Player Matchup

Cthulhu
Cthulhu
Jrock3031
Cthulhu
Level 7
God Stats
3W - 7L
1,397 SR
Queue Stats
4W - 9L
1,338 Elo+
Party 1
Anhur
Anhur
MadderHatter
Anhur
Level 33
God Stats
10W - 17L
1,436 SR
Queue Stats
63W - 76L
1,468 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Misarious
Tsukuyomi
Level 7
God Stats
2W - 9L
1,154 SR
Queue Stats
34W - 38L
1,338 Elo+
Party 1
Set
Set
adamlikesurmom
Set
Level 8
God Stats
2W - 7L
1,438 SR
Queue Stats
35W - 56L
1,338 Elo+
Party 2
Ymir
Ymir
voturblu
Ymir
Level 19
God Stats
6W - 1L
1,500 SR
Queue Stats
350W - 431L
1,304 Elo+
Solo
Team Averages
Level 15
1,385 SR
1,357 Elo+

VS

Team Averages
Level 26
1,581 SR
1,487 Elo+
Baba Yaga
Baba Yaga
SIRSPIKE2
Baba Yaga
Level 28
God Stats
12W - 7L
1,807 SR
Queue Stats
376W - 341L
1,508 Elo+
Solo
Bellona
Bellona
Sheyyy7
Bellona
Level 27
God Stats
5W - 5L
1,604 SR
Queue Stats
48W - 50L
1,454 Elo+
Party 3
Thor
Thor
TheGreeDy21
Thor
Level 27
God Stats
5W - 5L
1,461 SR
Queue Stats
20W - 18L
1,489 Elo+
Party 3
Yemoja
Yemoja
congolol
Yemoja
Level 46
God Stats
4W - 6L
1,532 SR
Queue Stats
447W - 416L
1,484 Elo+
Party 4
Ra
Ra
konqrd
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jrock3031
Cthulhu
13
4 / 3 / 2
7,733
516
7,856
13,694
8,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
4 / 6 / 3
7,224
482
7,860
12,458
3,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tsukuyomi
Misarious
Tsukuyomi
12
3 / 5 / 5
7,232
482
4,608
9,633
3,434
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 7 / 4
7,561
504
5,638
9,300
5,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
10
2 / 3 / 2
7,029
469
3,338
10,179
5,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
SIRSPIKE2
Baba Yaga
15
6 / 4 / 5
8,840
589
11,759
9,054
3,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
Sheyyy7
Bellona
15
5 / 2 / 4
8,927
595
8,654
13,211
7,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
7 / 4 / 5
8,522
568
6,619
9,502
3,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
congolol
Yemoja
14
5 / 1 / 10
8,821
588
11,028
10,021
7,617
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ra
10
1 / 5 / 2
6,325
422
1,350
6,206
1,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
50
16
Kills
24
24
Deaths
16
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Jrock3031
Cthulhu
4
3
2
1.67
L
4
6
3
0.92
L
Tsukuyomi
Misarious
Tsukuyomi
3
5
5
1.1
W
Baba Yaga
SIRSPIKE2
Baba Yaga
6
4
5
2.13
W
Bellona
Sheyyy7
Bellona
5
2
4
3.5
W
7
4
5
2.38
L
3
7
4
0.71
W
Yemoja
congolol
Yemoja
5
1
10
10
W
Ra
1
5
2
0.4
L
Ymir
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,300
Damage
39,410
55,264
Taken
47,994
26,046
Mitigated
23,996
11,569
Healing
11,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Jrock3031
Cthulhu
7,856
557
0
3,938
13,694
8,210
192
8,025
5,413
29,755
0
L
7,860
4,166
0
5,044
12,458
3,377
1,251
4,259
8,157
0
35,004
L
Tsukuyomi
Misarious
Tsukuyomi
4,608
997
0
1,692
9,633
3,434
0
3,865
5,486
0
28,152
W
Baba Yaga
SIRSPIKE2
Baba Yaga
11,759
564
295
2,388
9,054
3,604
309
2,866
5,994
51,853
0
W
Bellona
Sheyyy7
Bellona
8,654
3,519
0
2,903
13,211
7,887
1,340
2,715
10,471
0
62,979
W
6,619
2,215
0
2,981
9,502
3,262
45
1,160
8,267
0
33,657
L
5,638
3,037
0
307
9,300
5,434
0
4,011
5,256
189
35,831
W
Yemoja
congolol
Yemoja
11,028
1,662
839
1,255
10,021
7,617
316
2,077
7,819
40,362
0
W
Ra
1,350
496
29
769
6,206
1,626
0
1,945
4,111
13,262
0
L
Ymir
3,338
556
0
588
10,179
5,591
453
3,282
6,815
14,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,779
Gold Earned
41,435
253
Minions Killed
361
0
Camps Cleared
0
1,412,846
Distance Traveled
1,349,658
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,733
516
62
4
0
309,320
0
L
Anhur
7,224
482
44
3
0
236,215
7
L
Tsukuyomi
7,232
482
45
3
0
307,588
0
W
Baba Yaga
8,840
589
101
7
0
249,208
3
W
Bellona
8,927
595
120
8
0
293,817
0
W
Thor
8,522
568
57
4
0
310,974
2
L
Set
7,561
504
61
4
0
268,441
0
W
Yemoja
8,821
588
51
3
0
263,841
2
W
Ra
6,325
422
32
2
0
231,818
0
L
Ymir
7,029
469
41
3
0
291,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role