Player Matchup

Cerberus
Cerberus
Gjguarino302
Cerberus
Level 13
God Stats
8W - 4L
1,500 SR
Queue Stats
90W - 58L
1,720 Elo+
Party 1
Bastet
Bastet
THe X D3mon
Bastet
Level 27
God Stats
25W - 22L
1,652 SR
Queue Stats
64W - 73L
1,716 Elo+
Solo
Ra
Ra
crackdump
Ra
Level 29
God Stats
14W - 11L
1,500 SR
Queue Stats
319W - 250L
1,573 Elo+
Party 1
Cu Chulainn
Cu Chulainn
hamrosepham
Cu Chulainn
Level 28
God Stats
9W - 8L
1,202 SR
Queue Stats
249W - 204L
1,596 Elo+
Party 1
Cupid
Cupid
kevingarza99
Cupid
Level 9
God Stats
10W - 6L
1,767 SR
Queue Stats
21W - 16L
1,653 Elo+
Solo
Team Averages
Level 21
1,524 SR
1,652 Elo+

VS

Team Averages
Level 15
1,617 SR
1,602 Elo+
Izanami
Izanami
Captain-Raijin
Izanami
Level 28
God Stats
21W - 13L
1,601 SR
Queue Stats
264W - 255L
1,381 Elo+
Solo
Chaac
Chaac
Fatherchrimbus10
Chaac
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 52L
1,872 Elo+
Solo
Ra
Ra
NoticedSmile493
Ra
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,665 Elo+
Solo
Loki
Loki
TheKing_alpha7
Loki
Level 18
God Stats
23W - 18L
1,813 SR
Queue Stats
135W - 121L
1,550 Elo+
Solo
Arachne
Arachne
WilliamThurlow
Arachne
Level 6
God Stats
3W - 6L
1,671 SR
Queue Stats
198W - 242L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Gjguarino302
Cerberus
12
1 / 1 / 5
7,832
461
3,507
9,539
7,549
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
14
6 / 2 / 1
8,432
496
8,825
9,879
3,504
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
1 / 2 / 2
8,131
478
4,457
8,429
3,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
hamrosepham
Cu Chulainn
14
0 / 3 / 3
8,025
472
3,286
9,477
7,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
5 / 3 / 0
8,469
498
6,547
7,890
2,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 1
8,439
496
3,154
8,071
3,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 1 / 1
8,836
520
8,083
11,493
14,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
1 / 4 / 2
8,211
483
4,927
8,532
3,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 0 / 1
7,762
457
5,027
8,298
2,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 8 / 2
6,650
391
4,026
10,767
3,173
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
13
Kills
11
11
Deaths
14
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
4
1
1
4.5
W
Cerberus
Gjguarino302
Cerberus
1
1
5
3.5
L
1
4
2
0.5
W
Bastet
6
2
1
3.25
L
4
0
1
4.5
L
1
8
2
0.25
W
1
2
2
1
W
Cu Chulainn
hamrosepham
Cu Chulainn
0
3
3
0.5
W
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,622
Damage
25,217
45,214
Taken
47,161
24,017
Mitigated
27,522
11,331
Healing
14,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,154
1,847
0
2,073
8,071
3,974
0
2,185
5,853
0
73,604
L
8,083
1,628
0
6,594
11,493
14,681
54
784
10,653
49
51,386
W
Cerberus
Gjguarino302
Cerberus
3,507
729
0
1,684
9,539
7,549
56
314
9,225
24,753
0
L
4,927
627
393
986
8,532
3,093
130
2,602
5,754
51,135
0
W
Bastet
8,825
2,573
0
2,553
9,879
3,504
0
1,915
7,964
0
53,836
L
5,027
1,067
0
2,758
8,298
2,601
0
257
8,033
0
36,571
L
4,026
3,385
0
1,220
10,767
3,173
0
2,316
8,451
0
17,241
W
4,457
149
0
1,247
8,429
3,123
114
2,483
5,852
47,205
0
W
Cu Chulainn
hamrosepham
Cu Chulainn
3,286
924
0
2,604
9,477
7,099
541
221
8,948
5,372
38,756
W
6,547
3,541
920
2,323
7,890
2,742
2,462
168
7,672
0
51,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,889
Gold Earned
39,898
430
Minions Killed
467
0
Camps Cleared
0
1,443,137
Distance Traveled
1,517,354
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,439
496
128
8
0
270,371
3
L
Chaac
8,836
520
121
7
0
333,347
2
W
Cerberus
7,832
461
55
3
0
290,143
1
L
Ra
8,211
483
108
6
0
317,882
0
W
Bastet
8,432
496
83
5
0
341,963
3
L
Loki
7,762
457
75
4
0
369,786
0
L
Arachne
6,650
391
35
2
0
225,968
0
W
Ra
8,131
478
91
5
0
307,556
1
W
Cu Chulainn
8,025
472
104
6
0
261,239
1
W
Cupid
8,469
498
97
6
0
242,236
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role