Player Matchup

Chronos
Chronos
Silver II
NeroVitus
Chronos
Silver II
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Bronze III
Trypticx
Fenrir
Bronze III
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
173W - 127L
1,547 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver II
ÐoctorJ
Ah Muzen Cab
Silver II
Level 120
God Stats
82W - 59L
1,518 SR
Queue Stats
219W - 184L
1,563 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 97
1,506 SR
1,537 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 108
1,513 SR
1,529 MMR
The Morrigan
The Morrigan
Silver I
EnragedSasquatch
The Morrigan
Silver I
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,543 MMR
Party 2
Danzaburou
Danzaburou
Gold III
Hепосвященный
Danzaburou
Gold III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Silver I
gavman64
Guan Yu
Silver I
Level 128
God Stats
24W - 14L
1,540 SR
Queue Stats
65W - 45L
1,543 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
NeroVitus
Chronos
11
0 / 6 / 2
7,627
587
4,619
12,250
4,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
Trypticx
Fenrir
11
1 / 6 / 2
9,326
717
4,610
13,466
10,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
ÐoctorJ
Ah Muzen Cab
12
3 / 7 / 1
9,393
723
8,721
13,287
4,651
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
PersephoneScyllaCthulhuThothDiscordia

VS

Bans
SobekHeimdallrAchillesCupidCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
EnragedSasquatch
The Morrigan
14
9 / 1 / 9
10,933
841
18,278
8,423
2,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 2 / 13
10,192
784
9,526
12,987
4,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
gavman64
Guan Yu
13
6 / 1 / 12
10,733
826
5,430
15,428
17,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
53
4
Kills
19
19
Deaths
4
5
Assists
34
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
EnragedSasquatch
The Morrigan
9
1
9
13.5
W
4
2
13
5.25
L
Chronos
NeroVitus
Chronos
0
6
2
0.17
L
Fenrir
Trypticx
Fenrir
1
6
2
0.33
W
Guan Yu
gavman64
Guan Yu
6
1
12
12
L
Ah Muzen Cab
ÐoctorJ
Ah Muzen Cab
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,950
Damage
33,234
39,003
Taken
36,838
19,769
Mitigated
24,906
5,242
Healing
19,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
EnragedSasquatch
The Morrigan
18,278
3,348
231
2,480
8,423
2,930
1,159
1,483
6,864
57,462
3,496
W
9,526
3,647
0
6,047
12,987
4,541
2,196
1,126
11,813
0
50,126
L
Chronos
NeroVitus
Chronos
4,619
1,338
0
2,054
12,250
4,334
0
4,106
7,836
38,243
0
L
Fenrir
Trypticx
Fenrir
4,610
993
0
1,882
13,466
10,784
0
4,928
8,218
0
8,627
W
Guan Yu
gavman64
Guan Yu
5,430
1,220
3,825
7,287
15,428
17,435
63
2,259
12,951
0
21,727
L
Ah Muzen Cab
ÐoctorJ
Ah Muzen Cab
8,721
1,750
0
1,306
13,287
4,651
0
6,849
6,196
0
43,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,346
Gold Earned
31,858
145
Minions Killed
204
0
Camps Cleared
0
660,991
Distance Traveled
730,428
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
10,933
841
89
7
0
223,579
4
W
Danzaburou
10,192
784
78
6
0
229,269
3
L
Chronos
7,627
587
52
4
0
236,729
3
L
Fenrir
9,326
717
9
1
0
225,172
3
W
Guan Yu
10,733
826
37
3
0
277,580
1
L
Ah Muzen Cab
9,393
723
84
6
0
199,090
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role