Player Matchup

Ymir
Ymir
AMS_Fuzzy420
Ymir
Level 25
God Stats
15W - 6L
1,702 SR
Queue Stats
122W - 81L
1,552 Elo+
Solo
Sun Wukong
Sun Wukong
BirdlBert89
Sun Wukong
Level 5
God Stats
7W - 10L
1,605 SR
Queue Stats
8W - 10L
1,494 Elo+
Solo
Neith
Neith
InfiniteCuz
Neith
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 26L
1,613 Elo+
Party 1
Artemis
Artemis
NoPluto-
Artemis
Level 5
God Stats
4W - 1L
1,500 SR
Queue Stats
26W - 15L
1,673 Elo+
Party 1
Agni
Agni
xring3000_GER
Agni
Level 12
God Stats
1W - 1L
1,271 SR
Queue Stats
25W - 24L
1,524 Elo+
Solo
Team Averages
Level 11
1,516 SR
1,571 Elo+

VS

Team Averages
Level 11
1,622 SR
1,596 Elo+
Thor
Thor
CocaColat
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 33L
1,638 Elo+
Solo
Kuzenbo
Kuzenbo
Jlayzi
Kuzenbo
Level 24
God Stats
11W - 9L
1,694 SR
Queue Stats
101W - 102L
1,516 Elo+
Solo
Ravana
Ravana
The_krazy_guy420
Ravana
Level 8
God Stats
1W - 4L
1,761 SR
Queue Stats
170W - 155L
1,837 Elo+
Solo
Danzaburou
Danzaburou
UrethraStrain
Danzaburou
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,544 Elo+
Solo
Kukulkan
Kukulkan
destruc_007
Kukulkan
Level 8
God Stats
1W - 3L
1,658 SR
Queue Stats
2W - 4L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 3
6,603
600
3,026
6,566
3,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
BirdlBert89
Sun Wukong
9
1 / 2 / 3
5,346
486
900
5,143
3,130
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

9
3 / 2 / 2
5,804
528
4,085
4,397
2,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artemis
NoPluto-
Artemis
11
5 / 1 / 2
6,722
611
4,211
4,423
2,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 6 / 2
5,056
460
3,017
5,307
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
6 / 2 / 1
6,235
567
5,278
8,459
3,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Kuzenbo
Jlayzi
Kuzenbo
10
2 / 2 / 4
5,705
519
2,778
5,536
3,739
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
1 / 4 / 2
4,807
437
2,842
5,307
1,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
UrethraStrain
Danzaburou
4
0 / 0 / 0
4,056
369
300
1,006
183
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
destruc_007
Kukulkan
8
0 / 4 / 1
4,890
445
682
5,143
1,656
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
11
Kills
9
11
Deaths
12
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
W
Sun Wukong
BirdlBert89
Sun Wukong
1
2
3
1.25
L
Thor
6
2
1
3.25
W
3
2
2
2
L
Kuzenbo
Jlayzi
Kuzenbo
2
2
4
2
W
Artemis
NoPluto-
Artemis
5
1
2
6
L
1
4
2
0.5
L
Danzaburou
UrethraStrain
Danzaburou
0
0
0
0
L
Kukulkan
destruc_007
Kukulkan
0
4
1
0.13
W
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,239
Damage
11,880
25,836
Taken
25,451
12,917
Mitigated
10,184
3,621
Healing
5,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,026
723
0
804
6,566
3,532
1,040
308
6,258
27,182
0
W
Sun Wukong
BirdlBert89
Sun Wukong
900
216
0
80
5,143
3,130
674
1,056
4,087
0
14,023
L
Thor
5,278
1,421
0
2,225
8,459
3,042
0
1,050
7,409
0
27,691
W
4,085
1,892
0
1,250
4,397
2,205
1,239
1,038
3,359
0
22,254
L
Kuzenbo
Jlayzi
Kuzenbo
2,778
1,203
72
465
5,536
3,739
0
1,589
3,947
15,659
0
W
Artemis
NoPluto-
Artemis
4,211
2,541
0
1,487
4,423
2,520
584
313
4,110
0
32,678
L
2,842
966
0
1,311
5,307
1,564
0
2,286
3,021
0
12,875
L
Danzaburou
UrethraStrain
Danzaburou
300
52
0
729
1,006
183
0
241
765
0
4,925
L
Kukulkan
destruc_007
Kukulkan
682
123
0
487
5,143
1,656
460
877
4,266
21,959
0
W
3,017
297
0
0
5,307
1,530
1,224
745
4,562
21,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,531
Gold Earned
25,693
230
Minions Killed
149
0
Camps Cleared
0
920,471
Distance Traveled
927,401
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,603
600
51
5
0
209,489
3
W
Sun Wukong
5,346
486
31
3
0
191,557
0
L
Thor
6,235
567
49
4
0
186,667
0
W
Neith
5,804
528
44
4
0
165,420
0
L
Kuzenbo
5,705
519
18
2
0
193,625
1
W
Artemis
6,722
611
54
5
0
183,982
1
L
Ravana
4,807
437
22
2
0
160,857
0
L
Danzaburou
4,056
369
13
1
0
228,064
0
L
Kukulkan
4,890
445
47
4
0
158,188
1
W
Agni
5,056
460
50
5
0
170,023
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role