Player Matchup

Nemesis
Nemesis
DoubleCheeto
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 105L
1,484 Elo+
Party 1
Ra
Ra
EIFXander
Ra
Level 6
God Stats
2W - 3L
1,738 SR
Queue Stats
3W - 7L
1,473 Elo+
Party 1
Cthulhu
Cthulhu
FiascoMS
Cthulhu
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 41L
1,449 Elo+
Party 1
Hachiman
Hachiman
KirkJustice
Hachiman
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
54W - 57L
1,449 Elo+
Party 1
Cu Chulainn
Cu Chulainn
coldblade86
Cu Chulainn
Level 22
God Stats
1W - 1L
1,355 SR
Queue Stats
72W - 59L
1,690 Elo+
Party 1
Team Averages
Level 13
1,519 SR
1,509 Elo+

VS

Team Averages
Level 22
1,636 SR
1,559 Elo+
Sobek
Sobek
AHAMSAMMY
Sobek
Level 27
God Stats
2W - 1L
1,761 SR
Queue Stats
208W - 195L
1,593 Elo+
Party 3
Osiris
Osiris
BigVolDaddy
Osiris
Level 20
God Stats
9W - 5L
1,817 SR
Queue Stats
30W - 26L
1,549 Elo+
Party 2
Hera
Hera
Cosmovision
Hera
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 68L
1,564 Elo+
Solo
Hachiman
Hachiman
oXIchimaruXo
Hachiman
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 58L
1,557 Elo+
Party 3
Hun Batz
Hun Batz
redthedemon
Hun Batz
Level 24
God Stats
7W - 7L
1,601 SR
Queue Stats
36W - 33L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DoubleCheeto
Nemesis
14
1 / 7 / 2
8,658
433
8,464
16,167
10,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
1 / 5 / 1
8,625
431
6,374
9,012
3,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
FiascoMS
Cthulhu
11
1 / 6 / 1
8,044
402
6,142
16,829
10,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
KirkJustice
Hachiman
10
0 / 8 / 3
7,078
354
7,806
15,317
4,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
coldblade86
Cu Chulainn
12
4 / 6 / 1
8,067
403
10,660
15,741
14,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AHAMSAMMY
Sobek
15
1 / 2 / 14
9,144
457
5,876
13,626
11,939
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Osiris
17
6 / 0 / 11
10,621
531
12,561
16,781
13,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
8 / 2 / 9
10,747
537
9,987
10,618
4,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hachiman
oXIchimaruXo
Hachiman
17
6 / 1 / 12
10,551
528
17,430
13,050
4,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hun Batz
redthedemon
Hun Batz
17
11 / 2 / 7
11,382
569
10,872
13,144
5,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
85
7
Kills
32
32
Deaths
7
8
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Sobek
AHAMSAMMY
Sobek
1
2
14
4
W
Osiris
6
0
11
11.5
W
8
2
9
6.25
L
Nemesis
DoubleCheeto
Nemesis
1
7
2
0.29
L
1
5
1
0.3
L
Cthulhu
FiascoMS
Cthulhu
1
6
1
0.25
L
Hachiman
KirkJustice
Hachiman
0
8
3
0.19
L
Cu Chulainn
coldblade86
Cu Chulainn
4
6
1
0.75
W
Hachiman
oXIchimaruXo
Hachiman
6
1
12
12
W
Hun Batz
redthedemon
Hun Batz
11
2
7
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,446
Damage
56,726
73,066
Taken
67,219
43,065
Mitigated
40,157
12,636
Healing
32,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
AHAMSAMMY
Sobek
5,876
647
519
6,004
13,626
11,939
1,188
1,267
12,359
38,195
0
W
Osiris
12,561
3,509
0
8,969
16,781
13,809
1,467
1,973
14,383
217
54,387
W
9,987
2,962
0
5,470
10,618
4,265
970
3,109
7,409
55,936
0
L
Nemesis
DoubleCheeto
Nemesis
8,464
4,110
0
4,372
16,167
10,159
0
2,559
13,448
0
62,624
L
6,374
456
295
1,013
9,012
3,282
848
3,094
5,818
46,503
0
L
Cthulhu
FiascoMS
Cthulhu
6,142
316
0
900
16,829
10,729
203
3,821
12,863
30,269
0
L
Hachiman
KirkJustice
Hachiman
7,806
5,612
0
3,986
15,317
4,129
890
3,131
12,111
0
28,021
L
Cu Chulainn
coldblade86
Cu Chulainn
10,660
2,800
0
2,070
15,741
14,766
0
3,475
11,829
0
28,130
W
Hachiman
oXIchimaruXo
Hachiman
17,430
10,059
0
8,984
13,050
4,868
1,306
4,957
7,993
0
69,955
W
Hun Batz
redthedemon
Hun Batz
10,872
3,950
0
2,890
13,144
5,276
921
1,210
11,834
0
73,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,472
Gold Earned
52,445
337
Minions Killed
443
0
Camps Cleared
0
1,714,003
Distance Traveled
1,876,140
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,144
457
52
3
0
340,654
4
W
Osiris
10,621
531
85
4
0
382,273
1
W
Hera
10,747
537
91
5
0
349,215
3
L
Nemesis
8,658
433
103
5
0
341,497
10
L
Ra
8,625
431
105
5
0
287,466
2
L
Cthulhu
8,044
402
38
2
0
382,478
4
L
Hachiman
7,078
354
53
3
0
335,779
1
L
Cu Chulainn
8,067
403
38
2
0
366,783
0
W
Hachiman
10,551
528
91
5
0
359,170
3
W
Hun Batz
11,382
569
124
6
0
444,828
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role