
9,005
0
8,166
15,888
5,994
3,908
4,247
11,641
0
78,201
L
Cthulhu
GLDN Shifty
Cthulhu
5,737
618
0
1,288
15,249
9,787
110
2,951
12,223
16,149
0
W
Chang'e
Shizukaachan
Chang'e
8,252
136
3,260
5,635
11,906
4,331
3,363
4,815
7,091
45,648
0
L
Anhur
7,381
2,763
0
2,501
14,074
3,223
69
2,844
11,196
0
32,675
L
Hades
10,854
2,225
337
6,096
15,239
7,538
617
6,479
8,646
44,417
0
L
Danzaburou
gorillaspankz
Danzaburou
9,303
6,031
0
1,298
11,718
2,753
175
1,699
10,015
0
32,881
W
23,616
8,081
0
4,743
12,656
7,616
0
4,167
8,489
0
78,829
W
Freya
7,782
2,499
0
3,675
11,429
4,257
2,634
6,686
4,743
41,712
0
L
Ares
twogod
Ares
5,575
332
184
596
14,633
6,465
615
7,090
7,031
18,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,798
Gold Earned
49,503
228
Minions Killed
422
0
Camps Cleared
0
1,426,740
Distance Traveled
1,732,972
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,616
479
21
1
0
325,281
0
W
Izanami
9,950
553
131
7
0
296,100
2
L
Cthulhu
7,893
439
19
1
0
295,543
1
W
Chang'e
9,135
508
78
4
0
373,391
3
L
Anhur
7,179
399
51
3
0
272,100
1
L
Hades
9,275
515
90
5
0
255,491
0
L
Danzaburou
7,299
406
58
3
0
268,879
0
W
Pele
11,956
664
112
6
0
417,936
1
W
Freya
9,846
547
80
4
0
320,264
2
L
Ares
7,152
397
10
1
0
334,727
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role