Player Matchup

Fenrir
Fenrir
Buddy_Boi420
Fenrir
Level 95
God Stats
5W - 1L
1,724 SR
Queue Stats
45W - 30L
1,513 Elo+
Party 1
Kuzenbo
Kuzenbo
GravyBalls-_-
Kuzenbo
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 5L
1,637 Elo+
Party 1
Kukulkan
Kukulkan
SithLordMrBinks
Kukulkan
Level 62
God Stats
0W - 1L
1,264 SR
Queue Stats
1W - 2L
1,701 Elo+
Party 1
Neith
Neith
iAmAxrii
Neith
Level 17
God Stats
0W - 1L
1,825 SR
Queue Stats
1W - 2L
1,493 Elo+
Party 1
Hades
Hades
secondjolo007
Hades
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,701 Elo+
Party 1
Team Averages
Level 53
1,563 SR
1,609 Elo+

VS

Team Averages
Level 66
1,657 SR
1,555 Elo+
The Morrigan
The Morrigan
DeathByBeat
The Morrigan
Level 38
God Stats
3W - 5L
1,400 SR
Queue Stats
84W - 90L
1,549 Elo+
Solo
Terra
Terra
Flynnstone29
Terra
Level 105
God Stats
8W - 2L
1,976 SR
Queue Stats
66W - 58L
1,582 Elo+
Party 2
Nemesis
Nemesis
Lordxina
Nemesis
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 57L
1,452 Elo+
Solo
Izanami
Izanami
WeechySpecial
Izanami
Level 16
God Stats
6W - 2L
1,711 SR
Queue Stats
8W - 5L
1,602 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Weechy_Mazz
Cu Chulainn
Level 85
God Stats
10W - 4L
1,699 SR
Queue Stats
72W - 68L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
3 / 5 / 7
10,907
474
5,594
21,695
8,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
15
0 / 5 / 11
10,334
449
11,914
24,114
36,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
20
14 / 3 / 2
13,715
596
19,259
12,910
5,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
iAmAxrii
Neith
10
2 / 3 / 2
8,470
368
2,758
5,087
1,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
1 / 9 / 4
9,645
419
6,910
21,770
13,143
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DeathByBeat
The Morrigan
18
4 / 6 / 2
11,297
491
10,228
11,832
5,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 4 / 10
11,673
508
10,029
19,105
18,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
Lordxina
Nemesis
18
0 / 3 / 7
10,902
474
4,547
16,656
7,281
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
20
11 / 3 / 2
13,149
572
17,924
14,251
8,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Weechy_Mazz
Cu Chulainn
18
6 / 4 / 4
12,018
523
14,281
13,140
10,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
49
20
Kills
24
25
Deaths
20
26
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
5
7
1.3
W
The Morrigan
DeathByBeat
The Morrigan
4
6
2
0.83
W
3
4
10
2
L
Kuzenbo
0
5
11
1.1
W
Nemesis
Lordxina
Nemesis
0
3
7
1.17
L
Kukulkan
14
3
2
5
W
Izanami
11
3
2
4
W
Cu Chulainn
Weechy_Mazz
Cu Chulainn
6
4
4
2
L
Neith
iAmAxrii
Neith
2
3
2
1
L
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,435
Damage
57,009
85,576
Taken
74,984
65,285
Mitigated
50,951
21,527
Healing
25,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,594
1,564
0
7,670
21,695
8,805
70
5,354
16,161
0
65,032
W
The Morrigan
DeathByBeat
The Morrigan
10,228
1,214
0
1,641
11,832
5,902
770
8,566
3,266
62,414
2,391
W
10,029
634
2,506
8,481
19,105
18,732
0
8,492
10,613
44,867
0
L
Kuzenbo
11,914
4,352
0
937
24,114
36,143
408
6,009
17,974
58,815
0
W
Nemesis
Lordxina
Nemesis
4,547
1,338
0
8,226
16,656
7,281
0
5,560
11,096
0
60,652
L
Kukulkan
19,259
2,462
414
3,743
12,910
5,857
619
5,396
7,234
102,241
0
W
Izanami
17,924
14,160
0
2,677
14,251
8,075
0
10,231
4,020
0
99,305
W
Cu Chulainn
Weechy_Mazz
Cu Chulainn
14,281
4,050
0
2,096
13,140
10,961
1,315
5,234
7,906
4,777
65,682
L
Neith
iAmAxrii
Neith
2,758
1,170
222
1,680
5,087
1,337
224
1,208
3,879
0
22,339
L
6,910
514
127
6,734
21,770
13,143
841
1,445
20,285
47,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,071
Gold Earned
59,039
485
Minions Killed
589
0
Camps Cleared
0
1,873,678
Distance Traveled
2,150,362
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,907
474
113
5
0
459,590
4
W
The Morrigan
11,297
491
110
5
0
398,578
4
W
Terra
11,673
508
64
3
0
486,247
7
L
Kuzenbo
10,334
449
63
3
0
438,911
5
W
Nemesis
10,902
474
114
5
0
490,789
4
L
Kukulkan
13,715
596
175
8
0
426,556
5
W
Izanami
13,149
572
178
8
0
424,687
2
W
Cu Chulainn
12,018
523
123
5
0
350,061
1
L
Neith
8,470
368
57
2
0
197,467
1
L
Hades
9,645
419
77
3
0
351,154
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role