Player Matchup

Janus
Janus
BennyHan
Janus
Level 87
God Stats
1W - 3L
1,500 SR
Queue Stats
71W - 56L
1,712 Elo+
Party 2
Yemoja
Yemoja
GhastlySilver
Yemoja
Level 49
God Stats
48W - 34L
1,620 SR
Queue Stats
158W - 122L
1,591 Elo+
Party 2
King Arthur
King Arthur
ThatRandonnGuy
King Arthur
Level 49
God Stats
26W - 18L
1,500 SR
Queue Stats
193W - 190L
1,490 Elo+
Party 2
Ne Zha
Ne Zha
TheCush
Ne Zha
Level 95
God Stats
8W - 2L
1,763 SR
Queue Stats
71W - 58L
1,627 Elo+
Party 2
Jing Wei
Jing Wei
WUTSUPMONKEE
Jing Wei
Level 46
God Stats
26W - 24L
1,522 SR
Queue Stats
230W - 229L
1,499 Elo+
Party 2
Team Averages
Level 65
1,581 SR
1,584 Elo+

VS

Team Averages
Level 68
1,542 SR
1,531 Elo+
Yemoja
Yemoja
CircularJack
Yemoja
Level 24
God Stats
21W - 14L
1,500 SR
Queue Stats
41W - 37L
1,500 Elo+
Party 1
Fafnir
Fafnir
DOIT4THECOOKIE
Fafnir
Level 121
God Stats
11W - 15L
1,494 SR
Queue Stats
282W - 266L
1,548 Elo+
Party 1
Thoth
Thoth
FGT123
Thoth
Level 69
God Stats
13W - 15L
1,486 SR
Queue Stats
741W - 651L
1,550 Elo+
Party 1
Set
Set
jellypotato123
Set
Level 118
God Stats
6W - 2L
1,731 SR
Queue Stats
225W - 204L
1,572 Elo+
Party 1
Artemis
Artemis
toastBEARcub
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BennyHan
Janus
13
1 / 3 / 5
7,647
478
7,330
6,268
2,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 1 / 7
8,241
515
6,240
8,373
7,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

King Arthur
ThatRandonnGuy
King Arthur
13
1 / 1 / 1
7,524
470
6,650
14,534
7,808
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
TheCush
Ne Zha
16
10 / 1 / 3
9,317
582
10,071
11,720
4,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jing Wei
WUTSUPMONKEE
Jing Wei
15
5 / 2 / 8
9,328
583
8,511
8,049
2,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
0 / 3 / 5
6,647
415
3,030
7,650
3,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
0 / 2 / 1
8,092
506
5,729
11,562
17,865
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thoth
FGT123
Thoth
11
2 / 5 / 5
7,434
465
4,973
9,509
2,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
6 / 5 / 2
8,596
537
10,527
14,209
5,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
toastBEARcub
Artemis
9
0 / 7 / 3
5,749
359
1,002
8,009
1,876
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
24
22
Kills
8
8
Deaths
22
24
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Janus
BennyHan
Janus
1
3
5
1.17
L
Yemoja
0
3
5
0.83
L
0
2
1
0.25
L
Thoth
FGT123
Thoth
2
5
5
0.9
W
5
1
7
8.5
W
King Arthur
ThatRandonnGuy
King Arthur
1
1
1
1.5
W
Ne Zha
TheCush
Ne Zha
10
1
3
11.5
W
Jing Wei
WUTSUPMONKEE
Jing Wei
5
2
8
4.5
L
6
5
2
1.4
L
Artemis
toastBEARcub
Artemis
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,802
Damage
25,261
48,944
Taken
50,939
25,113
Mitigated
31,093
14,641
Healing
12,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
BennyHan
Janus
7,330
365
0
449
6,268
2,118
461
2,223
3,863
48,252
0
L
Yemoja
3,030
359
715
1,341
7,650
3,518
0
2,835
4,765
18,647
0
L
5,729
1,852
0
4,699
11,562
17,865
0
1,437
9,918
45,183
0
L
Thoth
FGT123
Thoth
4,973
79
0
491
9,509
2,541
0
3,765
5,432
32,858
0
W
6,240
1,376
2,529
1,539
8,373
7,521
286
1,707
6,516
31,855
0
W
King Arthur
ThatRandonnGuy
King Arthur
6,650
2,155
0
5,850
14,534
7,808
250
5,758
8,741
0
34,478
W
Ne Zha
TheCush
Ne Zha
10,071
4,482
0
3,836
11,720
4,719
396
859
10,765
0
57,602
W
Jing Wei
WUTSUPMONKEE
Jing Wei
8,511
6,829
0
438
8,049
2,947
1,389
2,640
5,327
0
59,899
L
10,527
5,423
0
3,936
14,209
5,293
0
3,681
10,356
0
48,660
L
Artemis
toastBEARcub
Artemis
1,002
473
0
1,199
8,009
1,876
0
1,261
6,748
0
19,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,057
Gold Earned
36,518
418
Minions Killed
307
0
Camps Cleared
0
1,531,069
Distance Traveled
1,247,781
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,647
478
101
6
0
284,802
0
L
Yemoja
6,647
415
38
2
0
269,718
0
L
Fafnir
8,092
506
89
6
0
219,402
2
L
Thoth
7,434
465
67
4
0
262,611
2
W
Yemoja
8,241
515
30
2
0
300,765
6
W
King Arthur
7,524
470
58
4
0
296,881
2
W
Ne Zha
9,317
582
111
7
0
351,116
2
W
Jing Wei
9,328
583
118
7
0
297,505
2
L
Set
8,596
537
77
5
0
291,872
4
L
Artemis
5,749
359
36
2
0
204,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role