Player Matchup

Fenrir
Fenrir
C0MATOS
Fenrir
Level 136
God Stats
1W - 4L
1,313 SR
Queue Stats
3W - 5L
1,406 Elo+
Solo
The Morrigan
The Morrigan
CHIMICHANGA387
The Morrigan
Level 83
God Stats
0W - 2L
1,312 SR
Queue Stats
205W - 207L
1,445 Elo+
Party 1
Tyr
Tyr
KBcakes
Tyr
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
237W - 226L
1,553 Elo+
Solo
Zeus
Zeus
Speedyjuan
Zeus
Level 107
God Stats
88W - 40L
1,930 SR
Queue Stats
174W - 163L
1,512 Elo+
Party 1
Cthulhu
Cthulhu
zerodes2809
Cthulhu
Level 75
God Stats
136W - 120L
1,638 SR
Queue Stats
749W - 729L
1,599 Elo+
Solo
Team Averages
Level 97
1,539 SR
1,503 Elo+

VS

Team Averages
Level 105
1,544 SR
1,638 Elo+
Danzaburou
Danzaburou
CRU5ATYR
Danzaburou
Level 144
God Stats
6W - 5L
1,491 SR
Queue Stats
29W - 28L
1,478 Elo+
Solo
Athena
Athena
JCxSwitzy
Athena
Level 68
God Stats
2W - 1L
1,534 SR
Queue Stats
57W - 47L
1,613 Elo+
Party 2
Baron Samedi
Baron Samedi
Uncle Jelic
Baron Samedi
Level 125
God Stats
11W - 2L
1,806 SR
Queue Stats
117W - 86L
1,802 Elo+
Party 3
Awilix
Awilix
jelic227
Awilix
Level 89
God Stats
14W - 6L
1,450 SR
Queue Stats
79W - 62L
1,651 Elo+
Party 3
Nu Wa
Nu Wa
m3gaGyarados
Nu Wa
Level 100
God Stats
5W - 0L
1,438 SR
Queue Stats
78W - 70L
1,645 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
C0MATOS
Fenrir
17
1 / 3 / 6
10,416
868
9,363
15,741
6,060
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Morrigan
CHIMICHANGA387
The Morrigan
17
0 / 5 / 9
10,384
865
10,547
12,296
4,183
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
16
0 / 6 / 7
10,011
834
6,719
22,273
22,980
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
6 / 4 / 3
12,586
1,049
29,323
11,923
4,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
zerodes2809
Cthulhu
17
4 / 5 / 5
11,416
951
12,210
20,350
16,559
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

122

VS

Team 2 Tickets

211

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CRU5ATYR
Danzaburou
17
1 / 1 / 17
11,194
933
12,419
12,006
6,041
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Athena
JCxSwitzy
Athena
18
0 / 2 / 18
11,629
969
10,089
21,541
26,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Uncle Jelic
Baron Samedi
18
3 / 1 / 16
11,966
997
23,173
10,102
5,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
jelic227
Awilix
18
8 / 4 / 8
12,368
1,031
10,020
16,323
10,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
11 / 3 / 9
12,875
1,073
21,330
12,058
5,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
91
11
Kills
23
23
Deaths
11
30
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Fenrir
C0MATOS
Fenrir
1
3
6
1.33
L
The Morrigan
CHIMICHANGA387
The Morrigan
0
5
9
0.9
W
Danzaburou
CRU5ATYR
Danzaburou
1
1
17
9.5
W
Athena
JCxSwitzy
Athena
0
2
18
4.5
L
Tyr
0
6
7
0.58
L
6
4
3
1.88
W
Baron Samedi
Uncle Jelic
Baron Samedi
3
1
16
11
W
Awilix
jelic227
Awilix
8
4
8
3
W
11
3
9
5.17
L
Cthulhu
zerodes2809
Cthulhu
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,162
Damage
77,031
82,583
Taken
72,030
53,927
Mitigated
53,667
6,146
Healing
20,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
C0MATOS
Fenrir
9,363
1,013
0
219
15,741
6,060
0
8,554
6,685
0
18,509
L
The Morrigan
CHIMICHANGA387
The Morrigan
10,547
1,067
1,318
208
12,296
4,183
0
9,380
2,436
31,497
0
W
Danzaburou
CRU5ATYR
Danzaburou
12,419
4,798
0
2,305
12,006
6,041
0
9,581
2,167
0
38,901
W
Athena
JCxSwitzy
Athena
10,089
2,388
1,002
2,526
21,541
26,012
0
12,789
8,402
15,325
0
L
Tyr
6,719
1,751
959
1,623
22,273
22,980
0
11,814
9,672
0
14,773
L
29,323
1,496
0
517
11,923
4,145
0
8,826
2,614
62,090
0
W
Baron Samedi
Uncle Jelic
Baron Samedi
23,173
522
6,563
4,916
10,102
5,789
0
8,032
1,802
56,486
0
W
Awilix
jelic227
Awilix
10,020
3,746
0
2,446
16,323
10,093
0
11,340
4,568
0
21,936
W
21,330
3,451
0
871
12,058
5,732
0
8,830
3,011
45,290
0
L
Cthulhu
zerodes2809
Cthulhu
12,210
641
823
479
20,350
16,559
0
13,388
6,149
47,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,813
Gold Earned
60,032
238
Minions Killed
242
6
Camps Cleared
7
1,056,456
Distance Traveled
1,127,032
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,416
868
18
2
2
228,894
0
L
The Morrigan
10,384
865
62
5
0
200,639
1
W
Danzaburou
11,194
933
59
5
0
218,854
0
W
Athena
11,629
969
17
1
1
252,341
0
L
Tyr
10,011
834
18
2
1
222,782
0
L
Zeus
12,586
1,049
73
6
2
185,925
0
W
Baron Samedi
11,966
997
93
8
3
215,408
0
W
Awilix
12,368
1,031
34
3
3
229,107
0
W
Nu Wa
12,875
1,073
39
3
0
211,322
0
L
Cthulhu
11,416
951
67
6
1
218,216
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role