Player Matchup

Sun Wukong
Sun Wukong
Platinum III
GetMeInThere
Sun Wukong
Platinum III
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 10L
2,087 MMR
Party 3
Izanami
Izanami
Diamond V
Takkn
Izanami
Diamond V
Level 89
God Stats
5W - 4L
1,500 SR
Queue Stats
90W - 85L
2,091 MMR
Solo
Artio
Artio
Diamond IV
ViiVES
Artio
Diamond IV
Level 80
God Stats
1W - 1L
1,319 SR
Queue Stats
237W - 226L
2,042 MMR
Party 4
Erlang Shen
Erlang Shen
Diamond V
ZetZacK
Erlang Shen
Diamond V
Level 111
God Stats
3W - 6L
1,191 SR
Queue Stats
105W - 89L
2,102 MMR
Party 4
Ra
Ra
Platinum IV
paіn
Ra
Platinum IV
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 32L
2,039 MMR
Party 3
Team Averages
Platinum I
Platinum I
Average Tier
Level 75
1,402 SR
2,072 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 135
1,545 SR
1,898 MMR
Ares
Ares
Platinum II
AliceTheRedVixen
Ares
Platinum II
Level 160
God Stats
3W - 5L
1,500 SR
Queue Stats
432W - 409L
1,981 MMR
Party 2
Arachne
Arachne
Diamond III
Goteii
Arachne
Diamond III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Platinum III
MIniProKs
Rama
Platinum III
Level 86
God Stats
3W - 6L
1,500 SR
Queue Stats
147W - 134L
1,751 MMR
Party 2
Nu Wa
Nu Wa
Masters
ZaCoBanan
Nu Wa
Masters
Level 160
God Stats
3W - 2L
1,755 SR
Queue Stats
124W - 86L
2,457 MMR
Party 1
Tyr
Tyr
Gold I
conchibru
Tyr
Gold I
Level 121
God Stats
5W - 5L
1,468 SR
Queue Stats
34W - 30L
1,799 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GetMeInThere
Sun Wukong
18
3 / 3 / 2
11,686
615
13,910
19,249
11,684
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
Takkn
Izanami
19
2 / 1 / 2
12,286
647
9,113
11,210
4,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artio
ViiVES
Artio
15
4 / 2 / 9
10,554
555
8,364
19,981
17,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Erlang Shen
ZetZacK
Erlang Shen
19
5 / 1 / 8
11,903
626
13,664
16,197
12,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
19
7 / 3 / 5
12,270
646
13,625
13,061
4,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
PersephoneSetChang'eAphroditeScylla

VS

Bans
ApolloThe MorriganOsirisJanusAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 3
7,755
408
5,673
14,845
9,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
Goteii
Arachne
14
2 / 6 / 2
8,853
466
9,003
16,416
9,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
15
0 / 4 / 2
9,494
500
4,658
13,198
4,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
ZaCoBanan
Nu Wa
15
5 / 6 / 4
9,951
524
16,114
12,635
3,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
3 / 1 / 1
10,940
576
6,158
19,453
16,230
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
21
Kills
10
10
Deaths
21
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
Sun Wukong
GetMeInThere
Sun Wukong
3
3
2
1.33
L
Arachne
Goteii
Arachne
2
6
2
0.5
L
Rama
0
4
2
0.25
W
Izanami
Takkn
Izanami
2
1
2
3
W
Artio
ViiVES
Artio
4
2
9
4.25
L
Nu Wa
ZaCoBanan
Nu Wa
5
6
4
1.17
W
Erlang Shen
ZetZacK
Erlang Shen
5
1
8
9
L
3
1
1
3.5
W
Ra
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,676
Damage
41,606
79,698
Taken
76,547
50,434
Mitigated
43,319
39,790
Healing
18,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,673
76
0
2,017
14,845
9,260
0
6,312
8,347
20,898
0
W
Sun Wukong
GetMeInThere
Sun Wukong
13,910
3,398
0
7,786
19,249
11,684
761
3,946
15,144
0
82,737
L
Arachne
Goteii
Arachne
9,003
4,736
0
3,986
16,416
9,475
0
5,476
10,844
0
49,878
L
Rama
4,658
3,763
0
4,146
13,198
4,390
1,158
1,909
11,253
0
70,872
W
Izanami
Takkn
Izanami
9,113
5,280
0
7,401
11,210
4,349
4,781
2,822
8,276
0
114,889
W
Artio
ViiVES
Artio
8,364
808
1,383
7,744
19,981
17,137
0
5,720
12,203
30,020
0
L
Nu Wa
ZaCoBanan
Nu Wa
16,114
3,049
0
329
12,635
3,964
0
4,896
7,605
69,235
0
W
Erlang Shen
ZetZacK
Erlang Shen
13,664
8,173
0
4,585
16,197
12,344
1,054
3,865
10,720
0
113,900
L
6,158
1,063
0
7,821
19,453
16,230
0
2,845
16,509
0
85,091
W
Ra
13,625
1,323
4,941
5,950
13,061
4,920
1,032
5,801
7,002
103,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,699
Gold Earned
46,993
759
Minions Killed
564
0
Camps Cleared
0
1,955,897
Distance Traveled
1,812,863
29
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,755
408
24
1
0
392,200
4
W
Sun Wukong
11,686
615
172
9
0
365,693
4
L
Arachne
8,853
466
91
5
0
387,318
1
L
Rama
9,494
500
152
8
0
320,470
6
W
Izanami
12,286
647
197
10
0
354,093
8
W
Artio
10,554
555
44
2
0
409,516
8
L
Nu Wa
9,951
524
114
6
0
316,139
9
W
Erlang Shen
11,903
626
147
8
0
412,078
3
L
Tyr
10,940
576
183
10
0
396,736
1
W
Ra
12,270
646
199
10
0
414,517
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role