Player Matchup

He Bo
He Bo
GERRxHEADSHOT
He Bo
Level 109
God Stats
8W - 8L
1,591 SR
Queue Stats
209W - 199L
1,346 Elo+
Party 2
Ganesha
Ganesha
bounceviper
Ganesha
Level 13
God Stats
4W - 1L
1,540 SR
Queue Stats
10W - 12L
1,363 Elo+
Party 2
Achilles
Achilles
kiddingpanic99
Achilles
Level 71
God Stats
12W - 10L
1,434 SR
Queue Stats
226W - 253L
1,431 Elo+
Party 2
Team Averages
Level 64
1,522 SR
1,380 Elo+

VS

Team Averages
Level 70
1,624 SR
1,637 Elo+
Khepri
Khepri
FuriousReaper23
Khepri
Level 23
God Stats
2W - 1L
1,644 SR
Queue Stats
10W - 9L
1,577 Elo+
Party 1
Mercury
Mercury
Jackblooddragon
Mercury
Level 101
God Stats
0W - 2L
1,728 SR
Queue Stats
20W - 20L
1,583 Elo+
Party 1
Osiris
Osiris
temp-356794
Osiris
Level 87
God Stats
5W - 4L
1,500 SR
Queue Stats
172W - 211L
1,751 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 2
7,205
721
6,726
2,766
886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ganesha
bounceviper
Ganesha
9
0 / 2 / 5
7,025
703
1,856
7,279
5,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Achilles
10
3 / 2 / 2
7,035
704
2,882
6,054
5,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 4
6,620
662
2,303
6,635
3,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
4 / 0 / 0
7,279
728
3,280
3,864
1,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
7
0 / 2 / 3
5,864
586
1,110
4,159
2,420
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
5
Kills
4
4
Deaths
5
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
W
2
0
2
3
L
4
0
0
4
W
Ganesha
bounceviper
Ganesha
0
2
5
1.25
W
Achilles
3
2
2
2
L
Osiris
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,464
Damage
6,693
16,099
Taken
14,658
11,368
Mitigated
7,754
1,445
Healing
1,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,303
179
0
1,311
6,635
3,956
0
3,274
3,016
7,563
0
W
6,726
164
0
861
2,766
886
1,076
606
2,160
41,538
0
L
3,280
1,650
0
0
3,864
1,378
0
2,453
1,248
0
22,006
W
Ganesha
bounceviper
Ganesha
1,856
72
0
120
7,279
5,303
595
914
6,365
7,507
0
W
Achilles
2,882
318
0
464
6,054
5,179
1,161
827
5,227
0
17,246
L
Osiris
1,110
308
0
0
4,159
2,420
0
2,309
1,580
0
5,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,265
Gold Earned
19,763
113
Minions Killed
65
0
Camps Cleared
0
539,427
Distance Traveled
474,241
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,620
662
12
1
0
150,275
2
W
He Bo
7,205
721
77
8
0
167,818
1
L
Mercury
7,279
728
43
4
0
212,288
4
W
Ganesha
7,025
703
4
0
0
184,130
0
W
Achilles
7,035
704
32
3
0
187,479
3
L
Osiris
5,864
586
10
1
0
111,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role